Add microwave visualizer. Clean up microwave code.

This commit is contained in:
FL-OZ
2020-05-01 03:37:21 -05:00
parent 5d4c0609ec
commit b2aca9a686
11 changed files with 238 additions and 12 deletions

View File

@@ -0,0 +1,50 @@
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Kitchen;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Client.GameObjects.Components.Kitchen
{
public sealed class MicrowaveVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
{
state = MicrowaveVisualState.PoweredIdle;
}
switch (state)
{
case MicrowaveVisualState.PoweredIdle:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
break;
case MicrowaveVisualState.Cooking:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
break;
}
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
sprite.LayerSetVisible(MicrowaveVisualizerLayers.BaseUnlit, glowingPartsVisible);
}
public enum MicrowaveVisualizerLayers
{
Base,
BaseUnlit
}
}
}