Click attack arcs no longer follow the player. Fixes #2079.

This commit is contained in:
Víctor Aguilera Puerto
2020-10-12 13:17:38 +02:00
parent 77fa796a3b
commit b38b152534
5 changed files with 10 additions and 7 deletions

View File

@@ -173,7 +173,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
if (ClickArc != null)
{
var sys = EntitySystem.Get<MeleeWeaponSystem>();
sys.SendAnimation(ClickArc, angle, eventArgs.User, Owner, targets, ClickAttackEffect);
sys.SendAnimation(ClickArc, angle, eventArgs.User, Owner, targets, ClickAttackEffect, false);
}
_lastAttackTime = curTime;

View File

@@ -9,10 +9,10 @@ namespace Content.Server.GameObjects.EntitySystems
{
public sealed class MeleeWeaponSystem : EntitySystem
{
public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false)
public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
{
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
hits.Select(e => e.Uid).ToList(), textureEffect));
hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker));
}
}
}