Fix entity-specific component states networking (#7410)

This commit is contained in:
Leon Friedrich
2022-04-04 17:41:02 +12:00
committed by GitHub
parent 08027a12b8
commit b2fba875d9
3 changed files with 22 additions and 4 deletions

View File

@@ -42,7 +42,7 @@ namespace Content.Server.Actions
private void OnPlayerAttached(EntityUid uid, ActionsComponent component, PlayerAttachedEvent args)
{
// need to send state to new player.
component.Dirty();
Dirty(component);
}
protected override bool PerformBasicActions(EntityUid user, ActionType action)