Data Rework Content Edition (#82)

* WiP Data Rework.

* Convert stationstation to new map format.

* stationstation.yml v2

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2018-07-26 23:38:16 +02:00
committed by GitHub
parent 8c874c76dc
commit b34591ab59
19 changed files with 1280 additions and 2906 deletions

View File

@@ -1,4 +1,4 @@
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -14,16 +14,18 @@ namespace Content.Server.GameObjects
public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
private List<string> slotstrings = new List<string>(); //serialization
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref slotstrings, "Slots", new List<string>(0));
foreach(var slotflagsloaded in slotstrings)
// TODO: Writing.
serializer.DataReadFunction("Slots", new List<string>(0), list =>
{
SlotFlags |= (SlotFlags)Enum.Parse(typeof(SlotFlags), slotflagsloaded.ToUpper());
}
foreach (var slotflagsloaded in slotstrings)
{
SlotFlags |= (SlotFlags)Enum.Parse(typeof(SlotFlags), slotflagsloaded.ToUpper());
}
});
}
}
}

View File

@@ -7,11 +7,11 @@ using SS14.Server.Interfaces.Player;
using SS14.Server.Player;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Serialization;
using System.Collections.Generic;
namespace Content.Server.GameObjects
@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects
storage = ContainerManagerComponent.Create<Container>("storagebase", Owner);
}
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);

View File

@@ -1,5 +1,5 @@
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Serialization;
using SS14.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -14,7 +14,7 @@ namespace Content.Server.GameObjects
public int ObjectSize = 0;
public override void ExposeData(EntitySerializer serializer)
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);