Funny red spacemen (nukeops) (#8073)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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nukeops-title = Nuclear Operatives
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nukeops-description = Nuclear operatives have targeted the station. Try to keep them from arming and detonating the nuke by protecting the nuke disk!
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nukeops-ops-won = The nuke exploded. The nuclear operatives were successful!
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nukeops-crew-won = The crew managed to defeat the nuclear operatives.
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nukeops-list-start = The nuke ops were:
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nukeops-not-enough-ready-players = Not enough players readied up for the game! There were {$readyPlayersCount} players readied up out of {$minimumPlayers} needed. Can't start Nukeops.
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nukeops-no-one-ready = No players readied up! Can't start Nukeops.
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File diff suppressed because it is too large
Load Diff
3
Resources/Prototypes/Access/syndicate.yml
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3
Resources/Prototypes/Access/syndicate.yml
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- type: accessLevel
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id: NuclearOperative
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name: Nuclear Operative
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@@ -46,6 +46,14 @@
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- key: enum.NukeUiKey.Key
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type: NukeBoundUserInterface
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- type: entity
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parent: NuclearBomb
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id: NuclearBombUnanchored
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suffix: unanchored
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components:
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- type: Transform
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anchored: false
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- type: entity
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parent: StorageTank
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id: NuclearBombKeg
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@@ -57,3 +57,13 @@
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rules:
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- TraitorDeathMatch
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- MaxTimeRestart
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- type: gamePreset
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id: Nukeops
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alias:
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- nukeops
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name: nukeops-title
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description: nukeops-description
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showInVote: true
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rules:
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- Nukeops
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@@ -7,6 +7,9 @@
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- type: gameRule
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id: MaxTimeRestart
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- type: gameRule
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id: Nukeops
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- type: gameRule
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id: Suspicion
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