Fix entity-specific component states networking (#7410)
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@@ -42,7 +42,7 @@ namespace Content.Server.Actions
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private void OnPlayerAttached(EntityUid uid, ActionsComponent component, PlayerAttachedEvent args)
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{
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// need to send state to new player.
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component.Dirty();
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Dirty(component);
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}
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protected override bool PerformBasicActions(EntityUid user, ActionType action)
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