file-scoped namespaces
This commit is contained in:
270
Content.Shared/Atmos/Monitor/AtmosAlarmThreshold.cs
Normal file
270
Content.Shared/Atmos/Monitor/AtmosAlarmThreshold.cs
Normal file
@@ -0,0 +1,270 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor;
|
||||
|
||||
// mostly based around floats and percentages, no literals
|
||||
// except for the range boundaries
|
||||
[Prototype("alarmThreshold")]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class AtmosAlarmThreshold : IPrototype, ISerializationHooks
|
||||
{
|
||||
[IdDataFieldAttribute]
|
||||
public string ID { get; } = default!;
|
||||
[ViewVariables]
|
||||
[DataField("ignore")]
|
||||
public bool Ignore = false;
|
||||
|
||||
// zero bounds are not allowed - just
|
||||
// set the bound to null if you want
|
||||
// to disable it
|
||||
[ViewVariables]
|
||||
[DataField("upperBound")]
|
||||
public float? UpperBound { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("lowerBound")]
|
||||
public float? LowerBound { get; private set; }
|
||||
|
||||
// upper warning percentage
|
||||
// must always cause UpperWarningBound
|
||||
// to be smaller
|
||||
[ViewVariables]
|
||||
[DataField("upperWarnAround")]
|
||||
public float? UpperWarningPercentage { get; private set; }
|
||||
|
||||
// lower warning percentage
|
||||
// must always cause LowerWarningBound
|
||||
// to be larger
|
||||
[ViewVariables]
|
||||
[DataField("lowerWarnAround")]
|
||||
public float? LowerWarningPercentage { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
public float? UpperWarningBound
|
||||
{
|
||||
get => CalculateWarningBound(AtmosMonitorThresholdBound.Upper);
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public float? LowerWarningBound
|
||||
{
|
||||
get => CalculateWarningBound(AtmosMonitorThresholdBound.Lower);
|
||||
}
|
||||
|
||||
public AtmosAlarmThreshold()
|
||||
{}
|
||||
|
||||
public AtmosAlarmThreshold(AtmosAlarmThreshold other)
|
||||
{
|
||||
Ignore = other.Ignore;
|
||||
UpperBound = other.UpperBound;
|
||||
LowerBound = other.LowerBound;
|
||||
UpperWarningPercentage = other.UpperWarningPercentage;
|
||||
LowerWarningPercentage = other.LowerWarningPercentage;
|
||||
}
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
if (UpperBound <= LowerBound)
|
||||
UpperBound = null;
|
||||
|
||||
if (LowerBound >= UpperBound)
|
||||
LowerBound = null;
|
||||
|
||||
if (UpperWarningPercentage != null)
|
||||
TrySetWarningBound(AtmosMonitorThresholdBound.Upper, UpperBound * UpperWarningPercentage);
|
||||
|
||||
if (LowerWarningPercentage != null)
|
||||
TrySetWarningBound(AtmosMonitorThresholdBound.Lower, LowerBound * LowerWarningPercentage);
|
||||
}
|
||||
|
||||
// utility function to check a threshold against some calculated value
|
||||
public bool CheckThreshold(float value, out AtmosMonitorAlarmType state)
|
||||
{
|
||||
state = AtmosMonitorAlarmType.Normal;
|
||||
if (Ignore) return false;
|
||||
|
||||
if (value >= UpperBound || value <= LowerBound)
|
||||
{
|
||||
state = AtmosMonitorAlarmType.Danger;
|
||||
return true;
|
||||
}
|
||||
if (value >= UpperWarningBound || value <= LowerWarningBound)
|
||||
{
|
||||
state = AtmosMonitorAlarmType.Warning;
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// set the primary bound, takes a hard value
|
||||
public bool TrySetPrimaryBound(AtmosMonitorThresholdBound bound, float? input)
|
||||
{
|
||||
if (input == null)
|
||||
{
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
UpperBound = null;
|
||||
break;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
LowerBound = null;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float value = (float) input;
|
||||
|
||||
if (value <= 0f || float.IsNaN(value))
|
||||
return false;
|
||||
|
||||
(float target, int compare)? targetValue = null;
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
if (float.IsPositiveInfinity(value))
|
||||
return false;
|
||||
|
||||
if (LowerBound != null)
|
||||
targetValue = ((float) LowerBound, -1);
|
||||
break;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
if (float.IsNegativeInfinity(value))
|
||||
return false;
|
||||
|
||||
if (UpperBound != null)
|
||||
targetValue = ((float) UpperBound, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
bool isValid = true;
|
||||
if (targetValue != null)
|
||||
{
|
||||
var result = targetValue.Value.target.CompareTo(value);
|
||||
isValid = targetValue.Value.compare == result;
|
||||
}
|
||||
|
||||
if (isValid)
|
||||
{
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
UpperBound = value;
|
||||
return true;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
LowerBound = value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// set the warning bound, takes a hard value
|
||||
//
|
||||
// this will always set the percentage and
|
||||
// the raw value at the same time
|
||||
public bool TrySetWarningBound(AtmosMonitorThresholdBound bound, float? input)
|
||||
{
|
||||
if (input == null)
|
||||
{
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
UpperWarningPercentage = null;
|
||||
break;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
LowerWarningPercentage = null;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
if (UpperBound == null)
|
||||
return false;
|
||||
|
||||
float upperWarning = (float) (input / UpperBound);
|
||||
float upperTestValue = (upperWarning * (float) UpperBound);
|
||||
|
||||
if (upperWarning > 1f
|
||||
|| upperTestValue < LowerWarningBound
|
||||
|| upperTestValue < LowerBound)
|
||||
return false;
|
||||
|
||||
UpperWarningPercentage = upperWarning;
|
||||
|
||||
return true;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
if (LowerBound == null)
|
||||
return false;
|
||||
|
||||
float lowerWarning = (float) (input / LowerBound);
|
||||
float testValue = (lowerWarning * (float) LowerBound);
|
||||
|
||||
if (lowerWarning < 1f
|
||||
|| testValue > UpperWarningBound
|
||||
|| testValue > UpperBound)
|
||||
return false;
|
||||
|
||||
LowerWarningPercentage = lowerWarning;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public float? CalculateWarningBound(AtmosMonitorThresholdBound bound)
|
||||
{
|
||||
float? value = null;
|
||||
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
if (UpperBound == null || UpperWarningPercentage == null)
|
||||
break;
|
||||
|
||||
value = UpperBound * UpperWarningPercentage;
|
||||
break;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
if (LowerBound == null || LowerWarningPercentage == null)
|
||||
break;
|
||||
|
||||
value = LowerBound * LowerWarningPercentage;
|
||||
break;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AtmosMonitorThresholdBound
|
||||
{
|
||||
Upper,
|
||||
Lower
|
||||
}
|
||||
|
||||
// not really used in the prototype but in code,
|
||||
// to differentiate between the different
|
||||
// fields you can find this prototype in
|
||||
public enum AtmosMonitorThresholdType
|
||||
{
|
||||
Temperature,
|
||||
Pressure,
|
||||
Gas
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AtmosMonitorVisuals : byte
|
||||
{
|
||||
Offset,
|
||||
AlarmType,
|
||||
}
|
||||
Reference in New Issue
Block a user