Rider static analysis (#433)
* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
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committed by
Pieter-Jan Briers
parent
62b31eee00
commit
b2e2aef78d
@@ -1,14 +1,11 @@
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using Content.Client.GameObjects.Components.Construction;
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using Content.Shared.Construction;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Client.Construction
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{
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@@ -46,7 +43,6 @@ namespace Content.Client.Construction
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{
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base.StartHijack(manager);
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var res = IoCManager.Resolve<IResourceCache>();
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manager.CurrentBaseSprite = Prototype.Icon.DirFrame0();
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}
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}
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