file-scoped namespaces
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@@ -3,60 +3,58 @@ using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Atmos.Monitor.Components
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namespace Content.Server.Atmos.Monitor.Components;
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// AtmosAlarmables are entities that can be alarmed
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// by a linked AtmosMonitor (alarmer?) if a threshold
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// is passed in some way. The intended use is to
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// do something in case something dangerous happens,
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// e.g., activate firelocks in case a temperature
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// threshold is reached
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//
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// It goes:
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//
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// AtmosMonitor -> AtmosDeviceUpdateEvent
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// -> Threshold calculation
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// -> AtmosAlarmEvent
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// -> Everything linked to that monitor (targetted)
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/// <summary>
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/// A component to add to device network devices if you want them to be alarmed
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/// by an atmospheric alarmer. This will store every single alert received, and
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/// calculate the highest alert based on the alerts received. Equally, if you
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/// link other alarmables to this, it will store the alerts from them to
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/// calculate the highest network alert.
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/// </summary>
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[RegisterComponent]
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public sealed class AtmosAlarmableComponent : Component
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{
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// AtmosAlarmables are entities that can be alarmed
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// by a linked AtmosMonitor (alarmer?) if a threshold
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// is passed in some way. The intended use is to
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// do something in case something dangerous happens,
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// e.g., activate firelocks in case a temperature
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// threshold is reached
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//
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// It goes:
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//
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// AtmosMonitor -> AtmosDeviceUpdateEvent
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// -> Threshold calculation
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// -> AtmosAlarmEvent
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// -> Everything linked to that monitor (targetted)
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[ViewVariables]
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public readonly Dictionary<string, AtmosMonitorAlarmType> NetworkAlarmStates = new();
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[ViewVariables] public AtmosMonitorAlarmType LastAlarmState = AtmosMonitorAlarmType.Normal;
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[ViewVariables] public bool IgnoreAlarms { get; set; } = false;
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[DataField("alarmSound")]
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public SoundSpecifier AlarmSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/alarm.ogg");
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[DataField("alarmVolume")]
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public float AlarmVolume { get; set; } = -10;
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/// <summary>
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/// A component to add to device network devices if you want them to be alarmed
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/// by an atmospheric alarmer. This will store every single alert received, and
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/// calculate the highest alert based on the alerts received. Equally, if you
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/// link other alarmables to this, it will store the alerts from them to
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/// calculate the highest network alert.
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/// List of tags to check for when synchronizing alarms.
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/// </summary>
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[RegisterComponent]
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public sealed class AtmosAlarmableComponent : Component
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{
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[ViewVariables]
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public readonly Dictionary<string, AtmosMonitorAlarmType> NetworkAlarmStates = new();
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[DataField("syncWith", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<TagPrototype>))]
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public HashSet<string> SyncWithTags { get; } = new();
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[ViewVariables] public AtmosMonitorAlarmType LastAlarmState = AtmosMonitorAlarmType.Normal;
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[DataField("monitorAlertTypes")]
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public HashSet<AtmosMonitorThresholdType>? MonitorAlertTypes { get; }
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[ViewVariables] public bool IgnoreAlarms { get; set; } = false;
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[DataField("alarmSound")]
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public SoundSpecifier AlarmSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/alarm.ogg");
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[DataField("alarmVolume")]
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public float AlarmVolume { get; set; } = -10;
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/// <summary>
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/// List of tags to check for when synchronizing alarms.
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/// </summary>
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[DataField("syncWith", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<TagPrototype>))]
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public HashSet<string> SyncWithTags { get; } = new();
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[DataField("monitorAlertTypes")]
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public HashSet<AtmosMonitorThresholdType>? MonitorAlertTypes { get; }
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/// <summary>
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/// If this device should receive only. If it can only
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/// receive, that means that attempting to sync outwards
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/// will result in nothing happening.
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/// </summary>
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[DataField("receiveOnly")]
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public bool ReceiveOnly { get; }
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}
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/// <summary>
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/// If this device should receive only. If it can only
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/// receive, that means that attempting to sync outwards
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/// will result in nothing happening.
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/// </summary>
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[DataField("receiveOnly")]
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public bool ReceiveOnly { get; }
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}
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