Click attack arcs no longer follow the player. Fixes #2079.
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@@ -173,7 +173,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (ClickArc != null)
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{
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var sys = EntitySystem.Get<MeleeWeaponSystem>();
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sys.SendAnimation(ClickArc, angle, eventArgs.User, Owner, targets, ClickAttackEffect);
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sys.SendAnimation(ClickArc, angle, eventArgs.User, Owner, targets, ClickAttackEffect, false);
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}
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_lastAttackTime = curTime;
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@@ -9,10 +9,10 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false)
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public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
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hits.Select(e => e.Uid).ToList(), textureEffect));
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hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker));
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}
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}
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}
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