Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared * Move SolutionComponents to Server * Fix namespaces * Remove Networked Component. * Fixes * Add components to ignore list
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Chemistry.Components.SolutionManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Reagents that can be added easily. For example like
|
||||
/// pouring something into another beaker, glass, or into the gas
|
||||
/// tank of a car.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class RefillableSolutionComponent : Component
|
||||
{
|
||||
public override string Name => "RefillableSolution";
|
||||
|
||||
/// <summary>
|
||||
/// Solution name that can added to easily.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("solution")]
|
||||
public string Solution { get; set; } = "default";
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user