Inserted SoundSpecifier where appropiate
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@@ -26,9 +26,8 @@ namespace Content.Server.Projectiles.Components
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public bool DeleteOnCollide { get; } = true;
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// Get that juicy FPS hit sound
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[DataField("soundHit")] public string? SoundHit = default;
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private SoundSpecifier _soundHit = default!;
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[DataField("soundHitSpecies")] public string? SoundHitSpecies = default;
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[DataField("soundHit")] public SoundSpecifier SoundHit = default!;
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[DataField("soundHitSpecies")] public SoundSpecifier SoundHitSpecies = default!;
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public bool DamagedEntity;
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