Upstream gp (#149)

* fix borg (#719)

* Automatic changelog update

* Переводы снаряжения и прочей мелочи в стартовом меню (#720)

* Сумки, мешки и прочее

* Перевод снаряжения

* перевод черт персонажа

* Добавлено ничего

* Automatic changelog update

* Фикс отображения потери мастера для импланта подчинения (#721)

* фикс отображения

* brain damage is real

* я блять запустил райдер ради рефактора одного ифа

* а лучше даже так

* Automatic changelog update

* add coderabbitai config (#722)

* fix (#723)

* Шприц теперь является оружием массового поражения (#724)

* Automatic changelog update

* Пиздец (#725)

Я на это потратил 2 недели

* Automatic changelog update

* Honk FM (#136) (#726)

* Fix Cosmic Temperance и новые песенки в jukebox

* Новая музыка в jucebox x2

Co-authored-by: Vorge7 <vorge228@gmail.com>

* Automatic changelog update

* Флаф (fluff) мне (big_zi_348) (#727)

* Заработал

* brain damage

* fuck (#729)

* Automatic changelog update

* FUCKERS (#732)

* Удаление ненужных суффиксов (#731)

* Перевод захардкукоженной строки (#728)

* Пластырь поможет

* очапятка

* Перевод ревенанта

* Карповый перекат

* Create shakeable-component.ftl

* Криогеника

* Хранилища скафандров

* Update autotranslate-14.ftl

* Update Cyborgs.xml

* Комоды

* Кредиты

* Удалил дубликат

* Информация

* Пластырь миму и клоуну

* Переводы всего

* Перевод аплинка

* Удалил ненужные суффиксы

* Revert "Удалил ненужные суффиксы"

This reverts commit d82f05f30c37ec2c11e5736b91239fe9dd1a4d17.

* Удаление ненужных суффиксов

* Перевод реагентовых слизней

* Перевод аномалий

* Перевод маяков

* Перевод различной мелочи

* Automatic changelog update

* Переводы и правки Гайдов (#730)

* Automatic changelog update

* aaaaa (#733)

* Правка локализации (#737)

* Update ThirstSystem.cs (#736)

* AccessConfiguratorForBorgs (#735)

* Automatic changelog update

* Починил бесконечную сварку (#734)

* Automatic changelog update

* ShowManifestFeature (#738)

* Automatic changelog update

* I LOVE OPENSOURCE

* Изменение размеров милишек (#739)

* Фикс размеров

* Заготовку биты тоже

* Правка

* Automatic changelog update

* Время после взрыва нюки (#740)

* More Fun

* Автоформатирование

* Подкрутка

* Automatic changelog update

* Скальпель в армейские ботинки (#741)

* Automatic changelog update

* DoHeavyAttack stamina check (#742)

* Automatic changelog update

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa (#743)

* fix retarded code (#744)

* Automatic changelog update

---------

Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Vorge7 <vorge228@gmail.com>
Co-authored-by: Valtos <valtos@spaces.ru>
Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com>
This commit is contained in:
Jabak
2024-10-24 21:36:52 +03:00
committed by GitHub
parent dbc492f3f3
commit b385386ab4
34 changed files with 1423 additions and 290 deletions

59
CLA.txt
View File

@@ -1,59 +0,0 @@
Preamble
Upon receipt of a copy of the license object by any means, any person can use it if they
accept and agree to all the terms of this license. Violation of the license terms grants us
(the Licensor) the right to apply methods of legal and technological protection using the
DMCA and/or other legislation of the states under whose jurisdiction hosting providers
and other information intermediaries are located, providing services to violators of the
terms of this license. Acceptance of the terms of this license means a definitive conclusion
between you and FDev of a gratuitous simple non-exclusive license, hereinafter referred
to as the "Agreement". The Agreement does not include provisions regulating issues
related to the processing of personal data.
Definitions
Build is an object of Agreement, the result of the original author's work or a team of
authors (hereinafter referred to as the "Company"), a complex intellectual property object
a video game that includes, but is not limited to, source, object code, tools, game assets,
specifications, UI/UX design, elements of narrative and other creative content based on
the revision and translation into Russian of the open version of Space Station 14 and the
artistic vision of the authors. The set of individual elements is a Build. Any elements other
than the original elements are objects of copyright and/or related rights created by the
creative work of the collective.
Contribution means any original author's work of Contributors, including any
modifications or additions to the Build (any source code, object code, correction, tool,
sample, graphics, assets, specifications, manuals, documentation), which is intentionally
provided by the Licensee to the Licensor. For the purposes of this definition,
submission means any form of electronic, oral or written communication sent to Licensor
or its representatives, including, but not limited to, messages on electronic mailing lists,
source code control systems and issue tracking systems operated by or on behalf of the
Company for the purposes of discussing or improving software or project documentation
and source. Communications for which it is explicitly stated in writing as "Not a
contribution" will not be considered a contribution. When providing a Contribution to the
Build, the Contributor provides the Company with a simple, free, irrevocable, non-exclusive
license for the entire period of validity of the Contributor's rights to the Contribution provided
for by the legislation of the state-jurisdiction of the Contributor
and/or international legislation for certain forms of Contribution.
Licensor FDev. For licensing inquiries, please contact: admin@ss14.su
The scope of the rights granted
The license grants an unlimited number of persons the right to copy and make changes
solely for the purpose of improving the game and subject to the further transfer of such
changes to FDev on the terms of the Contribution, as well as for non-public hosting and
launching the Build on the Licensee's computer for the purpose of non-commercial use
for its intended purpose (providing access to Players and the Game process). This license
expressly prohibits commercial use, public hosting, as well as non-licensed use. The use
of the Build or its elements in violation of the terms of this License grants the Licensor
the right to contact the hosting provider and other persons information intermediaries
to block hosting. The Licensee can carry out public hosting of the Build only if they receive
direct permission from the Licensor.
A reservation about the types of licenses
Individual elements of the Build (graphics, sounds, source code) may be distributed under
a license other than this one. Most assets are licensed under CC-BY-SA 3.0 unless
otherwise specified. Assets have their own license and copyright in the metadata file. If
the license type is not specified, such files are distributed under the terms of this license.

View File

@@ -1,23 +1,21 @@
using Content.Client.GameTicking.Managers; using Content.Shared.Administration;
using Content.Shared.Administration;
using Content.Shared.GameTicking;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.Network; using Content.Client.RoundEnd;
using Robust.Client.UserInterface;
namespace Content.Client.GameTicking.Commands namespace Content.Client.GameTicking.Commands
{ {
[AnyCommand] [AnyCommand]
public sealed class ShowManifestCommand : IConsoleCommand public sealed class ShowManifestCommand : IConsoleCommand
{ {
[Dependency] private readonly IEntitySystemManager _entitySystem = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
public string Command => "showmanifest"; public string Command => "showmanifest";
public string Description => "Shows round end summary window"; public string Description => "Shows round end summary window";
public string Help => "Usage: showmanifest"; public string Help => "Usage: showmanifest";
public void Execute(IConsoleShell shell, string argStr, string[] args) public void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
shell.WriteLine("You can't open manifest right now"); _userInterfaceManager.GetUIController<RoundEndSummaryUIController>().ShowManifest();
} }
} }
} }

View File

@@ -48,4 +48,13 @@ public sealed class RoundEndSummaryUIController : UIController,
_input.SetInputCommand(ContentKeyFunctions.ToggleRoundEndSummaryWindow, _input.SetInputCommand(ContentKeyFunctions.ToggleRoundEndSummaryWindow,
InputCmdHandler.FromDelegate(ToggleScoreboardWindow)); InputCmdHandler.FromDelegate(ToggleScoreboardWindow));
} }
/// <summary>
/// WD.
/// Used for cosnole command.
/// </summary>
public void ShowManifest()
{
ToggleScoreboardWindow();
}
} }

View File

@@ -17,7 +17,7 @@ public sealed partial class WelderRefinableComponent : Component
public float RefineTime = 2f; public float RefineTime = 2f;
[DataField] [DataField]
public float RefineFuel; public float RefineFuel = 3f; // WD ahead of wizden upstream
[DataField] [DataField]
public ProtoId<ToolQualityPrototype> QualityNeeded = "Welding"; public ProtoId<ToolQualityPrototype> QualityNeeded = "Welding";

View File

@@ -80,14 +80,12 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
return; return;
// same as store code, but message is only shown to yourself // same as store code, but message is only shown to yourself
args.Handled = _store.TryAddCurrency(_store.GetCurrencyValue(args.Used, currency), uid, store); if (!_store.TryAddCurrency((args.Used, currency), (uid, store)))
if (!args.Handled)
return; return;
args.Handled = true;
var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used)); var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
_popup.PopupEntity(msg, args.User, args.User); _popup.PopupEntity(msg, args.User, args.User);
QueueDel(args.Used);
} }
private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args) private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args)

View File

@@ -23,6 +23,7 @@ using Robust.Shared.Map.Components;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.Timing; // WD
namespace Content.Server.Nuke; namespace Content.Server.Nuke;
@@ -571,7 +572,7 @@ public sealed class NukeSystem : EntitySystem
_sound.StopStationEventMusic(uid, StationEventMusicType.Nuke); _sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
Del(uid); Del(uid);
_roundEndSystem.EndRound(TimeSpan.FromSeconds(30)); //Giedi EDIT Timer.Spawn(TimeSpan.FromSeconds(60), () => _roundEndSystem.EndRound(TimeSpan.FromSeconds(60))); //Giedi EDIT
} }
/// <summary> /// <summary>

View File

@@ -91,19 +91,68 @@ namespace Content.Server.Stack
/// </summary> /// </summary>
public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityCoordinates spawnPosition) public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityCoordinates spawnPosition)
{ {
var proto = _prototypeManager.Index<EntityPrototype>(entityPrototype); if (amount <= 0)
proto.TryGetComponent<StackComponent>(out var stack); {
var maxCountPerStack = GetMaxCount(stack); Log.Error(
$"Attempted to spawn an invalid stack: {entityPrototype}, {amount}. Trace: {Environment.StackTrace}");
return new();
}
var spawns = CalculateSpawns(entityPrototype, amount);
var spawnedEnts = new List<EntityUid>(); var spawnedEnts = new List<EntityUid>();
foreach (var count in spawns)
{
var entity = SpawnAtPosition(entityPrototype, spawnPosition);
spawnedEnts.Add(entity);
SetCount(entity, count);
}
return spawnedEnts;
}
/// <inheritdoc cref="SpawnMultiple(string,int,EntityCoordinates)"/>
public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityUid target)
{
if (amount <= 0)
{
Log.Error(
$"Attempted to spawn an invalid stack: {entityPrototype}, {amount}. Trace: {Environment.StackTrace}");
return new();
}
var spawns = CalculateSpawns(entityPrototype, amount);
var spawnedEnts = new List<EntityUid>();
foreach (var count in spawns)
{
var entity = SpawnNextToOrDrop(entityPrototype, target);
spawnedEnts.Add(entity);
SetCount(entity, count);
}
return spawnedEnts;
}
/// <summary>
/// Calculates how many stacks to spawn that total up to <paramref name="amount"/>.
/// </summary>
/// <param name="entityPrototype">The stack to spawn.</param>
/// <param name="amount">The amount of pieces across all stacks.</param>
/// <returns>The list of stack counts per entity.</returns>
private List<int> CalculateSpawns(string entityPrototype, int amount)
{
var proto = _prototypeManager.Index<EntityPrototype>(entityPrototype);
proto.TryGetComponent<StackComponent>(out var stack, EntityManager.ComponentFactory);
var maxCountPerStack = GetMaxCount(stack);
var amounts = new List<int>();
while (amount > 0) while (amount > 0)
{ {
var entity = Spawn(entityPrototype, spawnPosition);
spawnedEnts.Add(entity);
var countAmount = Math.Min(maxCountPerStack, amount); var countAmount = Math.Min(maxCountPerStack, amount);
SetCount(entity, countAmount);
amount -= countAmount; amount -= countAmount;
amounts.Add(countAmount);
} }
return spawnedEnts;
return amounts;
} }
private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetVerbsEvent<AlternativeVerb> args) private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetVerbsEvent<AlternativeVerb> args)

View File

@@ -297,6 +297,9 @@ public sealed partial class StoreSystem
/// </remarks> /// </remarks>
private void OnRequestWithdraw(EntityUid uid, StoreComponent component, StoreRequestWithdrawMessage msg) private void OnRequestWithdraw(EntityUid uid, StoreComponent component, StoreRequestWithdrawMessage msg)
{ {
if (msg.Amount <= 0)
return;
//make sure we have enough cash in the bank and we actually support this currency //make sure we have enough cash in the bank and we actually support this currency
if (!component.Balance.TryGetValue(msg.Currency, out var currentAmount) || currentAmount < msg.Amount) if (!component.Balance.TryGetValue(msg.Currency, out var currentAmount) || currentAmount < msg.Amount)
return; return;
@@ -320,7 +323,8 @@ public sealed partial class StoreSystem
var cashId = proto.Cash[value]; var cashId = proto.Cash[value];
var amountToSpawn = (int) MathF.Floor((float) (amountRemaining / value)); var amountToSpawn = (int) MathF.Floor((float) (amountRemaining / value));
var ents = _stack.SpawnMultiple(cashId, amountToSpawn, coordinates); var ents = _stack.SpawnMultiple(cashId, amountToSpawn, coordinates);
_hands.PickupOrDrop(buyer, ents.First()); if (ents.FirstOrDefault() is {} ent)
_hands.PickupOrDrop(buyer, ent);
amountRemaining -= value * amountToSpawn; amountRemaining -= value * amountToSpawn;
} }

View File

@@ -94,14 +94,12 @@ public sealed partial class StoreSystem : EntitySystem
if (ev.Cancelled) if (ev.Cancelled)
return; return;
args.Handled = TryAddCurrency(GetCurrencyValue(uid, component), args.Target.Value, store); if (!TryAddCurrency((uid, component), (args.Target.Value, store)))
return;
if (args.Handled) args.Handled = true;
{ var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target));
var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target)); _popup.PopupEntity(msg, args.Target.Value, args.User);
_popup.PopupEntity(msg, args.Target.Value, args.User);
QueueDel(args.Used);
}
} }
private void OnImplantActivate(EntityUid uid, StoreComponent component, OpenUplinkImplantEvent args) private void OnImplantActivate(EntityUid uid, StoreComponent component, OpenUplinkImplantEvent args)
@@ -123,19 +121,29 @@ public sealed partial class StoreSystem : EntitySystem
} }
/// <summary> /// <summary>
/// Tries to add a currency to a store's balance. /// Tries to add a currency to a store's balance. Note that if successful, this will consume the currency in the process.
/// </summary> /// </summary>
/// <param name="currencyEnt"></param> public bool TryAddCurrency(Entity<CurrencyComponent?> currency, Entity<StoreComponent?> store)
/// <param name="storeEnt"></param>
/// <param name="currency">The currency to add</param>
/// <param name="store">The store to add it to</param>
/// <returns>Whether or not the currency was succesfully added</returns>
[PublicAPI]
public bool TryAddCurrency(EntityUid currencyEnt, EntityUid storeEnt, StoreComponent? store = null, CurrencyComponent? currency = null)
{ {
if (!Resolve(currencyEnt, ref currency) || !Resolve(storeEnt, ref store)) if (!Resolve(currency.Owner, ref currency.Comp))
return false; return false;
return TryAddCurrency(GetCurrencyValue(currencyEnt, currency), storeEnt, store); if (!Resolve(store.Owner, ref store.Comp))
return false;
var value = currency.Comp.Price;
if (TryComp(currency.Owner, out StackComponent? stack) && stack.Count != 1)
{
value = currency.Comp.Price
.ToDictionary(v => v.Key, p => p.Value * stack.Count);
}
if (!TryAddCurrency(value, store, store.Comp))
return false;
// Avoid having the currency accidentally be re-used. E.g., if multiple clients try to use the currency in the
// same tick
currency.Comp.Price.Clear();
if (stack != null)
_stack.SetCount(currency.Owner, 0, stack);
QueueDel(currency);
return true;
} }
/// <summary> /// <summary>

View File

@@ -1,4 +1,3 @@
using Content.Server.Chat.Managers;
using System.Diagnostics; using System.Diagnostics;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
@@ -13,6 +12,7 @@ using Content.Server.Store.Systems;
using Content.Server._White.Sponsors; using Content.Server._White.Sponsors;
using Content.Server.Antag; using Content.Server.Antag;
using Content.Server.Administration.Managers; using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking; using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components; using Content.Server.GameTicking.Rules.Components;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;

View File

@@ -197,7 +197,7 @@ public sealed class ThirstSystem : EntitySystem
component.ActualDecayRate = component.BaseDecayRate * 0.8f; component.ActualDecayRate = component.BaseDecayRate * 0.8f;
return; return;
case ThirstThreshold.Parched: case ThirstThreshold.Parched:
_movement.RefreshMovementSpeedModifiers(uid); //_movement.RefreshMovementSpeedModifiers(uid); WD REMOVED
component.LastThirstThreshold = component.CurrentThirstThreshold; component.LastThirstThreshold = component.CurrentThirstThreshold;
component.ActualDecayRate = component.BaseDecayRate * 0.6f; component.ActualDecayRate = component.BaseDecayRate * 0.6f;
return; return;

View File

@@ -400,46 +400,63 @@ public class RCDSystem : EntitySystem
} }
// Entity specific rules // Entity specific rules
if (component.CachedPrototype.Mode == RcdMode.ConstructObject)
// Check rule: The tile is unoccupied
var isWindow = component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.IsWindow);
var isCatwalk = component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.IsCatwalk);
_intersectingEntities.Clear();
_lookup.GetLocalEntitiesIntersecting(mapGridData.GridUid, mapGridData.Position, _intersectingEntities, -0.05f, LookupFlags.Uncontained);
foreach (var ent in _intersectingEntities)
{ {
if (isWindow && HasComp<SharedCanBuildWindowOnTopComponent>(ent)) // Check for existing identical entities in the same tile
continue; _intersectingEntities.Clear();
_lookup.GetLocalEntitiesIntersecting(mapGridData.GridUid, mapGridData.Position, _intersectingEntities, -0.05f, LookupFlags.Uncontained);
if (isCatwalk && _tags.HasTag(ent, "Catwalk")) if (component.CachedPrototype.Prototype != null)
{ {
if (popMsgs) foreach (var entity in _intersectingEntities)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-occupied-tile-message"), uid, user); {
// Check if the entity has the same prototype ID
if (MetaData(entity).EntityPrototype?.ID == component.CachedPrototype.Prototype)
{
if (popMsgs)
_popup.PopupClient("An identical object already exists in this location.", uid, user);
return false; return false;
}
}
} }
if (component.CachedPrototype.CollisionMask != CollisionGroup.None && TryComp<FixturesComponent>(ent, out var fixtures)) var isWindow = component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.IsWindow);
var isCatwalk = component.CachedPrototype.ConstructionRules.Contains(RcdConstructionRule.IsCatwalk);
foreach (var ent in _intersectingEntities)
{ {
foreach (var fixture in fixtures.Fixtures.Values) if (isWindow && HasComp<SharedCanBuildWindowOnTopComponent>(ent))
continue;
if (isCatwalk && _tags.HasTag(ent, "Catwalk"))
{ {
// Continue if no collision is possible
if (!fixture.Hard || fixture.CollisionLayer <= 0 || (fixture.CollisionLayer & (int) component.CachedPrototype.CollisionMask) == 0)
continue;
// Continue if our custom collision bounds are not intersected
if (component.CachedPrototype.CollisionPolygon != null &&
!DoesCustomBoundsIntersectWithFixture(component.CachedPrototype.CollisionPolygon, component.ConstructionTransform, ent, fixture))
continue;
// Collision was detected
if (popMsgs) if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-occupied-tile-message"), uid, user); _popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-occupied-tile-message"), uid, user);
return false; return false;
} }
if (component.CachedPrototype.CollisionMask != CollisionGroup.None && TryComp<FixturesComponent>(ent, out var fixtures))
{
foreach (var fixture in fixtures.Fixtures.Values)
{
// Continue if no collision is possible
if (!fixture.Hard || fixture.CollisionLayer <= 0 || (fixture.CollisionLayer & (int) component.CachedPrototype.CollisionMask) == 0)
continue;
// Continue if our custom collision bounds are not intersected
if (component.CachedPrototype.CollisionPolygon != null &&
!DoesCustomBoundsIntersectWithFixture(component.CachedPrototype.CollisionPolygon, component.ConstructionTransform, ent, fixture))
continue;
// Collision was detected
if (popMsgs)
_popup.PopupClient(Loc.GetString("rcd-component-cannot-build-on-occupied-tile-message"), uid, user);
return false;
}
}
} }
} }

View File

@@ -6,6 +6,7 @@ using Content.Shared.Administration.Logs;
using Content.Shared.CombatMode; using Content.Shared.CombatMode;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Damage.Systems; using Content.Shared.Damage.Systems;
using Content.Shared.Damage.Components; // WD
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Hands; using Content.Shared.Hands;
@@ -644,6 +645,11 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
if (!TryComp(user, out TransformComponent? userXform)) if (!TryComp(user, out TransformComponent? userXform))
return false; return false;
// WD EDIT
if (TryComp<StaminaComponent>(user, out var stamina) && stamina.StaminaDamage >= stamina.CritThreshold)
return false;
// WD EDIT END
var targetMap = GetCoordinates(ev.Coordinates).ToMap(EntityManager, TransformSystem); var targetMap = GetCoordinates(ev.Coordinates).ToMap(EntityManager, TransformSystem);
if (targetMap.MapId != userXform.MapID) if (targetMap.MapId != userXform.MapID)

View File

@@ -1,59 +1,535 @@
Preamble Reciprocal Public License 1.5 (RPL1.5)
Upon receipt of a copy of the license object by any means, any person can use it if they Version 1.5, July 15, 2007
accept and agree to all the terms of this license. Violation of the license terms grants us
(the Licensor) the right to apply methods of legal and technological protection using the
DMCA and/or other legislation of the states under whose jurisdiction hosting providers
and other information intermediaries are located, providing services to violators of the
terms of this license. Acceptance of the terms of this license means a definitive conclusion
between you and FDev of a gratuitous simple non-exclusive license, hereinafter referred
to as the "Agreement". The Agreement does not include provisions regulating issues
related to the processing of personal data.
Definitions Copyright (C) 2001-2007 Technical Pursuit Inc., All Rights Reserved.
Build is an object of Agreement, the result of the original author's work or a team of PREAMBLE
authors (hereinafter referred to as the "Company"), a complex intellectual property object
a video game that includes, but is not limited to, source, object code, tools, game assets,
specifications, UI/UX design, elements of narrative and other creative content based on
the revision and translation into Russian of the open version of Space Station 14 and the
artistic vision of the authors. The set of individual elements is a Build. Any elements other
than the original elements are objects of copyright and/or related rights created by the
creative work of the collective.
Contribution means any original author's work of Contributors, including any The Reciprocal Public License (RPL) is based on the concept of reciprocity
modifications or additions to the Build (any source code, object code, correction, tool, or, if you prefer, fairness.
sample, graphics, assets, specifications, manuals, documentation), which is intentionally
provided by the Licensee to the Licensor. For the purposes of this definition,
submission means any form of electronic, oral or written communication sent to Licensor
or its representatives, including, but not limited to, messages on electronic mailing lists,
source code control systems and issue tracking systems operated by or on behalf of the
Company for the purposes of discussing or improving software or project documentation
and source. Communications for which it is explicitly stated in writing as "Not a
contribution" will not be considered a contribution. When providing a Contribution to the
Build, the Contributor provides the Company with a simple, free, irrevocable, non-exclusive
license for the entire period of validity of the Contributor's rights to the Contribution provided
for by the legislation of the state-jurisdiction of the Contributor
and/or international legislation for certain forms of Contribution.
Licensor FDev. For licensing inquiries, please contact: admin@ss14.su In short, this license grew out of a desire to close loopholes in previous
open source licenses, loopholes that allowed parties to acquire open source
software and derive financial benefit from it without having to release their
improvements or derivatives to the community which enabled them. This occurred
any time an entity did not release their application to a "third party".
The scope of the rights granted While there is a certain freedom in this model of licensing, it struck the
authors of the RPL as being unfair to the open source community at large and
to the original authors of the works in particular. After all, bug fixes,
extensions, and meaningful and valuable derivatives were not consistently
finding their way back into the community where they could fuel further, and
faster, growth and expansion of the overall open source software base.
The license grants an unlimited number of persons the right to copy and make changes While you should clearly read and understand the entire license, the essence
solely for the purpose of improving the game and subject to the further transfer of such of the RPL is found in two definitions: "Deploy" and "Required Components".
changes to FDev on the terms of the Contribution, as well as for non-public hosting and
launching the Build on the Licensee's computer for the purpose of non-commercial use
for its intended purpose (providing access to Players and the Game process). This license
expressly prohibits commercial use, public hosting, as well as non-licensed use. The use
of the Build or its elements in violation of the terms of this License grants the Licensor
the right to contact the hosting provider and other persons information intermediaries
to block hosting. The Licensee can carry out public hosting of the Build only if they receive
direct permission from the Licensor.
A reservation about the types of licenses Regarding deployment, under the RPL your changes, bug fixes, extensions, etc.
must be made available to the open source community at large when you Deploy
in any form -- either internally or to an outside party. Once you start running
the software you have to start sharing the software.
Individual elements of the Build (graphics, sounds, source code) may be distributed under Further, under the RPL all components you author including schemas, scripts,
a license other than this one. Most assets are licensed under CC-BY-SA 3.0 unless source code, etc. -- regardless of whether they're compiled into a single
otherwise specified. Assets have their own license and copyright in the metadata file. If binary or used as two halves of client/server application -- must be shared.
the license type is not specified, such files are distributed under the terms of this license. You have to share the whole pie, not an isolated slice of it.
In addition to these goals, the RPL was authored to meet the requirements
of the Open Source Definition as maintained by the Open Source Initiative
(OSI).
The specific terms and conditions of the license are defined in the remainder
of this document.
LICENSE TERMS
1.0 General; Applicability & Definitions. This Reciprocal Public License Version
1.5 ("License") applies to any programs or other works as well as any and
all updates or maintenance releases of said programs or works ("Software")
not already covered by this License which the Software copyright holder ("Licensor")
makes available containing a License Notice (hereinafter defined) from the
Licensor specifying or allowing use or distribution under the terms of this
License. As used in this License:
1.1 "Contributor" means any person or entity who created or contributed to
the creation of an Extension.
1.2 "Deploy" means to use, Serve, sublicense or distribute Licensed Software
other than for Your internal Research and/or Personal Use, and includes without
limitation, any and all internal use or distribution of Licensed Software
within Your business or organization other than for Research and/or Personal
Use, as well as direct or indirect sublicensing or distribution of Licensed
Software by You to any third party in any form or manner.
1.3 "Derivative Works" as used in this License is defined under U.S. copyright
law.
1.4 "Electronic Distribution Mechanism" means a mechanism generally accepted
in the software development community for the electronic transfer of data
such as download from an FTP server or web site, where such mechanism is publicly
accessible.
1.5 "Extensions" means any Modifications, Derivative Works, or Required Components
as those terms are defined in this License.
1.6 "License" means this Reciprocal Public License.
1.7 "License Notice" means any notice contained in EXHIBIT A.
1.8 "Licensed Software" means any Software licensed pursuant to this License.
Licensed Software also includes all previous Extensions from any Contributor
that You receive.
1.9 "Licensor" means the copyright holder of any Software previously not covered
by this License who releases the Software under the terms of this License.
1.10 "Modifications" means any additions to or deletions from the substance
or structure of (i) a file or other storage containing Licensed Software,
or (ii) any new file or storage that contains any part of Licensed Software,
or (iii) any file or storage which replaces or otherwise alters the original
functionality of Licensed Software at runtime.
1.11 "Personal Use" means use of Licensed Software by an individual solely
for his or her personal, private and non-commercial purposes. An individual's
use of Licensed Software in his or her capacity as an officer, employee, member,
independent contractor or agent of a corporation, business or organization
(commercial or non-commercial) does not qualify as Personal Use.
1.12 "Required Components" means any text, programs, scripts, schema, interface
definitions, control files, or other works created by You which are required
by a third party of average skill to successfully install and run Licensed
Software containing Your Modifications, or to install and run Your Derivative
Works.
1.13 "Research" means investigation or experimentation for the purpose of
understanding the nature and limits of the Licensed Software and its potential
uses.
1.14 "Serve" means to deliver Licensed Software and/or Your Extensions by
means of a computer network to one or more computers for purposes of execution
of Licensed Software and/or Your Extensions.
1.15 "Software" means any computer programs or other works as well as any
updates or maintenance releases of those programs or works which are distributed
publicly by Licensor.
1.16 "Source Code" means the preferred form for making modifications to the
Licensed Software and/or Your Extensions, including all modules contained
therein, plus any associated text, interface definition files, scripts used
to control compilation and installation of an executable program or other
components required by a third party of average skill to build a running version
of the Licensed Software or Your Extensions.
1.17 "User-Visible Attribution Notice" means any notice contained in EXHIBIT
B.
1.18 "You" or "Your" means an individual or a legal entity exercising rights
under this License. For legal entities, "You" or "Your" includes any entity
which controls, is controlled by, or is under common control with, You, where
"control" means (a) the power, direct or indirect, to cause the direction
or management of such entity, whether by contract or otherwise, or (b) ownership
of fifty percent (50%) or more of the outstanding shares or beneficial ownership
of such entity.
2.0 Acceptance Of License. You are not required to accept this License since
you have not signed it, however nothing else grants you permission to use,
copy, distribute, modify, or create derivatives of either the Software or
any Extensions created by a Contributor. These actions are prohibited by law
if you do not accept this License. Therefore, by performing any of these actions
You indicate Your acceptance of this License and Your agreement to be bound
by all its terms and conditions. IF YOU DO NOT AGREE WITH ALL THE TERMS AND
CONDITIONS OF THIS LICENSE DO NOT USE, MODIFY, CREATE DERIVATIVES, OR DISTRIBUTE
THE SOFTWARE. IF IT IS IMPOSSIBLE FOR YOU TO COMPLY WITH ALL THE TERMS AND
CONDITIONS OF THIS LICENSE THEN YOU CAN NOT USE, MODIFY, CREATE DERIVATIVES,
OR DISTRIBUTE THE SOFTWARE.
3.0 Grant of License From Licensor. Subject to the terms and conditions of
this License, Licensor hereby grants You a world-wide, royalty-free, non-exclusive
license, subject to Licensor's intellectual property rights, and any third
party intellectual property claims derived from the Licensed Software under
this License, to do the following:
3.1 Use, reproduce, modify, display, perform, sublicense and distribute Licensed
Software and Your Extensions in both Source Code form or as an executable
program.
3.2 Create Derivative Works (as that term is defined under U.S. copyright
law) of Licensed Software by adding to or deleting from the substance or structure
of said Licensed Software.
3.3 Under claims of patents now or hereafter owned or controlled by Licensor,
to make, use, have made, and/or otherwise dispose of Licensed Software or
portions thereof, but solely to the extent that any such claim is necessary
to enable You to make, use, have made, and/or otherwise dispose of Licensed
Software or portions thereof.
3.4 Licensor reserves the right to release new versions of the Software with
different features, specifications, capabilities, functions, licensing terms,
general availability or other characteristics. Title, ownership rights, and
intellectual property rights in and to the Licensed Software shall remain
in Licensor and/or its Contributors.
4.0 Grant of License From Contributor. By application of the provisions in
Section 6 below, each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license, subject to said Contributor's intellectual property
rights, and any third party intellectual property claims derived from the
Licensed Software under this License, to do the following:
4.1 Use, reproduce, modify, display, perform, sublicense and distribute any
Extensions Deployed by such Contributor or portions thereof, in both Source
Code form or as an executable program, either on an unmodified basis or as
part of Derivative Works.
4.2 Under claims of patents now or hereafter owned or controlled by Contributor,
to make, use, have made, and/or otherwise dispose of Extensions or portions
thereof, but solely to the extent that any such claim is necessary to enable
You to make, use, have made, and/or otherwise dispose of Licensed Software
or portions thereof.
5.0 Exclusions From License Grant. Nothing in this License shall be deemed
to grant any rights to trademarks, copyrights, patents, trade secrets or any
other intellectual property of Licensor or any Contributor except as expressly
stated herein. Except as expressly stated in Sections 3 and 4, no other patent
rights, express or implied, are granted herein. Your Extensions may require
additional patent licenses from Licensor or Contributors which each may grant
in its sole discretion. No right is granted to the trademarks of Licensor
or any Contributor even if such marks are included in the Licensed Software.
Nothing in this License shall be interpreted to prohibit Licensor from licensing
under different terms from this License any code that Licensor otherwise would
have a right to license.
5.1 You expressly acknowledge and agree that although Licensor and each Contributor
grants the licenses to their respective portions of the Licensed Software
set forth herein, no assurances are provided by Licensor or any Contributor
that the Licensed Software does not infringe the patent or other intellectual
property rights of any other entity. Licensor and each Contributor disclaim
any liability to You for claims brought by any other entity based on infringement
of intellectual property rights or otherwise. As a condition to exercising
the rights and licenses granted hereunder, You hereby assume sole responsibility
to secure any other intellectual property rights needed, if any. For example,
if a third party patent license is required to allow You to distribute the
Licensed Software, it is Your responsibility to acquire that license before
distributing the Licensed Software.
6.0 Your Obligations And Grants. In consideration of, and as an express condition
to, the licenses granted to You under this License You hereby agree that any
Modifications, Derivative Works, or Required Components (collectively Extensions)
that You create or to which You contribute are governed by the terms of this
License including, without limitation, Section 4. Any Extensions that You
create or to which You contribute must be Deployed under the terms of this
License or a future version of this License released under Section 7. You
hereby grant to Licensor and all third parties a world-wide, non-exclusive,
royalty-free license under those intellectual property rights You own or control
to use, reproduce, display, perform, modify, create derivatives, sublicense,
and distribute Licensed Software, in any form. Any Extensions You make and
Deploy must have a distinct title so as to readily tell any subsequent user
or Contributor that the Extensions are by You. You must include a copy of
this License or directions on how to obtain a copy with every copy of the
Extensions You distribute. You agree not to offer or impose any terms on any
Source Code or executable version of the Licensed Software, or its Extensions
that alter or restrict the applicable version of this License or the recipients'
rights hereunder.
6.1 Availability of Source Code. You must make available, under the terms
of this License, the Source Code of any Extensions that You Deploy, via an
Electronic Distribution Mechanism. The Source Code for any version that You
Deploy must be made available within one (1) month of when you Deploy and
must remain available for no less than twelve (12) months after the date You
cease to Deploy. You are responsible for ensuring that the Source Code to
each version You Deploy remains available even if the Electronic Distribution
Mechanism is maintained by a third party. You may not charge a fee for any
copy of the Source Code distributed under this Section in excess of Your actual
cost of duplication and distribution of said copy.
6.2 Description of Modifications. You must cause any Modifications that You
create or to which You contribute to be documented in the Source Code, clearly
describing the additions, changes or deletions You made. You must include
a prominent statement that the Modifications are derived, directly or indirectly,
from the Licensed Software and include the names of the Licensor and any Contributor
to the Licensed Software in (i) the Source Code and (ii) in any notice displayed
by the Licensed Software You distribute or in related documentation in which
You describe the origin or ownership of the Licensed Software. You may not
modify or delete any pre-existing copyright notices, change notices or License
text in the Licensed Software without written permission of the respective
Licensor or Contributor.
6.3 Intellectual Property Matters.
a. Third Party Claims. If You have knowledge that a license to a third party's
intellectual property right is required to exercise the rights granted by
this License, You must include a human-readable file with Your distribution
that describes the claim and the party making the claim in sufficient detail
that a recipient will know whom to contact.
b. Contributor APIs. If Your Extensions include an application programming
interface ("API") and You have knowledge of patent licenses that are reasonably
necessary to implement that API, You must also include this information in
a human-readable file supplied with Your distribution.
c. Representations. You represent that, except as disclosed pursuant to 6.3(a)
above, You believe that any Extensions You distribute are Your original creations
and that You have sufficient rights to grant the rights conveyed by this License.
6.4 Required Notices.
a. License Text. You must duplicate this License or instructions on how to
acquire a copy in any documentation You provide along with the Source Code
of any Extensions You create or to which You contribute, wherever You describe
recipients' rights relating to Licensed Software.
b. License Notice. You must duplicate any notice contained in EXHIBIT A (the
"License Notice") in each file of the Source Code of any copy You distribute
of the Licensed Software and Your Extensions. If You create an Extension,
You may add Your name as a Contributor to the Source Code and accompanying
documentation along with a description of the contribution. If it is not possible
to put the License Notice in a particular Source Code file due to its structure,
then You must include such License Notice in a location where a user would
be likely to look for such a notice.
c. Source Code Availability. You must notify the software community of the
availability of Source Code to Your Extensions within one (1) month of the
date You initially Deploy and include in such notification a description of
the Extensions, and instructions on how to acquire the Source Code. Should
such instructions change you must notify the software community of revised
instructions within one (1) month of the date of change. You must provide
notification by posting to appropriate news groups, mailing lists, weblogs,
or other sites where a publicly accessible search engine would reasonably
be expected to index your post in relationship to queries regarding the Licensed
Software and/or Your Extensions.
d. User-Visible Attribution. You must duplicate any notice contained in EXHIBIT
B (the "User-Visible Attribution Notice") in each user-visible display of
the Licensed Software and Your Extensions which delineates copyright, ownership,
or similar attribution information. If You create an Extension, You may add
Your name as a Contributor, and add Your attribution notice, as an equally
visible and functional element of any User-Visible Attribution Notice content.
To ensure proper attribution, You must also include such User-Visible Attribution
Notice in at least one location in the Software documentation where a user
would be likely to look for such notice.
6.5 Additional Terms. You may choose to offer, and charge a fee for, warranty,
support, indemnity or liability obligations to one or more recipients of Licensed
Software. However, You may do so only on Your own behalf, and not on behalf
of the Licensor or any Contributor except as permitted under other agreements
between you and Licensor or Contributor. You must make it clear that any such
warranty, support, indemnity or liability obligation is offered by You alone,
and You hereby agree to indemnify the Licensor and every Contributor for any
liability plus attorney fees, costs, and related expenses due to any such
action or claim incurred by the Licensor or such Contributor as a result of
warranty, support, indemnity or liability terms You offer.
6.6 Conflicts With Other Licenses. Where any portion of Your Extensions, by
virtue of being Derivative Works of another product or similar circumstance,
fall under the terms of another license, the terms of that license should
be honored however You must also make Your Extensions available under this
License. If the terms of this License continue to conflict with the terms
of the other license you may write the Licensor for permission to resolve
the conflict in a fashion that remains consistent with the intent of this
License. Such permission will be granted at the sole discretion of the Licensor.
7.0 Versions of This License. Licensor may publish from time to time revised
versions of the License. Once Licensed Software has been published under a
particular version of the License, You may always continue to use it under
the terms of that version. You may also choose to use such Licensed Software
under the terms of any subsequent version of the License published by Licensor.
No one other than Licensor has the right to modify the terms applicable to
Licensed Software created under this License.
7.1 If You create or use a modified version of this License, which You may
do only in order to apply it to software that is not already Licensed Software
under this License, You must rename Your license so that it is not confusingly
similar to this License, and must make it clear that Your license contains
terms that differ from this License. In so naming Your license, You may not
use any trademark of Licensor or of any Contributor. Should Your modifications
to this License be limited to alteration of a) Section 13.8 solely to modify
the legal Jurisdiction or Venue for disputes, b) EXHIBIT A solely to define
License Notice text, or c) to EXHIBIT B solely to define a User-Visible Attribution
Notice, You may continue to refer to Your License as the Reciprocal Public
License or simply the RPL.
8.0 Disclaimer of Warranty. LICENSED SOFTWARE IS PROVIDED UNDER THIS LICENSE
ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT THE LICENSED SOFTWARE IS FREE
OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
FURTHER THERE IS NO WARRANTY MADE AND ALL IMPLIED WARRANTIES ARE DISCLAIMED
THAT THE LICENSED SOFTWARE MEETS OR COMPLIES WITH ANY DESCRIPTION OF PERFORMANCE
OR OPERATION, SAID COMPATIBILITY AND SUITABILITY BEING YOUR RESPONSIBILITY.
LICENSOR DISCLAIMS ANY WARRANTY, IMPLIED OR EXPRESSED, THAT ANY CONTRIBUTOR'S
EXTENSIONS MEET ANY STANDARD OF COMPATIBILITY OR DESCRIPTION OF PERFORMANCE.
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LICENSED SOFTWARE
IS WITH YOU. SHOULD LICENSED SOFTWARE PROVE DEFECTIVE IN ANY RESPECT, YOU
(AND NOT THE LICENSOR OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
SERVICING, REPAIR OR CORRECTION. UNDER THE TERMS OF THIS LICENSOR WILL NOT
SUPPORT THIS SOFTWARE AND IS UNDER NO OBLIGATION TO ISSUE UPDATES TO THIS
SOFTWARE. LICENSOR HAS NO KNOWLEDGE OF ERRANT CODE OR VIRUS IN THIS SOFTWARE,
BUT DOES NOT WARRANT THAT THE SOFTWARE IS FREE FROM SUCH ERRORS OR VIRUSES.
THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE.
NO USE OF LICENSED SOFTWARE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
9.0 Limitation of Liability. UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY,
WHETHER TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL THE LICENSOR,
ANY CONTRIBUTOR, OR ANY DISTRIBUTOR OF LICENSED SOFTWARE, OR ANY SUPPLIER
OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR ANY INDIRECT, SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION,
DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION,
OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL
HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY RESULTING
FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH LIMITATION.
SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL
OR CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO
YOU.
10.0 High Risk Activities. THE LICENSED SOFTWARE IS NOT FAULT-TOLERANT AND
IS NOT DESIGNED, MANUFACTURED, OR INTENDED FOR USE OR DISTRIBUTION AS ON-LINE
CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAFE PERFORMANCE,
SUCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION OR COMMUNICATIONS
SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE SUPPORT MACHINES, OR WEAPONS SYSTEMS,
IN WHICH THE FAILURE OF THE LICENSED SOFTWARE COULD LEAD DIRECTLY TO DEATH,
PERSONAL INJURY, OR SEVERE PHYSICAL OR ENVIRONMENTAL DAMAGE ("HIGH RISK ACTIVITIES").
LICENSOR AND CONTRIBUTORS SPECIFICALLY DISCLAIM ANY EXPRESS OR IMPLIED WARRANTY
OF FITNESS FOR HIGH RISK ACTIVITIES.
11.0 Responsibility for Claims. As between Licensor and Contributors, each
party is responsible for claims and damages arising, directly or indirectly,
out of its utilization of rights under this License which specifically disclaims
warranties and limits any liability of the Licensor. This paragraph is to
be used in conjunction with and controlled by the Disclaimer Of Warranties
of Section 8, the Limitation Of Damages in Section 9, and the disclaimer against
use for High Risk Activities in Section 10. The Licensor has thereby disclaimed
all warranties and limited any damages that it is or may be liable for. You
agree to work with Licensor and Contributors to distribute such responsibility
on an equitable basis consistent with the terms of this License including
Sections 8, 9, and 10. Nothing herein is intended or shall be deemed to constitute
any admission of liability.
12.0 Termination. This License and all rights granted hereunder will terminate
immediately in the event of the circumstances described in Section 13.6 or
if applicable law prohibits or restricts You from fully and or specifically
complying with Sections 3, 4 and/or 6, or prevents the enforceability of any
of those Sections, and You must immediately discontinue any use of Licensed
Software.
12.1 Automatic Termination Upon Breach. This License and the rights granted
hereunder will terminate automatically if You fail to comply with the terms
herein and fail to cure such breach within thirty (30) days of becoming aware
of the breach. All sublicenses to the Licensed Software that are properly
granted shall survive any termination of this License. Provisions that, by
their nature, must remain in effect beyond the termination of this License,
shall survive.
12.2 Termination Upon Assertion of Patent Infringement. If You initiate litigation
by asserting a patent infringement claim (excluding declaratory judgment actions)
against Licensor or a Contributor (Licensor or Contributor against whom You
file such an action is referred to herein as "Respondent") alleging that Licensed
Software directly or indirectly infringes any patent, then any and all rights
granted by such Respondent to You under Sections 3 or 4 of this License shall
terminate prospectively upon sixty (60) days notice from Respondent (the "Notice
Period") unless within that Notice Period You either agree in writing (i)
to pay Respondent a mutually agreeable reasonably royalty for Your past or
future use of Licensed Software made by such Respondent, or (ii) withdraw
Your litigation claim with respect to Licensed Software against such Respondent.
If within said Notice Period a reasonable royalty and payment arrangement
are not mutually agreed upon in writing by the parties or the litigation claim
is not withdrawn, the rights granted by Licensor to You under Sections 3 and
4 automatically terminate at the expiration of said Notice Period.
12.3 Reasonable Value of This License. If You assert a patent infringement
claim against Respondent alleging that Licensed Software directly or indirectly
infringes any patent where such claim is resolved (such as by license or settlement)
prior to the initiation of patent infringement litigation, then the reasonable
value of the licenses granted by said Respondent under Sections 3 and 4 shall
be taken into account in determining the amount or value of any payment or
license.
12.4 No Retroactive Effect of Termination. In the event of termination under
this Section all end user license agreements (excluding licenses to distributors
and resellers) that have been validly granted by You or any distributor hereunder
prior to termination shall survive termination.
13.0 Miscellaneous.
13.1 U.S. Government End Users. The Licensed Software is a "commercial item,"
as that term is defined in 48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial
computer software" and "commercial computer software documentation," as such
terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48 C.F.R.
12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995), all U.S. Government
End Users acquire Licensed Software with only those rights set forth herein.
13.2 Relationship of Parties. This License will not be construed as creating
an agency, partnership, joint venture, or any other form of legal association
between or among You, Licensor, or any Contributor, and You will not represent
to the contrary, whether expressly, by implication, appearance, or otherwise.
13.3 Independent Development. Nothing in this License will impair Licensor's
right to acquire, license, develop, subcontract, market, or distribute technology
or products that perform the same or similar functions as, or otherwise compete
with, Extensions that You may develop, produce, market, or distribute.
13.4 Consent To Breach Not Waiver. Failure by Licensor or Contributor to enforce
any provision of this License will not be deemed a waiver of future enforcement
of that or any other provision.
13.5 Severability. This License represents the complete agreement concerning
the subject matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent necessary
to make it enforceable.
13.6 Inability to Comply Due to Statute or Regulation. If it is impossible
for You to comply with any of the terms of this License with respect to some
or all of the Licensed Software due to statute, judicial order, or regulation,
then You cannot use, modify, or distribute the software.
13.7 Export Restrictions. You may be restricted with respect to downloading
or otherwise acquiring, exporting, or reexporting the Licensed Software or
any underlying information or technology by United States and other applicable
laws and regulations. By downloading or by otherwise obtaining the Licensed
Software, You are agreeing to be responsible for compliance with all applicable
laws and regulations.
13.8 Arbitration, Jurisdiction & Venue. This License shall be governed by
Colorado law provisions (except to the extent applicable law, if any, provides
otherwise), excluding its conflict-of-law provisions. You expressly agree
that any dispute relating to this License shall be submitted to binding arbitration
under the rules then prevailing of the American Arbitration Association. You
further agree that Adams County, Colorado USA is proper venue and grant such
arbitration proceeding jurisdiction as may be appropriate for purposes of
resolving any dispute under this License. Judgement upon any award made in
arbitration may be entered and enforced in any court of competent jurisdiction.
The arbitrator shall award attorney's fees and costs of arbitration to the
prevailing party. Should either party find it necessary to enforce its arbitration
award or seek specific performance of such award in a civil court of competent
jurisdiction, the prevailing party shall be entitled to reasonable attorney's
fees and costs. The application of the United Nations Convention on Contracts
for the International Sale of Goods is expressly excluded. You and Licensor
expressly waive any rights to a jury trial in any litigation concerning Licensed
Software or this License. Any law or regulation that provides that the language
of a contract shall be construed against the drafter shall not apply to this
License.
13.9 Entire Agreement. This License constitutes the entire agreement between
the parties with respect to the subject matter hereof.
EXHIBIT A
The License Notice below must appear in each file of the Source Code of any
copy You distribute of the Licensed Software or any Extensions thereto:
Unless explicitly acquired and licensed from Licensor under another license,
the contents of this file are subject to the Reciprocal Public License ("RPL")
Version 1.5, or subsequent versions as allowed by the RPL, and You may not
copy or use this file in either source code or executable form, except in
compliance with the terms and conditions of the RPL.
All software distributed under the RPL is provided strictly on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, AND LICENSOR
HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT, OR
NON-INFRINGEMENT. See the RPL for specific language governing rights and limitations
under the RPL.
EXHIBIT B
The User-Visible Attribution Notice below, when provided, must appear in each
user-visible display as defined in Section 6.4 (d):

View File

@@ -28,4 +28,10 @@ Space Station 14 это ремейк SS13, который работает на
## Лицензия ## Лицензия
Код репозитория лицензирован как под MIT - это касается кода Space Wizards Federation, так и под CLA - это касается наших изменений, определение которых дано в тексте CLA. Мы не стремимся к полному разграничению нашего кода и кода Space Wizards Federation, поэтому во избежание инцидентов рекомендуется брать их код из их репозитория. Этот проект лицензируется по взаимной общественной лицензии (RPL). Основные положения RPL включают:
- Вы можете свободно использовать, изменять и распространять это программное обеспечение.
- Если вы изменяете программу, вы должны сделать свои изменения доступными по той же лицензии.
- Коммерческое использование разрешено, но любые модификации должны быть доступны.
Полные условия лицензии см. в файле [LICENSE.TXT](https://github.com/frosty-dev/ss14-core/blob/master/LICENSE.TXT) в репозитории проекта.

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Reciprocal Public License 1.5 (RPL1.5)
Version 1.5, July 15, 2007
Copyright (C) 2001-2007 Technical Pursuit Inc., All Rights Reserved.
PREAMBLE
The Reciprocal Public License (RPL) is based on the concept of reciprocity
or, if you prefer, fairness.
In short, this license grew out of a desire to close loopholes in previous
open source licenses, loopholes that allowed parties to acquire open source
software and derive financial benefit from it without having to release their
improvements or derivatives to the community which enabled them. This occurred
any time an entity did not release their application to a "third party".
While there is a certain freedom in this model of licensing, it struck the
authors of the RPL as being unfair to the open source community at large and
to the original authors of the works in particular. After all, bug fixes,
extensions, and meaningful and valuable derivatives were not consistently
finding their way back into the community where they could fuel further, and
faster, growth and expansion of the overall open source software base.
While you should clearly read and understand the entire license, the essence
of the RPL is found in two definitions: "Deploy" and "Required Components".
Regarding deployment, under the RPL your changes, bug fixes, extensions, etc.
must be made available to the open source community at large when you Deploy
in any form -- either internally or to an outside party. Once you start running
the software you have to start sharing the software.
Further, under the RPL all components you author including schemas, scripts,
source code, etc. -- regardless of whether they're compiled into a single
binary or used as two halves of client/server application -- must be shared.
You have to share the whole pie, not an isolated slice of it.
In addition to these goals, the RPL was authored to meet the requirements
of the Open Source Definition as maintained by the Open Source Initiative
(OSI).
The specific terms and conditions of the license are defined in the remainder
of this document.
LICENSE TERMS
1.0 General; Applicability & Definitions. This Reciprocal Public License Version
1.5 ("License") applies to any programs or other works as well as any and
all updates or maintenance releases of said programs or works ("Software")
not already covered by this License which the Software copyright holder ("Licensor")
makes available containing a License Notice (hereinafter defined) from the
Licensor specifying or allowing use or distribution under the terms of this
License. As used in this License:
1.1 "Contributor" means any person or entity who created or contributed to
the creation of an Extension.
1.2 "Deploy" means to use, Serve, sublicense or distribute Licensed Software
other than for Your internal Research and/or Personal Use, and includes without
limitation, any and all internal use or distribution of Licensed Software
within Your business or organization other than for Research and/or Personal
Use, as well as direct or indirect sublicensing or distribution of Licensed
Software by You to any third party in any form or manner.
1.3 "Derivative Works" as used in this License is defined under U.S. copyright
law.
1.4 "Electronic Distribution Mechanism" means a mechanism generally accepted
in the software development community for the electronic transfer of data
such as download from an FTP server or web site, where such mechanism is publicly
accessible.
1.5 "Extensions" means any Modifications, Derivative Works, or Required Components
as those terms are defined in this License.
1.6 "License" means this Reciprocal Public License.
1.7 "License Notice" means any notice contained in EXHIBIT A.
1.8 "Licensed Software" means any Software licensed pursuant to this License.
Licensed Software also includes all previous Extensions from any Contributor
that You receive.
1.9 "Licensor" means the copyright holder of any Software previously not covered
by this License who releases the Software under the terms of this License.
1.10 "Modifications" means any additions to or deletions from the substance
or structure of (i) a file or other storage containing Licensed Software,
or (ii) any new file or storage that contains any part of Licensed Software,
or (iii) any file or storage which replaces or otherwise alters the original
functionality of Licensed Software at runtime.
1.11 "Personal Use" means use of Licensed Software by an individual solely
for his or her personal, private and non-commercial purposes. An individual's
use of Licensed Software in his or her capacity as an officer, employee, member,
independent contractor or agent of a corporation, business or organization
(commercial or non-commercial) does not qualify as Personal Use.
1.12 "Required Components" means any text, programs, scripts, schema, interface
definitions, control files, or other works created by You which are required
by a third party of average skill to successfully install and run Licensed
Software containing Your Modifications, or to install and run Your Derivative
Works.
1.13 "Research" means investigation or experimentation for the purpose of
understanding the nature and limits of the Licensed Software and its potential
uses.
1.14 "Serve" means to deliver Licensed Software and/or Your Extensions by
means of a computer network to one or more computers for purposes of execution
of Licensed Software and/or Your Extensions.
1.15 "Software" means any computer programs or other works as well as any
updates or maintenance releases of those programs or works which are distributed
publicly by Licensor.
1.16 "Source Code" means the preferred form for making modifications to the
Licensed Software and/or Your Extensions, including all modules contained
therein, plus any associated text, interface definition files, scripts used
to control compilation and installation of an executable program or other
components required by a third party of average skill to build a running version
of the Licensed Software or Your Extensions.
1.17 "User-Visible Attribution Notice" means any notice contained in EXHIBIT
B.
1.18 "You" or "Your" means an individual or a legal entity exercising rights
under this License. For legal entities, "You" or "Your" includes any entity
which controls, is controlled by, or is under common control with, You, where
"control" means (a) the power, direct or indirect, to cause the direction
or management of such entity, whether by contract or otherwise, or (b) ownership
of fifty percent (50%) or more of the outstanding shares or beneficial ownership
of such entity.
2.0 Acceptance Of License. You are not required to accept this License since
you have not signed it, however nothing else grants you permission to use,
copy, distribute, modify, or create derivatives of either the Software or
any Extensions created by a Contributor. These actions are prohibited by law
if you do not accept this License. Therefore, by performing any of these actions
You indicate Your acceptance of this License and Your agreement to be bound
by all its terms and conditions. IF YOU DO NOT AGREE WITH ALL THE TERMS AND
CONDITIONS OF THIS LICENSE DO NOT USE, MODIFY, CREATE DERIVATIVES, OR DISTRIBUTE
THE SOFTWARE. IF IT IS IMPOSSIBLE FOR YOU TO COMPLY WITH ALL THE TERMS AND
CONDITIONS OF THIS LICENSE THEN YOU CAN NOT USE, MODIFY, CREATE DERIVATIVES,
OR DISTRIBUTE THE SOFTWARE.
3.0 Grant of License From Licensor. Subject to the terms and conditions of
this License, Licensor hereby grants You a world-wide, royalty-free, non-exclusive
license, subject to Licensor's intellectual property rights, and any third
party intellectual property claims derived from the Licensed Software under
this License, to do the following:
3.1 Use, reproduce, modify, display, perform, sublicense and distribute Licensed
Software and Your Extensions in both Source Code form or as an executable
program.
3.2 Create Derivative Works (as that term is defined under U.S. copyright
law) of Licensed Software by adding to or deleting from the substance or structure
of said Licensed Software.
3.3 Under claims of patents now or hereafter owned or controlled by Licensor,
to make, use, have made, and/or otherwise dispose of Licensed Software or
portions thereof, but solely to the extent that any such claim is necessary
to enable You to make, use, have made, and/or otherwise dispose of Licensed
Software or portions thereof.
3.4 Licensor reserves the right to release new versions of the Software with
different features, specifications, capabilities, functions, licensing terms,
general availability or other characteristics. Title, ownership rights, and
intellectual property rights in and to the Licensed Software shall remain
in Licensor and/or its Contributors.
4.0 Grant of License From Contributor. By application of the provisions in
Section 6 below, each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license, subject to said Contributor's intellectual property
rights, and any third party intellectual property claims derived from the
Licensed Software under this License, to do the following:
4.1 Use, reproduce, modify, display, perform, sublicense and distribute any
Extensions Deployed by such Contributor or portions thereof, in both Source
Code form or as an executable program, either on an unmodified basis or as
part of Derivative Works.
4.2 Under claims of patents now or hereafter owned or controlled by Contributor,
to make, use, have made, and/or otherwise dispose of Extensions or portions
thereof, but solely to the extent that any such claim is necessary to enable
You to make, use, have made, and/or otherwise dispose of Licensed Software
or portions thereof.
5.0 Exclusions From License Grant. Nothing in this License shall be deemed
to grant any rights to trademarks, copyrights, patents, trade secrets or any
other intellectual property of Licensor or any Contributor except as expressly
stated herein. Except as expressly stated in Sections 3 and 4, no other patent
rights, express or implied, are granted herein. Your Extensions may require
additional patent licenses from Licensor or Contributors which each may grant
in its sole discretion. No right is granted to the trademarks of Licensor
or any Contributor even if such marks are included in the Licensed Software.
Nothing in this License shall be interpreted to prohibit Licensor from licensing
under different terms from this License any code that Licensor otherwise would
have a right to license.
5.1 You expressly acknowledge and agree that although Licensor and each Contributor
grants the licenses to their respective portions of the Licensed Software
set forth herein, no assurances are provided by Licensor or any Contributor
that the Licensed Software does not infringe the patent or other intellectual
property rights of any other entity. Licensor and each Contributor disclaim
any liability to You for claims brought by any other entity based on infringement
of intellectual property rights or otherwise. As a condition to exercising
the rights and licenses granted hereunder, You hereby assume sole responsibility
to secure any other intellectual property rights needed, if any. For example,
if a third party patent license is required to allow You to distribute the
Licensed Software, it is Your responsibility to acquire that license before
distributing the Licensed Software.
6.0 Your Obligations And Grants. In consideration of, and as an express condition
to, the licenses granted to You under this License You hereby agree that any
Modifications, Derivative Works, or Required Components (collectively Extensions)
that You create or to which You contribute are governed by the terms of this
License including, without limitation, Section 4. Any Extensions that You
create or to which You contribute must be Deployed under the terms of this
License or a future version of this License released under Section 7. You
hereby grant to Licensor and all third parties a world-wide, non-exclusive,
royalty-free license under those intellectual property rights You own or control
to use, reproduce, display, perform, modify, create derivatives, sublicense,
and distribute Licensed Software, in any form. Any Extensions You make and
Deploy must have a distinct title so as to readily tell any subsequent user
or Contributor that the Extensions are by You. You must include a copy of
this License or directions on how to obtain a copy with every copy of the
Extensions You distribute. You agree not to offer or impose any terms on any
Source Code or executable version of the Licensed Software, or its Extensions
that alter or restrict the applicable version of this License or the recipients'
rights hereunder.
6.1 Availability of Source Code. You must make available, under the terms
of this License, the Source Code of any Extensions that You Deploy, via an
Electronic Distribution Mechanism. The Source Code for any version that You
Deploy must be made available within one (1) month of when you Deploy and
must remain available for no less than twelve (12) months after the date You
cease to Deploy. You are responsible for ensuring that the Source Code to
each version You Deploy remains available even if the Electronic Distribution
Mechanism is maintained by a third party. You may not charge a fee for any
copy of the Source Code distributed under this Section in excess of Your actual
cost of duplication and distribution of said copy.
6.2 Description of Modifications. You must cause any Modifications that You
create or to which You contribute to be documented in the Source Code, clearly
describing the additions, changes or deletions You made. You must include
a prominent statement that the Modifications are derived, directly or indirectly,
from the Licensed Software and include the names of the Licensor and any Contributor
to the Licensed Software in (i) the Source Code and (ii) in any notice displayed
by the Licensed Software You distribute or in related documentation in which
You describe the origin or ownership of the Licensed Software. You may not
modify or delete any pre-existing copyright notices, change notices or License
text in the Licensed Software without written permission of the respective
Licensor or Contributor.
6.3 Intellectual Property Matters.
a. Third Party Claims. If You have knowledge that a license to a third party's
intellectual property right is required to exercise the rights granted by
this License, You must include a human-readable file with Your distribution
that describes the claim and the party making the claim in sufficient detail
that a recipient will know whom to contact.
b. Contributor APIs. If Your Extensions include an application programming
interface ("API") and You have knowledge of patent licenses that are reasonably
necessary to implement that API, You must also include this information in
a human-readable file supplied with Your distribution.
c. Representations. You represent that, except as disclosed pursuant to 6.3(a)
above, You believe that any Extensions You distribute are Your original creations
and that You have sufficient rights to grant the rights conveyed by this License.
6.4 Required Notices.
a. License Text. You must duplicate this License or instructions on how to
acquire a copy in any documentation You provide along with the Source Code
of any Extensions You create or to which You contribute, wherever You describe
recipients' rights relating to Licensed Software.
b. License Notice. You must duplicate any notice contained in EXHIBIT A (the
"License Notice") in each file of the Source Code of any copy You distribute
of the Licensed Software and Your Extensions. If You create an Extension,
You may add Your name as a Contributor to the Source Code and accompanying
documentation along with a description of the contribution. If it is not possible
to put the License Notice in a particular Source Code file due to its structure,
then You must include such License Notice in a location where a user would
be likely to look for such a notice.
c. Source Code Availability. You must notify the software community of the
availability of Source Code to Your Extensions within one (1) month of the
date You initially Deploy and include in such notification a description of
the Extensions, and instructions on how to acquire the Source Code. Should
such instructions change you must notify the software community of revised
instructions within one (1) month of the date of change. You must provide
notification by posting to appropriate news groups, mailing lists, weblogs,
or other sites where a publicly accessible search engine would reasonably
be expected to index your post in relationship to queries regarding the Licensed
Software and/or Your Extensions.
d. User-Visible Attribution. You must duplicate any notice contained in EXHIBIT
B (the "User-Visible Attribution Notice") in each user-visible display of
the Licensed Software and Your Extensions which delineates copyright, ownership,
or similar attribution information. If You create an Extension, You may add
Your name as a Contributor, and add Your attribution notice, as an equally
visible and functional element of any User-Visible Attribution Notice content.
To ensure proper attribution, You must also include such User-Visible Attribution
Notice in at least one location in the Software documentation where a user
would be likely to look for such notice.
6.5 Additional Terms. You may choose to offer, and charge a fee for, warranty,
support, indemnity or liability obligations to one or more recipients of Licensed
Software. However, You may do so only on Your own behalf, and not on behalf
of the Licensor or any Contributor except as permitted under other agreements
between you and Licensor or Contributor. You must make it clear that any such
warranty, support, indemnity or liability obligation is offered by You alone,
and You hereby agree to indemnify the Licensor and every Contributor for any
liability plus attorney fees, costs, and related expenses due to any such
action or claim incurred by the Licensor or such Contributor as a result of
warranty, support, indemnity or liability terms You offer.
6.6 Conflicts With Other Licenses. Where any portion of Your Extensions, by
virtue of being Derivative Works of another product or similar circumstance,
fall under the terms of another license, the terms of that license should
be honored however You must also make Your Extensions available under this
License. If the terms of this License continue to conflict with the terms
of the other license you may write the Licensor for permission to resolve
the conflict in a fashion that remains consistent with the intent of this
License. Such permission will be granted at the sole discretion of the Licensor.
7.0 Versions of This License. Licensor may publish from time to time revised
versions of the License. Once Licensed Software has been published under a
particular version of the License, You may always continue to use it under
the terms of that version. You may also choose to use such Licensed Software
under the terms of any subsequent version of the License published by Licensor.
No one other than Licensor has the right to modify the terms applicable to
Licensed Software created under this License.
7.1 If You create or use a modified version of this License, which You may
do only in order to apply it to software that is not already Licensed Software
under this License, You must rename Your license so that it is not confusingly
similar to this License, and must make it clear that Your license contains
terms that differ from this License. In so naming Your license, You may not
use any trademark of Licensor or of any Contributor. Should Your modifications
to this License be limited to alteration of a) Section 13.8 solely to modify
the legal Jurisdiction or Venue for disputes, b) EXHIBIT A solely to define
License Notice text, or c) to EXHIBIT B solely to define a User-Visible Attribution
Notice, You may continue to refer to Your License as the Reciprocal Public
License or simply the RPL.
8.0 Disclaimer of Warranty. LICENSED SOFTWARE IS PROVIDED UNDER THIS LICENSE
ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT THE LICENSED SOFTWARE IS FREE
OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
FURTHER THERE IS NO WARRANTY MADE AND ALL IMPLIED WARRANTIES ARE DISCLAIMED
THAT THE LICENSED SOFTWARE MEETS OR COMPLIES WITH ANY DESCRIPTION OF PERFORMANCE
OR OPERATION, SAID COMPATIBILITY AND SUITABILITY BEING YOUR RESPONSIBILITY.
LICENSOR DISCLAIMS ANY WARRANTY, IMPLIED OR EXPRESSED, THAT ANY CONTRIBUTOR'S
EXTENSIONS MEET ANY STANDARD OF COMPATIBILITY OR DESCRIPTION OF PERFORMANCE.
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LICENSED SOFTWARE
IS WITH YOU. SHOULD LICENSED SOFTWARE PROVE DEFECTIVE IN ANY RESPECT, YOU
(AND NOT THE LICENSOR OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
SERVICING, REPAIR OR CORRECTION. UNDER THE TERMS OF THIS LICENSOR WILL NOT
SUPPORT THIS SOFTWARE AND IS UNDER NO OBLIGATION TO ISSUE UPDATES TO THIS
SOFTWARE. LICENSOR HAS NO KNOWLEDGE OF ERRANT CODE OR VIRUS IN THIS SOFTWARE,
BUT DOES NOT WARRANT THAT THE SOFTWARE IS FREE FROM SUCH ERRORS OR VIRUSES.
THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE.
NO USE OF LICENSED SOFTWARE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
9.0 Limitation of Liability. UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY,
WHETHER TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL THE LICENSOR,
ANY CONTRIBUTOR, OR ANY DISTRIBUTOR OF LICENSED SOFTWARE, OR ANY SUPPLIER
OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR ANY INDIRECT, SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION,
DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION,
OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL
HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY RESULTING
FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH LIMITATION.
SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL
OR CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO
YOU.
10.0 High Risk Activities. THE LICENSED SOFTWARE IS NOT FAULT-TOLERANT AND
IS NOT DESIGNED, MANUFACTURED, OR INTENDED FOR USE OR DISTRIBUTION AS ON-LINE
CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAFE PERFORMANCE,
SUCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION OR COMMUNICATIONS
SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE SUPPORT MACHINES, OR WEAPONS SYSTEMS,
IN WHICH THE FAILURE OF THE LICENSED SOFTWARE COULD LEAD DIRECTLY TO DEATH,
PERSONAL INJURY, OR SEVERE PHYSICAL OR ENVIRONMENTAL DAMAGE ("HIGH RISK ACTIVITIES").
LICENSOR AND CONTRIBUTORS SPECIFICALLY DISCLAIM ANY EXPRESS OR IMPLIED WARRANTY
OF FITNESS FOR HIGH RISK ACTIVITIES.
11.0 Responsibility for Claims. As between Licensor and Contributors, each
party is responsible for claims and damages arising, directly or indirectly,
out of its utilization of rights under this License which specifically disclaims
warranties and limits any liability of the Licensor. This paragraph is to
be used in conjunction with and controlled by the Disclaimer Of Warranties
of Section 8, the Limitation Of Damages in Section 9, and the disclaimer against
use for High Risk Activities in Section 10. The Licensor has thereby disclaimed
all warranties and limited any damages that it is or may be liable for. You
agree to work with Licensor and Contributors to distribute such responsibility
on an equitable basis consistent with the terms of this License including
Sections 8, 9, and 10. Nothing herein is intended or shall be deemed to constitute
any admission of liability.
12.0 Termination. This License and all rights granted hereunder will terminate
immediately in the event of the circumstances described in Section 13.6 or
if applicable law prohibits or restricts You from fully and or specifically
complying with Sections 3, 4 and/or 6, or prevents the enforceability of any
of those Sections, and You must immediately discontinue any use of Licensed
Software.
12.1 Automatic Termination Upon Breach. This License and the rights granted
hereunder will terminate automatically if You fail to comply with the terms
herein and fail to cure such breach within thirty (30) days of becoming aware
of the breach. All sublicenses to the Licensed Software that are properly
granted shall survive any termination of this License. Provisions that, by
their nature, must remain in effect beyond the termination of this License,
shall survive.
12.2 Termination Upon Assertion of Patent Infringement. If You initiate litigation
by asserting a patent infringement claim (excluding declaratory judgment actions)
against Licensor or a Contributor (Licensor or Contributor against whom You
file such an action is referred to herein as "Respondent") alleging that Licensed
Software directly or indirectly infringes any patent, then any and all rights
granted by such Respondent to You under Sections 3 or 4 of this License shall
terminate prospectively upon sixty (60) days notice from Respondent (the "Notice
Period") unless within that Notice Period You either agree in writing (i)
to pay Respondent a mutually agreeable reasonably royalty for Your past or
future use of Licensed Software made by such Respondent, or (ii) withdraw
Your litigation claim with respect to Licensed Software against such Respondent.
If within said Notice Period a reasonable royalty and payment arrangement
are not mutually agreed upon in writing by the parties or the litigation claim
is not withdrawn, the rights granted by Licensor to You under Sections 3 and
4 automatically terminate at the expiration of said Notice Period.
12.3 Reasonable Value of This License. If You assert a patent infringement
claim against Respondent alleging that Licensed Software directly or indirectly
infringes any patent where such claim is resolved (such as by license or settlement)
prior to the initiation of patent infringement litigation, then the reasonable
value of the licenses granted by said Respondent under Sections 3 and 4 shall
be taken into account in determining the amount or value of any payment or
license.
12.4 No Retroactive Effect of Termination. In the event of termination under
this Section all end user license agreements (excluding licenses to distributors
and resellers) that have been validly granted by You or any distributor hereunder
prior to termination shall survive termination.
13.0 Miscellaneous.
13.1 U.S. Government End Users. The Licensed Software is a "commercial item,"
as that term is defined in 48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial
computer software" and "commercial computer software documentation," as such
terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48 C.F.R.
12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995), all U.S. Government
End Users acquire Licensed Software with only those rights set forth herein.
13.2 Relationship of Parties. This License will not be construed as creating
an agency, partnership, joint venture, or any other form of legal association
between or among You, Licensor, or any Contributor, and You will not represent
to the contrary, whether expressly, by implication, appearance, or otherwise.
13.3 Independent Development. Nothing in this License will impair Licensor's
right to acquire, license, develop, subcontract, market, or distribute technology
or products that perform the same or similar functions as, or otherwise compete
with, Extensions that You may develop, produce, market, or distribute.
13.4 Consent To Breach Not Waiver. Failure by Licensor or Contributor to enforce
any provision of this License will not be deemed a waiver of future enforcement
of that or any other provision.
13.5 Severability. This License represents the complete agreement concerning
the subject matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent necessary
to make it enforceable.
13.6 Inability to Comply Due to Statute or Regulation. If it is impossible
for You to comply with any of the terms of this License with respect to some
or all of the Licensed Software due to statute, judicial order, or regulation,
then You cannot use, modify, or distribute the software.
13.7 Export Restrictions. You may be restricted with respect to downloading
or otherwise acquiring, exporting, or reexporting the Licensed Software or
any underlying information or technology by United States and other applicable
laws and regulations. By downloading or by otherwise obtaining the Licensed
Software, You are agreeing to be responsible for compliance with all applicable
laws and regulations.
13.8 Arbitration, Jurisdiction & Venue. This License shall be governed by
Colorado law provisions (except to the extent applicable law, if any, provides
otherwise), excluding its conflict-of-law provisions. You expressly agree
that any dispute relating to this License shall be submitted to binding arbitration
under the rules then prevailing of the American Arbitration Association. You
further agree that Adams County, Colorado USA is proper venue and grant such
arbitration proceeding jurisdiction as may be appropriate for purposes of
resolving any dispute under this License. Judgement upon any award made in
arbitration may be entered and enforced in any court of competent jurisdiction.
The arbitrator shall award attorney's fees and costs of arbitration to the
prevailing party. Should either party find it necessary to enforce its arbitration
award or seek specific performance of such award in a civil court of competent
jurisdiction, the prevailing party shall be entitled to reasonable attorney's
fees and costs. The application of the United Nations Convention on Contracts
for the International Sale of Goods is expressly excluded. You and Licensor
expressly waive any rights to a jury trial in any litigation concerning Licensed
Software or this License. Any law or regulation that provides that the language
of a contract shall be construed against the drafter shall not apply to this
License.
13.9 Entire Agreement. This License constitutes the entire agreement between
the parties with respect to the subject matter hereof.
EXHIBIT A
The License Notice below must appear in each file of the Source Code of any
copy You distribute of the Licensed Software or any Extensions thereto:
Unless explicitly acquired and licensed from Licensor under another license,
the contents of this file are subject to the Reciprocal Public License ("RPL")
Version 1.5, or subsequent versions as allowed by the RPL, and You may not
copy or use this file in either source code or executable form, except in
compliance with the terms and conditions of the RPL.
All software distributed under the RPL is provided strictly on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, AND LICENSOR
HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT, OR
NON-INFRINGEMENT. See the RPL for specific language governing rights and limitations
under the RPL.
EXHIBIT B
The User-Visible Attribution Notice below, when provided, must appear in each
user-visible display as defined in Section 6.4 (d):

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@@ -1,111 +1,4 @@
Entries: Entries:
- author: HitPanda
changes:
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type: Add
id: 73
time: '2023-02-16T20:17:38.0000000+00:00'
- author: RavMorgan
changes:
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\u044C \u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442!"
type: Fix
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0432 \u0447\u0430\u0442\u0435\
\ \u043D\u0435 \u0431\u0443\u0434\u0443\u0442 \u043F\u043E\u044F\u0432\u043B\
\u044F\u0442\u0441\u044F \u0440\u0430\u043D\u0434\u043E\u043C\u044B\u0435"
type: Fix
- message: "\u0423\u043B\u0443\u0447\u0448\u0435\u043D\u044B \u0446\u0432\u0435\u0442\
\u0430 \u0432 \u0447\u0430\u0442\u0435."
type: Add
id: 74
time: '2023-02-20T11:33:13.0000000+00:00'
- author: wCATw
changes:
- message: "\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u043E 4 \u043D\u043E\
\u0432\u044B\u0445 \u044D\u043C\u043E\u0443\u0442\u0430: \u0425\u043C\u0443\u0440\
\u0438\u0442\u044C\u0441\u044F, \u0423\u043B\u044B\u0431\u0430\u0442\u044C\u0441\
\u044F, \u041F\u0440\u0438\u043D\u044E\u0445\u0438\u0432\u0430\u0442\u044C\u0441\
\u044F, \u041E\u0431\u043B\u0438\u0437\u044B\u0432\u0430\u0442\u044C\u0441\u044F\
."
type: Add
- message: "\u0420\u043E\u0444\u043B\u0430\u043D \u0432 \u043A\u043E\u0434\u0435\
\ (\u0437\u0430\u0431\u0435\u0439\u0442\u0435)"
type: Add
id: 75
time: '2023-02-19T20:08:16.0000000+00:00'
- author: RavMorgan
changes:
- message: "\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u043E \u043D\u043E\u0432\
\u043E\u0435 \u043C\u0435\u043D\u044E \u0432 \u043D\u0430\u0441\u0442\u0440\u043E\
\u0439\u043A\u0438 \u0434\u043B\u044F \u0430\u0434\u043C\u0438\u043D\u0438\u0441\
\u0442\u0440\u0430\u0442\u043E\u0440\u043E\u0432!"
type: Add
- message: "\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0430 \u0432\u043E\u0437\
\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u043C\u0435\u043D\u044F\u0442\
\u044C \u0433\u0440\u043E\u043C\u043A\u043E\u0441\u0442\u044C \u0431\u0432\u043E\
\u043D\u044C\u043A\u0430 \u0434\u043B\u044F \u0430\u0434\u043C\u0438\u043D\u0438\
\u0441\u0442\u0440\u0430\u0442\u043E\u0440\u043E\u0432!"
type: Add
id: 76
time: '2023-02-20T12:20:31.0000000+00:00'
- author: HitPanda
changes:
- message: "\u041F\u0435\u0440\u0435\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u0430\
\ \u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u0432\u043E\u0437\u0432\u0440\u0430\
\u0449\u0435\u043D\u0438\u044F \u0432 \u0440\u0430\u0443\u043D\u0434 \u0434\u043B\
\u044F \u043F\u0440\u0438\u0437\u0440\u0430\u043A\u0430, \u0442\u0435\u043F\u0435\
\u0440\u044C \u043F\u0440\u0438 \u043F\u0435\u0440\u0435\u0437\u0430\u0445\u043E\
\u0434\u0435 \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440 \u0438\u043B\u0438\
\ \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0438 \u0432\
\ \u0442\u0435\u043B\u043E \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\
\u043B\u0435\u0442\u0430\u0442\u044C \u0442\u0430\u0439\u043C\u0435\u0440."
type: Fix
id: 77
time: '2023-02-20T19:21:23.0000000+00:00'
- author: KettlebellOfCreation
changes:
- message: "\u0434\u0430\u043C \u0442\u0435\u043F\u0435\u0440\u044C \u043F\u043E\
\u0442\u0440\u0435\u0431\u043B\u044F\u0435\u0442 \u0432 3 \u0440\u0430\u0437\
\u0430 \u0431\u043E\u043B\u044C\u0448\u0435 \u0442\u043E\u043F\u043B\u0438\u0432\
\u0430 (1 \u0438\u043D\u0436\u0435\u043A\u0446\u0438\u044F - 3 \u0442\u043E\u043F\
\u043B\u0438\u0432\u0430)"
type: Add
- message: "\u0442\u043E\u043F\u043B\u0438\u0432\u043E \u0441\u0442\u043E\u0438\u0442\
\ \u0432 4 \u0440\u0430\u0437\u0430 \u0431\u043E\u043B\u044C\u0448\u0435 (8\
\ 000)"
type: Add
- message: "\u0435\u043C\u043A\u043E\u0441\u0442\u044C \u0441\u043C\u0435\u0441\u0430\
\ \u0432 3 \u0440\u0430\u0437\u0430 \u0431\u043E\u043B\u044C\u0448\u0435 (24\
\ 000 000)"
type: Add
id: 78
time: '2023-02-20T20:44:55.0000000+00:00'
- author: KettlebellOfCreation
changes:
- message: "\u0434\u0430\u043C \u0442\u0435\u043F\u0435\u0440\u044C \u043D\u0435\
\ \u0431\u0430\u0440\u0430\u0445\u043B\u0438\u0442"
type: Fix
id: 79
time: '2023-02-21T12:40:10.0000000+00:00'
- author: RavMorgan
changes:
- message: "\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D \u043D\u043E\u0432\u044B\
\u0439 \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0440\u0435\u0436\u0438\u043C\
\ - \u0420\u0415\u0412\u041E\u041B\u042E\u0426\u0418\u042F!"
type: Add
id: 80
time: '2023-02-21T21:06:19.0000000+00:00'
- author: RavMorgan
changes:
- message: "\u0412\u043E\u0441\u0441\u0442\u0430\u043D\u0438\u0435 \u043A\u0438\u0431\
\u043E\u0440\u0433\u043E\u0432 \u043E\u0442\u043C\u0435\u043D\u044F\u0435\u0442\
\u0441\u044F!"
type: Fix
id: 81
time: '2023-02-21T23:08:59.0000000+00:00'
- author: RavMorgan - author: RavMorgan
changes: changes:
- message: "\u0420\u0435\u0432\u043E\u043B\u044E\u0446\u0438\u044F \u0442\u0435\u043F\ - message: "\u0420\u0435\u0432\u043E\u043B\u044E\u0446\u0438\u044F \u0442\u0435\u043F\
@@ -8784,3 +8677,100 @@
id: 572 id: 572
time: '2024-10-12T21:01:02.0000000+00:00' time: '2024-10-12T21:01:02.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/730 url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/730
- author: BIG_Zi_348
changes:
- message: "\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u044B \u043D\u0435\u0434\
\u043E\u0441\u0442\u0430\u044E\u0449\u0438\u0435 \u043F\u0435\u0440\u0435\u0432\
\u043E\u0434\u044B \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043C\
\u0435\u043D\u044E."
type: Add
id: 573
time: '2024-10-19T18:37:41.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/737
- author: BIG_Zi_348
changes:
- message: "\u0418\u0441\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043E \u0438\u0437\
\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\
\u0442\u0438 \u0438\u0437-\u0437\u0430 \u0436\u0430\u0436\u0434\u044B."
type: Fix
id: 574
time: '2024-10-19T18:38:14.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/736
- author: BIG_Zi_348
changes:
- message: "\u041E\u0441\u043A\u043E\u043B\u043A\u0438 \u0441\u0442\u0435\u043A\u043B\
\u0430 \u0431\u043E\u043B\u044C\u0448\u0435 \u043D\u0435\u043B\u044C\u0437\u044F\
\ \u043E\u0431\u0440\u0430\u0431\u043E\u0442\u0430\u0442\u044C \u0432\u044B\u043A\
\u043B\u044E\u0447\u0435\u043D\u043D\u043E\u0439 \u0441\u0432\u0430\u0440\u043A\
\u043E\u0439."
type: Fix
id: 575
time: '2024-10-19T18:39:55.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/734
- author: BIG_Zi_348
changes:
- message: "\u041A\u043E\u043C\u0430\u043D\u0434\u0430 ShowManifest \u0442\u0435\
\u043F\u0435\u0440\u044C \u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442."
type: Fix
id: 576
time: '2024-10-19T21:34:25.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/738
- author: BIG_Zi_348
changes:
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\u0435\u0440\u044B \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\
\u0430 \u043E\u0440\u0443\u0434\u0438\u0439 \u0431\u043B\u0438\u0436\u043D\u0435\
\u0433\u043E \u0431\u043E\u044F."
type: Tweak
id: 577
time: '2024-10-20T10:07:21.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/739
- author: BIG_Zi_348
changes:
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\u044C\u0448\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043A\u043E\u0441\
\u043C\u043E\u043D\u0430\u0432\u0442\u0430\u043C \u043D\u0430 \u0441\u043E\u0437\
\u0435\u0440\u0446\u0430\u043D\u0438\u0435 \u044F\u0434\u0435\u0440\u043D\u043E\
\u0433\u043E \u0432\u0437\u0440\u044B\u0432\u0430. \u0411\u044B\u043B\u043E\
\ \u2014 0 \u0441\u0435\u043A\u0443\u043D\u0434 \u0434\u043E \u043C\u0430\u043D\
\u0438\u0444\u0435\u0441\u0442\u0430 + 30 \u0441\u0435\u043A\u0443\u043D\u0434\
\ \u043F\u043E\u0441\u043B\u0435 \u043C\u0430\u043D\u0438\u0444\u0435\u0441\u0442\
\u0430. \u0421\u0442\u0430\u043B\u043E \u2014 1 \u043C\u0438\u043D\u0443\u0442\
\u0430 \u0434\u043E \u043C\u0430\u043D\u0438\u0444\u0435\u0441\u0442\u0430 +\
\ 1 \u043C\u0438\u043D\u0443\u0442\u044B \u043F\u043E\u0441\u043B\u0435 \u043C\
\u0430\u043D\u0438\u0444\u0435\u0441\u0442\u0430."
type: Tweak
id: 578
time: '2024-10-20T10:21:48.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/740
- author: BIG_Zi_348
changes:
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\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u043F\u043E\u043B\u043E\
\u0436\u0438\u0442\u044C \u0441\u043A\u0430\u043B\u044C\u043F\u0435\u043B\u044C\
\ \u0432 \u0430\u0440\u043C\u0435\u0439\u0441\u043A\u0438\u0435 \u0431\u043E\
\u0442\u0438\u043D\u043A\u0438."
type: Fix
id: 579
time: '2024-10-20T19:25:41.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/741
- author: BIG_Zi_348
changes:
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, \u0440\u0430\u0437\u0440\u0435\u0448\u0430\u044E\u0449\u0438\u0439 \u0431\u0435\
\u0441\u043A\u043E\u043D\u0435\u0447\u043D\u043E \u0430\u0442\u0430\u043A\u043E\
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\u0440\u0430\u0442 \u0441\u0442\u0430\u043C\u0438\u043D\u044B."
type: Fix
id: 580
time: '2024-10-21T19:15:09.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/742
- author: Valtosin
changes:
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\ \u0442\u0435\u043B\u0435\u043A\u0440\u0438\u0441\u0442\u0430\u043B\u043B\u043E\
\u0432."
type: Fix
id: 581
time: '2024-10-24T14:15:00.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/744

View File

@@ -175,6 +175,7 @@ ui-options-function-open-crafting-menu = Open crafting menu
ui-options-function-open-inventory-menu = Open inventory ui-options-function-open-inventory-menu = Open inventory
ui-options-function-open-a-help = Open admin help ui-options-function-open-a-help = Open admin help
ui-options-function-open-abilities-menu = Open action menu ui-options-function-open-abilities-menu = Open action menu
ui-options-function-open-emotes-menu = Open emotes menu
ui-options-function-toggle-round-end-summary-window = Toggle round end summary window ui-options-function-toggle-round-end-summary-window = Toggle round end summary window
ui-options-function-open-entity-spawn-window = Open entity spawn menu ui-options-function-open-entity-spawn-window = Open entity spawn menu
ui-options-function-open-sandbox-window = Open sandbox menu ui-options-function-open-sandbox-window = Open sandbox menu

View File

@@ -75,6 +75,7 @@ ui-options-hud-theme-clockwork = Механизм
ui-options-hud-theme-retro = Ретро ui-options-hud-theme-retro = Ретро
ui-options-hud-theme-minimalist = Минимализм ui-options-hud-theme-minimalist = Минимализм
ui-options-hud-theme-eris = Эрис ui-options-hud-theme-eris = Эрис
ui-options-hud-theme-ashen = Пепельный
ui-options-vp-stretch = Растянуть изображение для соответствия окну игры ui-options-vp-stretch = Растянуть изображение для соответствия окну игры
ui-options-vp-scale = Фиксированный масштаб окна игры: x{ $scale } ui-options-vp-scale = Фиксированный масштаб окна игры: x{ $scale }
ui-options-vp-integer-scaling = Предпочитать целочисленное масштабирование (может привести к появлению черных полос / отсечению) ui-options-vp-integer-scaling = Предпочитать целочисленное масштабирование (может привести к появлению черных полос / отсечению)
@@ -83,6 +84,10 @@ ui-options-vp-integer-scaling-tooltip =
целочисленного значения в конкретных разрешениях экрана. целочисленного значения в конкретных разрешениях экрана.
Хотя в результате получается четкая текстура, также часто Хотя в результате получается четкая текстура, также часто
черные полосы могут появиться в верхней/нижней части экрана. черные полосы могут появиться в верхней/нижней части экрана.
ui-options-vp-vertical-fit = Вертикальная подгонка области просмотра
ui-options-vp-vertical-fit-tooltip = Если включено, основная область просмотра будет полностью игнорировать горизонтальную
ось при подгонке под ваш экран. Если ваш экран меньше области просмотра, то это
приведет к обрезанию области просмотра по горизонтальной оси.
ui-options-vp-low-res = Изображение низкого разрешения ui-options-vp-low-res = Изображение низкого разрешения
ui-options-parallax-low-quality = Низкокачественный параллакс (фон) ui-options-parallax-low-quality = Низкокачественный параллакс (фон)
ui-options-fps-counter = Показать счетчик FPS ui-options-fps-counter = Показать счетчик FPS
@@ -175,6 +180,8 @@ ui-options-function-open-crafting-menu = Открыть меню строите
ui-options-function-open-inventory-menu = Открыть снаряжение ui-options-function-open-inventory-menu = Открыть снаряжение
ui-options-function-open-a-help = Открыть админ помощь ui-options-function-open-a-help = Открыть админ помощь
ui-options-function-open-abilities-menu = Открыть меню действий ui-options-function-open-abilities-menu = Открыть меню действий
ui-options-function-open-emotes-menu = Открыть меню эмоций
ui-options-function-toggle-round-end-summary-window = Открыть итоги раунда
ui-options-function-open-entity-spawn-window = Открыть меню спавна сущностей ui-options-function-open-entity-spawn-window = Открыть меню спавна сущностей
ui-options-function-open-sandbox-window = Открыть меню песочницы ui-options-function-open-sandbox-window = Открыть меню песочницы
ui-options-function-open-tile-spawn-window = Открыть меню спавна тайлов ui-options-function-open-tile-spawn-window = Открыть меню спавна тайлов

View File

@@ -1,2 +1,2 @@
ent-Gohei = гохэй ent-Gohei = гохэй
.desc = деревянныей жезл, украшенный двумя бумажными лентами сидэ. Изначально использовался жрицами синтоистских храмов для очищения предметов. Теперь используется станционными виабушниками. .desc = Деревянныей жезл, украшенный двумя бумажными лентами сидэ. Изначально использовался жрицами синтоистских храмов для очищения предметов. Теперь используется станционными виабушниками.

View File

@@ -86,6 +86,9 @@
Slash: 8 Slash: 8
soundHit: soundHit:
path: /Audio/Weapons/bladeslice.ogg path: /Audio/Weapons/bladeslice.ogg
- type: Tag # WD
tags:
- Knife
- type: entity - type: entity
name: shiv name: shiv

View File

@@ -228,7 +228,6 @@
- PowerDrill # WD - PowerDrill # WD
- WelderExperimental # WD - WelderExperimental # WD
- Tricorder # WD - Tricorder # WD
- AccessConfigurator # WD
- trayScanner # WD - trayScanner # WD
- GeigerCounter - GeigerCounter

View File

@@ -24,6 +24,9 @@
Structural: 10 Structural: 10
- type: Item - type: Item
size: Normal size: Normal
storedRotation: -44 # WD
shape: # WD
- 0,0,0,2
- type: Tool - type: Tool
qualities: qualities:
- Rolling - Rolling
@@ -63,6 +66,9 @@
state: icon state: icon
- type: Item - type: Item
size: Normal size: Normal
storedRotation: -44 # WD
shape: # WD
- 0,0,0,2
- type: Construction - type: Construction
graph: WoodenBat graph: WoodenBat
node: incompleteBat node: incompleteBat

View File

@@ -9,6 +9,9 @@
state: cane state: cane
- type: Item - type: Item
size: Normal size: Normal
storedRotation: -44 # WD
shape: # WD
- 0,0,0,2
sprite: Objects/Weapons/Melee/cane.rsi sprite: Objects/Weapons/Melee/cane.rsi
- type: Appearance - type: Appearance
- type: MeleeWeapon - type: MeleeWeapon
@@ -46,6 +49,9 @@
path: /Audio/Weapons/bladeslice.ogg path: /Audio/Weapons/bladeslice.ogg
- type: Item - type: Item
size: Normal size: Normal
storedRotation: -44 # WD
shape: # WD
- 0,0,0,2
sprite: Objects/Weapons/Melee/cane_blade.rsi sprite: Objects/Weapons/Melee/cane_blade.rsi
- type: Tag - type: Tag
tags: tags:

View File

@@ -19,7 +19,7 @@
- type: ItemToggleDisarmMalus - type: ItemToggleDisarmMalus
activatedDisarmMalus: 0.6 activatedDisarmMalus: 0.6
- type: ItemToggleSize - type: ItemToggleSize
activatedSize: Huge activatedSize: Ginormous # WD EDIT
- type: ItemToggleMeleeWeapon - type: ItemToggleMeleeWeapon
activatedSoundOnHit: activatedSoundOnHit:
path: /Audio/Weapons/eblade1.ogg path: /Audio/Weapons/eblade1.ogg

View File

@@ -88,6 +88,8 @@
- type: Tag - type: Tag
tags: tags:
- Knife - Knife
- type: Item # WD
storedRotation: -44
# Like a crusher... but better # Like a crusher... but better
- type: entity - type: entity

View File

@@ -25,3 +25,6 @@
Structural: 10 Structural: 10
- type: Item - type: Item
size: Large size: Large
storedRotation: -44 # WD
shape: # WD
- 0,0,1,3

View File

@@ -77,6 +77,9 @@
- state: stunprod_nocell - state: stunprod_nocell
map: [ "enum.ToggleVisuals.Layer" ] map: [ "enum.ToggleVisuals.Layer" ]
- type: Item - type: Item
storedRotation: -44 # WD
shape: # WD
- 0,0,0,2
sprite: Objects/Weapons/Melee/stunprod.rsi sprite: Objects/Weapons/Melee/stunprod.rsi
- type: Clothing - type: Clothing
sprite: Objects/Weapons/Melee/stunprod.rsi sprite: Objects/Weapons/Melee/stunprod.rsi

View File

@@ -24,9 +24,9 @@
- type: Item - type: Item
size: Large size: Large
sprite: Objects/Weapons/Melee/captain_sabre.rsi sprite: Objects/Weapons/Melee/captain_sabre.rsi
storedRotation: 44 # It just works storedRotation: -44 # WD
shape: shape:
- 0, 0, 4, 0 - 0, 0, 0, 3 # WD
- type: DisarmMalus - type: DisarmMalus
- type: MeleeBlock - type: MeleeBlock
delay: 6.1 delay: 6.1
@@ -56,6 +56,9 @@
path: /Audio/Weapons/bladeslice.ogg path: /Audio/Weapons/bladeslice.ogg
- type: Item - type: Item
size: Huge size: Huge
storedRotation: -44 # WD
shape:
- 0, 0, 1, 3 # WD
sprite: Objects/Weapons/Melee/katana.rsi sprite: Objects/Weapons/Melee/katana.rsi
- type: Clothing - type: Clothing
sprite: Objects/Weapons/Melee/katana.rsi sprite: Objects/Weapons/Melee/katana.rsi
@@ -83,6 +86,9 @@
Slash: 33 # WD Slash: 33 # WD
- type: Item - type: Item
size: Huge size: Huge
storedRotation: 70 # WD
shape: # WD
- 0, 0, 1, 3
sprite: Objects/Weapons/Melee/energykatana.rsi sprite: Objects/Weapons/Melee/energykatana.rsi
- type: EnergyKatana - type: EnergyKatana
- type: DashAbility - type: DashAbility
@@ -128,6 +134,9 @@
path: /Audio/Weapons/bladeslice.ogg path: /Audio/Weapons/bladeslice.ogg
- type: Item - type: Item
size: Large size: Large
storedRotation: -44 # WD
shape: # WD
- 0, 0, 1, 2
sprite: Objects/Weapons/Melee/machete.rsi sprite: Objects/Weapons/Melee/machete.rsi
- type: Clothing - type: Clothing
sprite: Objects/Weapons/Melee/machete.rsi sprite: Objects/Weapons/Melee/machete.rsi
@@ -160,6 +169,9 @@
path: /Audio/Weapons/bladeslice.ogg path: /Audio/Weapons/bladeslice.ogg
- type: Item - type: Item
size: Huge size: Huge
storedRotation: -44 # WD
shape: # WD
- 0, 0, 1, 3
- type: Clothing - type: Clothing
sprite: Objects/Weapons/Melee/claymore.rsi sprite: Objects/Weapons/Melee/claymore.rsi
slots: slots:
@@ -196,6 +208,9 @@
path: /Audio/Weapons/bladeslice.ogg path: /Audio/Weapons/bladeslice.ogg
- type: Item - type: Item
size: Large size: Large
storedRotation: -44 # WD
shape: # WD
- 0, 0, 1, 3
sprite: Objects/Weapons/Melee/cutlass.rsi sprite: Objects/Weapons/Melee/cutlass.rsi
- type: DisarmMalus - type: DisarmMalus
- type: MeleeBlock - type: MeleeBlock

View File

@@ -9,6 +9,9 @@
state: icon state: icon
- type: Item - type: Item
size: Normal size: Normal
storedRotation: -44 # WD
shape: # WD
- 0,0,0,2
sprite: Objects/Weapons/Melee/white_cane.rsi sprite: Objects/Weapons/Melee/white_cane.rsi
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 45 wideAnimationRotation: 45

View File

@@ -114,6 +114,9 @@
bluntStaminaDamageFactor: 1.5 bluntStaminaDamageFactor: 1.5
- type: Item - type: Item
size: Normal size: Normal
storedRotation: -44 # WD
shape: # WD
- 0,0,0,2
- type: Tag - type: Tag
tags: tags:
- Truncheon - Truncheon

View File

@@ -104,6 +104,10 @@
- belt - belt
- suitStorage - suitStorage
- type: Item - type: Item
size: Huge
storedRotation: -44
shape:
- 0, 0, 1, 3
sprite: White/Objects/Weapons/Chaplain/claymore.rsi sprite: White/Objects/Weapons/Chaplain/claymore.rsi
- type: MeleeWeapon - type: MeleeWeapon
damage: damage:
@@ -130,6 +134,10 @@
- belt - belt
- suitStorage - suitStorage
- type: Item - type: Item
size: Huge
storedRotation: -44
shape:
- 0, 0, 1, 3
sprite: White/Objects/Weapons/Chaplain/chainsword.rsi sprite: White/Objects/Weapons/Chaplain/chainsword.rsi
- type: MeleeWeapon - type: MeleeWeapon
soundHit: soundHit:
@@ -159,6 +167,10 @@
energy: 2 energy: 2
color: lightblue color: lightblue
- type: Item - type: Item
size: Huge
storedRotation: -44
shape:
- 0, 0, 1, 3
sprite: White/Objects/Weapons/Chaplain/forceweapon.rsi sprite: White/Objects/Weapons/Chaplain/forceweapon.rsi
# Позволяет блокировать быстрее, средненький урон. # Позволяет блокировать быстрее, средненький урон.
@@ -177,6 +189,10 @@
- belt - belt
- suitStorage - suitStorage
- type: Item - type: Item
size: Huge
storedRotation: -44
shape:
- 0, 0, 1, 3
sprite: White/Objects/Weapons/Chaplain/katana.rsi sprite: White/Objects/Weapons/Chaplain/katana.rsi
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: -135 wideAnimationRotation: -135
@@ -212,6 +228,10 @@
- back - back
- suitStorage - suitStorage
- type: Item - type: Item
size: Huge
storedRotation: -44
shape:
- 0, 0, 1, 3
sprite: White/Objects/Weapons/Chaplain/multiverse.rsi sprite: White/Objects/Weapons/Chaplain/multiverse.rsi
- type: RandomDamage - type: RandomDamage
- type: Sharp - type: Sharp
@@ -236,6 +256,10 @@
- back - back
- suitStorage - suitStorage
- type: Item - type: Item
size: Huge
storedRotation: -44
shape:
- 0, 0, 2, 3
sprite: White/Objects/Weapons/Chaplain/scythe-inhands.rsi sprite: White/Objects/Weapons/Chaplain/scythe-inhands.rsi
- type: Sharp - type: Sharp
@@ -263,6 +287,10 @@
- type: GhostTakeoverAvailable - type: GhostTakeoverAvailable
- type: Examiner - type: Examiner
- type: Item - type: Item
size: Huge
storedRotation: 44
shape:
- 0, 0, 1, 3
sprite: White/Objects/Weapons/Chaplain/possessed.rsi sprite: White/Objects/Weapons/Chaplain/possessed.rsi
# Приклеен к руке, быстро и громко бьет # Приклеен к руке, быстро и громко бьет
@@ -340,6 +368,9 @@
state: icon state: icon
- type: Item - type: Item
size: Huge size: Huge
storedRotation: 44
shape:
- 0, 0, 0, 4
sprite: White/Objects/Weapons/Chaplain/staff.rsi sprite: White/Objects/Weapons/Chaplain/staff.rsi
- type: Clothing - type: Clothing
sprite: White/Objects/Weapons/Chaplain/staff.rsi sprite: White/Objects/Weapons/Chaplain/staff.rsi
@@ -380,6 +411,9 @@
- type: Item - type: Item
sprite: White/Objects/Weapons/Chaplain/pitchfork.rsi sprite: White/Objects/Weapons/Chaplain/pitchfork.rsi
size: Huge size: Huge
storedRotation: -44
shape:
- 0, 0, 1, 3
- type: Clothing - type: Clothing
sprite: White/Objects/Weapons/Chaplain/pitchfork.rsi sprite: White/Objects/Weapons/Chaplain/pitchfork.rsi
slots: slots:
@@ -438,6 +472,9 @@
state: icon state: icon
- type: Item - type: Item
size: Huge size: Huge
storedRotation: -44
shape:
- 0, 0, 1, 3
sprite: White/Objects/Weapons/Chaplain/hammer.rsi sprite: White/Objects/Weapons/Chaplain/hammer.rsi
- type: Clothing - type: Clothing
sprite: White/Objects/Weapons/Chaplain/hammer.rsi sprite: White/Objects/Weapons/Chaplain/hammer.rsi

View File

@@ -48,6 +48,10 @@
- suitStorage - suitStorage
- type: Item - type: Item
sprite: White/Objects/Weapons/Chaplain/spellblade.rsi sprite: White/Objects/Weapons/Chaplain/spellblade.rsi
size: Large
storedRotation: 44
shape:
- 0, 0, 1, 3
- type: UserInterface - type: UserInterface
interfaces: interfaces:
enum.SpellBladeUiKey.Key: enum.SpellBladeUiKey.Key:
@@ -88,6 +92,9 @@
Structural: 60 Structural: 60
- type: Item - type: Item
size: Huge size: Huge
storedRotation: -44
shape:
- 0, 0, 1, 3
sprite: White/Objects/Weapons/mjolnir.rsi sprite: White/Objects/Weapons/mjolnir.rsi
- type: Clothing - type: Clothing
quickEquip: false quickEquip: false

View File

@@ -458,7 +458,7 @@ binds:
- function: OpenDecalSpawnWindow - function: OpenDecalSpawnWindow
type: State type: State
key: F8 key: F8
- function: OpenScoreboardWindow - function: ToggleRoundEndSummaryWindow # WD ahead of wizden upstream
type: State type: State
key: F9 key: F9
- function: OpenSandboxWindow - function: OpenSandboxWindow