Stop healing when target is dead (#7224)
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@@ -9,6 +9,7 @@ using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.MobState.Components;
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using Content.Shared.Stacks;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -35,6 +36,9 @@ public sealed class HealingSystem : EntitySystem
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private void OnHealingComplete(EntityUid uid, DamageableComponent component, HealingCompleteEvent args)
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{
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if (TryComp<MobStateComponent>(uid, out var state) && state.IsDead())
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return;
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if (TryComp<StackComponent>(args.Component.Owner, out var stack) && stack.Count < 1) return;
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if (component.DamageContainerID is not null &&
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@@ -95,6 +99,9 @@ public sealed class HealingSystem : EntitySystem
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return;
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}
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if (TryComp<MobStateComponent>(target, out var state) && state.IsDead())
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return;
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if (!TryComp<DamageableComponent>(target, out var targetDamage))
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return;
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