Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Server.GameObjects.EntitySystems;
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@@ -1,7 +1,8 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects;
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.Interfaces;
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@@ -32,7 +33,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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public int ShotsLeft => _spawnedAmmo.Count + _unspawnedCount;
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public int Capacity => _capacity;
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private int _capacity;
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public MagazineType MagazineType => _magazineType;
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private MagazineType _magazineType;
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public BallisticCaliber Caliber => _caliber;
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@@ -87,7 +88,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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{
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_appearanceComponent = appearanceComponent;
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}
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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}
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@@ -96,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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public bool TryInsertAmmo(IEntity user, IEntity ammo)
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{
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if (!ammo.TryGetComponent(out AmmoComponent ammoComponent))
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@@ -136,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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_unspawnedCount--;
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ammo = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.GridPosition);
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}
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UpdateAppearance();
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return ammo;
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}
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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@@ -38,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
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serializer.DataField(ref _capacity, "capacity", 6);
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serializer.DataField(ref _fillPrototype, "fillPrototype", null);
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_spawnedAmmo = new Stack<IEntity>(_capacity);
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}
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@@ -56,7 +57,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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}
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}
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}
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void IMapInit.MapInit()
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{
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_unspawnedCount += _capacity;
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@@ -91,7 +92,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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Owner.PopupMessage(user, Loc.GetString("No room"));
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return false;
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}
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_spawnedAmmo.Push(entity);
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_ammoContainer.Insert(entity);
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UpdateAppearance();
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@@ -149,10 +150,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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{
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return;
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}
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// This area is dirty but not sure of an easier way to do it besides add an interface or somethin
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bool changed = false;
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if (eventArgs.Target.TryGetComponent(out RevolverBarrelComponent revolverBarrel))
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{
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for (var i = 0; i < Capacity; i++)
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@@ -193,9 +194,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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TryInsertAmmo(eventArgs.User, ammo);
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break;
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}
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}
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if (changed)
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{
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UpdateAppearance();
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@@ -212,4 +213,4 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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return UseEntity(eventArgs.User);
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}
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}
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}
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}
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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@@ -2,6 +2,7 @@ using System;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Projectiles;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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using Robust.Server.GameObjects;
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@@ -68,9 +69,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return (int) Math.Ceiling((float) (powerCell.GetComponent<BatteryComponent>().MaxCharge / _baseFireCost));
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}
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}
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private AppearanceComponent _appearanceComponent;
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// Sounds
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private string _soundPowerCellInsert;
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private string _soundPowerCellEject;
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@@ -110,10 +111,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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_appearanceComponent = appearanceComponent;
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}
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UpdateAppearance();
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}
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public void UpdateAppearance()
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{
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, _powerCellContainer.ContainedEntity != null);
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@@ -223,14 +224,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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return null;
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}
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var entity = _powerCellContainer.ContainedEntity;
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_powerCellContainer.Remove(entity);
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if (_soundPowerCellEject != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundPowerCellEject, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
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}
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UpdateAppearance();
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//Dirty();
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return entity;
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@@ -242,8 +243,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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return false;
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}
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if (!eventArgs.User.TryGetComponent(out HandsComponent handsComponent) ||
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if (!eventArgs.User.TryGetComponent(out HandsComponent handsComponent) ||
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PowerCellEntity == null)
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{
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return false;
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@@ -254,7 +255,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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return false;
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}
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var powerCell = RemovePowerCell();
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handsComponent.PutInHand(itemComponent);
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powerCell.Transform.GridPosition = eventArgs.User.Transform.GridPosition;
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Projectiles;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Robust.Server.GameObjects.EntitySystems;
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@@ -2,6 +2,7 @@ using System;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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