Automatic changelog update
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@@ -1,32 +1,4 @@
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- author: ElectroJr
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- {message: The keybinding to stop pulling an object now works., type: Fix}
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id: 327
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time: '2021-08-20T05:47:59.0000000+00:00'
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- author: Swept
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- {message: Announcements now play announcement sound, type: Add}
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id: 328
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time: '2021-08-21T05:19:39.0000000+00:00'
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- author: Zumorica
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- {message: Fixes pie cannon shooting errors instead of cream pies., type: Fix}
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id: 329
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time: '2021-08-21T07:18:23.0000000+00:00'
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- author: ElectroSR
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- {message: 'Alt+E, Alt+Z and Alt+Left-Mouse keybindings can trigger alternative
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interactions on entities.', type: Add}
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- {message: Some existing context-menu actions are now considered "alternative interactions".
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For example ejecting IDs/beakers/magazines or locking & unlocking lockers can
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be done via these new keybindings., type: Add}
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- {message: More context menu icons and two new actions (open inventory & eject
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items from disposal unit), type: Add}
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- {message: Using 'E' to interact with items in your inventory or hands works again.,
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type: Fix}
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id: 330
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time: '2021-08-21T17:20:18.0000000+00:00'
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- author: metalgearsloth
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- author: metalgearsloth
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changes:
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- {message: Singulo slightly less janky., type: Fix}
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- {message: Singulo slightly less janky., type: Fix}
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@@ -2914,3 +2886,23 @@ Entries:
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- {message: Traitors can now see their codewords in the objective menu., type: Add}
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- {message: Traitors can now see their codewords in the objective menu., type: Add}
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id: 828
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id: 828
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time: '2022-01-05T05:46:41.0000000+00:00'
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time: '2022-01-05T05:46:41.0000000+00:00'
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- author: ElectroJr
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- {message: Fixed a bug preventing hand-labellers from being used., type: Fix}
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id: 829
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time: '2022-01-06T01:51:35.0000000+00:00'
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- author: Delete69
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changes:
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- {message: 'Added small railing corners, making railing more versatile.', type: Add}
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id: 830
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time: '2022-01-06T01:51:41.0000000+00:00'
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- author: Daemon
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- {message: Added new chat filters for emotes, type: Add}
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id: 831
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time: '2022-01-06T01:51:48.0000000+00:00'
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- author: metalgearsloth
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changes:
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- {message: Xenomorph sprites now match their physics bounds more accurately, type: Tweak}
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id: 832
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time: '2022-01-06T01:51:53.0000000+00:00'
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