Add microwave visualizer. Clean up microwave code.
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Kitchen;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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public sealed class MicrowaveVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
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{
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state = MicrowaveVisualState.PoweredIdle;
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}
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switch (state)
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{
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case MicrowaveVisualState.PoweredIdle:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
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break;
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case MicrowaveVisualState.Cooking:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
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break;
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}
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var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
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sprite.LayerSetVisible(MicrowaveVisualizerLayers.BaseUnlit, glowingPartsVisible);
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}
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public enum MicrowaveVisualizerLayers
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{
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Base,
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BaseUnlit
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}
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}
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}
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