Optimise explosive depressurisation (#2190)
Slight increase. My whole life is staring at a profiler now. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -6,6 +6,7 @@ using Content.Shared.Maps;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Map;
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namespace Content.Server.Utility
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@@ -29,12 +30,8 @@ namespace Content.Server.Utility
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEnumerable<IEntity> GetEntitiesInTileFast(this MapIndices indices, GridId gridId, GridTileLookupSystem? gridTileLookup = null)
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{
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var turf = indices.GetTileRef(gridId);
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if (turf == null)
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return Enumerable.Empty<IEntity>();
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return GetEntitiesInTileFast(turf.Value, gridTileLookup);
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gridTileLookup ??= EntitySystem.Get<GridTileLookupSystem>();
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return gridTileLookup.GetEntitiesIntersecting(gridId, indices);
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}
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}
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}
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