add artifact sound effects (#17792)
This commit is contained in:
@@ -17,6 +17,7 @@ public sealed partial class ArtifactSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
@@ -173,6 +174,7 @@ public sealed partial class ArtifactSystem : EntitySystem
|
||||
if (component.CurrentNodeId == null)
|
||||
return;
|
||||
|
||||
_audio.PlayPvs(component.ActivationSound, uid);
|
||||
component.LastActivationTime = _gameTiming.CurTime;
|
||||
|
||||
var ev = new ArtifactActivatedEvent
|
||||
|
||||
Reference in New Issue
Block a user