file-scoped namespaces
This commit is contained in:
@@ -8,8 +8,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Atmos.Monitor
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{
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namespace Content.Client.Atmos.Monitor;
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public sealed class AtmosMonitorVisualizer : AppearanceVisualizer
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{
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[Dependency] IEntityManager _entityManager = default!;
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@@ -67,4 +67,3 @@ namespace Content.Client.Atmos.Monitor
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sprite.LayerSetState(layer, new RSI.StateId(state));
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}
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}
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}
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@@ -6,8 +6,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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namespace Content.Client.Atmos.Monitor.UI
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{
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namespace Content.Client.Atmos.Monitor.UI;
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public sealed class AirAlarmBoundUserInterface : BoundUserInterface
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{
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private AirAlarmWindow? _window;
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@@ -77,4 +77,3 @@ namespace Content.Client.Atmos.Monitor.UI
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if (disposing) _window?.Dispose();
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}
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}
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}
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@@ -13,8 +13,8 @@ using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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namespace Content.Client.Atmos.Monitor.UI
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{
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namespace Content.Client.Atmos.Monitor.UI;
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[GenerateTypedNameReferences]
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public sealed partial class AirAlarmWindow : DefaultWindow
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{
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@@ -149,4 +149,3 @@ namespace Content.Client.Atmos.Monitor.UI
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}
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}
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}
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}
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@@ -8,8 +8,8 @@ using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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namespace Content.Client.Atmos.Monitor.UI.Widgets
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{
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namespace Content.Client.Atmos.Monitor.UI.Widgets;
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[GenerateTypedNameReferences]
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public sealed partial class PumpControl : BoxContainer
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{
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@@ -100,4 +100,3 @@ namespace Content.Client.Atmos.Monitor.UI.Widgets
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_internalBound.Value = _data.InternalPressureBound;
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}
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}
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}
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@@ -11,8 +11,8 @@ using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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namespace Content.Client.Atmos.Monitor.UI.Widgets
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{
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namespace Content.Client.Atmos.Monitor.UI.Widgets;
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[GenerateTypedNameReferences]
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public sealed partial class ScrubberControl : BoxContainer
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{
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@@ -120,4 +120,3 @@ namespace Content.Client.Atmos.Monitor.UI.Widgets
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_gasControls[value].Pressed = false;
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}
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}
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}
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@@ -11,8 +11,8 @@ using Robust.Shared.Localization;
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// holy FUCK
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// this technically works because some of this you can *not* do in XAML but holy FUCK
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namespace Content.Client.Atmos.Monitor.UI.Widgets
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{
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namespace Content.Client.Atmos.Monitor.UI.Widgets;
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[GenerateTypedNameReferences]
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public sealed partial class ThresholdControl : BoxContainer
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{
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@@ -293,4 +293,3 @@ namespace Content.Client.Atmos.Monitor.UI.Widgets
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}
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}
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}
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@@ -3,8 +3,8 @@ using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Robust.Shared.Network;
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namespace Content.Server.Atmos.Monitor.Components
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{
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namespace Content.Server.Atmos.Monitor.Components;
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[RegisterComponent]
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public sealed class AirAlarmComponent : Component
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{
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@@ -24,4 +24,3 @@ namespace Content.Server.Atmos.Monitor.Components
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public bool CanSync = true;
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}
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}
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@@ -3,8 +3,7 @@ using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Atmos.Monitor.Components
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{
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namespace Content.Server.Atmos.Monitor.Components;
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// AtmosAlarmables are entities that can be alarmed
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// by a linked AtmosMonitor (alarmer?) if a threshold
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// is passed in some way. The intended use is to
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@@ -59,4 +58,3 @@ namespace Content.Server.Atmos.Monitor.Components
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[DataField("receiveOnly")]
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public bool ReceiveOnly { get; }
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}
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}
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@@ -3,8 +3,8 @@ using Content.Shared.Atmos.Monitor;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Atmos.Monitor.Components
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{
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namespace Content.Server.Atmos.Monitor.Components;
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[RegisterComponent]
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public sealed class AtmosMonitorComponent : Component
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{
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@@ -67,4 +67,3 @@ namespace Content.Server.Atmos.Monitor.Components
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/// </summary>
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[ViewVariables] public HashSet<string> RegisteredDevices = new();
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}
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}
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@@ -1,7 +1,6 @@
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namespace Content.Server.Atmos.Monitor.Components
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{
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namespace Content.Server.Atmos.Monitor.Components;
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[RegisterComponent]
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public sealed class FireAlarmComponent : Component
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{
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}
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}
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@@ -5,8 +5,8 @@ using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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namespace Content.Server.Atmos.Monitor
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{
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namespace Content.Server.Atmos.Monitor;
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/// <summary>
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/// This is an interface that air alarm modes use
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/// in order to execute the defined modes.
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@@ -211,4 +211,3 @@ namespace Content.Server.Atmos.Monitor
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}
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}
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}
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}
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@@ -18,8 +18,8 @@ using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Monitor.Systems
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{
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namespace Content.Server.Atmos.Monitor.Systems;
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// AirAlarm system - specific for atmos devices, rather than
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// atmos monitors.
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//
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@@ -531,4 +531,3 @@ namespace Content.Server.Atmos.Monitor.Systems
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#endregion
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}
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}
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@@ -11,8 +11,8 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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namespace Content.Server.Atmos.Monitor.Systems
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{
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namespace Content.Server.Atmos.Monitor.Systems;
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public sealed class AtmosAlarmableSystem : EntitySystem
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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@@ -304,4 +304,3 @@ namespace Content.Server.Atmos.Monitor.Systems
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AlarmType = netMax;
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}
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}
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}
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@@ -16,8 +16,8 @@ using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Atmos.Monitor.Systems
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{
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namespace Content.Server.Atmos.Monitor.Systems;
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// AtmosMonitorSystem. Grabs all the AtmosAlarmables connected
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// to it via local APC net, and starts sending updates of the
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// current atmosphere. Monitors fire (which always triggers as
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@@ -33,8 +33,6 @@ namespace Content.Server.Atmos.Monitor.Systems
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public const string AtmosMonitorSetThresholdCmd = "atmos_monitor_set_threshold";
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// Packet data
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public const string AlertTypes = "atmos_monitor_alert_types";
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public const string AtmosMonitorThresholdData = "atmos_monitor_threshold_data";
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public const string AtmosMonitorThresholdDataType = "atmos_monitor_threshold_type";
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@@ -380,4 +378,3 @@ namespace Content.Server.Atmos.Monitor.Systems
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}
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}
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}
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@@ -9,8 +9,8 @@ using Content.Shared.Interaction;
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using Content.Shared.Emag.Systems;
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using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.Monitor.Systems
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{
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namespace Content.Server.Atmos.Monitor.Systems;
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public sealed class FireAlarmSystem : EntitySystem
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{
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[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNet = default!;
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@@ -66,4 +66,3 @@ namespace Content.Server.Atmos.Monitor.Systems
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}
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}
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}
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}
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270
Content.Shared/Atmos/Monitor/AtmosAlarmThreshold.cs
Normal file
270
Content.Shared/Atmos/Monitor/AtmosAlarmThreshold.cs
Normal file
@@ -0,0 +1,270 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos.Monitor;
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// mostly based around floats and percentages, no literals
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// except for the range boundaries
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[Prototype("alarmThreshold")]
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[Serializable, NetSerializable]
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public sealed class AtmosAlarmThreshold : IPrototype, ISerializationHooks
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{
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[IdDataFieldAttribute]
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public string ID { get; } = default!;
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[ViewVariables]
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[DataField("ignore")]
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public bool Ignore = false;
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// zero bounds are not allowed - just
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// set the bound to null if you want
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// to disable it
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[ViewVariables]
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[DataField("upperBound")]
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public float? UpperBound { get; private set; }
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[ViewVariables]
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[DataField("lowerBound")]
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public float? LowerBound { get; private set; }
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// upper warning percentage
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// must always cause UpperWarningBound
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// to be smaller
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[ViewVariables]
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[DataField("upperWarnAround")]
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public float? UpperWarningPercentage { get; private set; }
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// lower warning percentage
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// must always cause LowerWarningBound
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// to be larger
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[ViewVariables]
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[DataField("lowerWarnAround")]
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public float? LowerWarningPercentage { get; private set; }
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[ViewVariables]
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public float? UpperWarningBound
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{
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get => CalculateWarningBound(AtmosMonitorThresholdBound.Upper);
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}
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[ViewVariables]
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public float? LowerWarningBound
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{
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get => CalculateWarningBound(AtmosMonitorThresholdBound.Lower);
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}
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public AtmosAlarmThreshold()
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{}
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public AtmosAlarmThreshold(AtmosAlarmThreshold other)
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{
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Ignore = other.Ignore;
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UpperBound = other.UpperBound;
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LowerBound = other.LowerBound;
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UpperWarningPercentage = other.UpperWarningPercentage;
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LowerWarningPercentage = other.LowerWarningPercentage;
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}
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void ISerializationHooks.AfterDeserialization()
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{
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if (UpperBound <= LowerBound)
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UpperBound = null;
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if (LowerBound >= UpperBound)
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LowerBound = null;
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if (UpperWarningPercentage != null)
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TrySetWarningBound(AtmosMonitorThresholdBound.Upper, UpperBound * UpperWarningPercentage);
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if (LowerWarningPercentage != null)
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TrySetWarningBound(AtmosMonitorThresholdBound.Lower, LowerBound * LowerWarningPercentage);
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}
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// utility function to check a threshold against some calculated value
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public bool CheckThreshold(float value, out AtmosMonitorAlarmType state)
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{
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state = AtmosMonitorAlarmType.Normal;
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if (Ignore) return false;
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if (value >= UpperBound || value <= LowerBound)
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{
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state = AtmosMonitorAlarmType.Danger;
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return true;
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}
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if (value >= UpperWarningBound || value <= LowerWarningBound)
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{
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state = AtmosMonitorAlarmType.Warning;
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return true;
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}
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return true;
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}
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// set the primary bound, takes a hard value
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public bool TrySetPrimaryBound(AtmosMonitorThresholdBound bound, float? input)
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{
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if (input == null)
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{
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switch (bound)
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{
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case AtmosMonitorThresholdBound.Upper:
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UpperBound = null;
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break;
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case AtmosMonitorThresholdBound.Lower:
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LowerBound = null;
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break;
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}
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return true;
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}
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float value = (float) input;
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if (value <= 0f || float.IsNaN(value))
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return false;
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(float target, int compare)? targetValue = null;
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switch (bound)
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{
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case AtmosMonitorThresholdBound.Upper:
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if (float.IsPositiveInfinity(value))
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return false;
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if (LowerBound != null)
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targetValue = ((float) LowerBound, -1);
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break;
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case AtmosMonitorThresholdBound.Lower:
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if (float.IsNegativeInfinity(value))
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return false;
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if (UpperBound != null)
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targetValue = ((float) UpperBound, 1);
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break;
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}
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bool isValid = true;
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if (targetValue != null)
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{
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var result = targetValue.Value.target.CompareTo(value);
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isValid = targetValue.Value.compare == result;
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}
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if (isValid)
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{
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switch (bound)
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{
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case AtmosMonitorThresholdBound.Upper:
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UpperBound = value;
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return true;
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case AtmosMonitorThresholdBound.Lower:
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LowerBound = value;
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return true;
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}
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}
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return false;
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}
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// set the warning bound, takes a hard value
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//
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// this will always set the percentage and
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// the raw value at the same time
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public bool TrySetWarningBound(AtmosMonitorThresholdBound bound, float? input)
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{
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if (input == null)
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{
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switch (bound)
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{
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case AtmosMonitorThresholdBound.Upper:
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UpperWarningPercentage = null;
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break;
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case AtmosMonitorThresholdBound.Lower:
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LowerWarningPercentage = null;
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break;
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}
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return true;
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}
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switch (bound)
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{
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case AtmosMonitorThresholdBound.Upper:
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if (UpperBound == null)
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return false;
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float upperWarning = (float) (input / UpperBound);
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float upperTestValue = (upperWarning * (float) UpperBound);
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if (upperWarning > 1f
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|| upperTestValue < LowerWarningBound
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|| upperTestValue < LowerBound)
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return false;
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UpperWarningPercentage = upperWarning;
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return true;
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case AtmosMonitorThresholdBound.Lower:
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if (LowerBound == null)
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return false;
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float lowerWarning = (float) (input / LowerBound);
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float testValue = (lowerWarning * (float) LowerBound);
|
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|
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if (lowerWarning < 1f
|
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|| testValue > UpperWarningBound
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|| testValue > UpperBound)
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return false;
|
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|
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LowerWarningPercentage = lowerWarning;
|
||||
|
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return true;
|
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}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
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public float? CalculateWarningBound(AtmosMonitorThresholdBound bound)
|
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{
|
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float? value = null;
|
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|
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switch (bound)
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{
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case AtmosMonitorThresholdBound.Upper:
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if (UpperBound == null || UpperWarningPercentage == null)
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break;
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value = UpperBound * UpperWarningPercentage;
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break;
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case AtmosMonitorThresholdBound.Lower:
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if (LowerBound == null || LowerWarningPercentage == null)
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break;
|
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|
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value = LowerBound * LowerWarningPercentage;
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break;
|
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}
|
||||
|
||||
return value;
|
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}
|
||||
}
|
||||
|
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public enum AtmosMonitorThresholdBound
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{
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Upper,
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Lower
|
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}
|
||||
|
||||
// not really used in the prototype but in code,
|
||||
// to differentiate between the different
|
||||
// fields you can find this prototype in
|
||||
public enum AtmosMonitorThresholdType
|
||||
{
|
||||
Temperature,
|
||||
Pressure,
|
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Gas
|
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}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AtmosMonitorVisuals : byte
|
||||
{
|
||||
Offset,
|
||||
AlarmType,
|
||||
}
|
||||
@@ -1,271 +0,0 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor
|
||||
{
|
||||
// mostly based around floats and percentages, no literals
|
||||
// except for the range boundaries
|
||||
[Prototype("alarmThreshold")]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class AtmosAlarmThreshold : IPrototype, ISerializationHooks
|
||||
{
|
||||
[IdDataFieldAttribute]
|
||||
public string ID { get; } = default!;
|
||||
[ViewVariables]
|
||||
[DataField("ignore")]
|
||||
public bool Ignore = false;
|
||||
|
||||
// zero bounds are not allowed - just
|
||||
// set the bound to null if you want
|
||||
// to disable it
|
||||
[ViewVariables]
|
||||
[DataField("upperBound")]
|
||||
public float? UpperBound { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("lowerBound")]
|
||||
public float? LowerBound { get; private set; }
|
||||
|
||||
// upper warning percentage
|
||||
// must always cause UpperWarningBound
|
||||
// to be smaller
|
||||
[ViewVariables]
|
||||
[DataField("upperWarnAround")]
|
||||
public float? UpperWarningPercentage { get; private set; }
|
||||
|
||||
// lower warning percentage
|
||||
// must always cause LowerWarningBound
|
||||
// to be larger
|
||||
[ViewVariables]
|
||||
[DataField("lowerWarnAround")]
|
||||
public float? LowerWarningPercentage { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
public float? UpperWarningBound
|
||||
{
|
||||
get => CalculateWarningBound(AtmosMonitorThresholdBound.Upper);
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public float? LowerWarningBound
|
||||
{
|
||||
get => CalculateWarningBound(AtmosMonitorThresholdBound.Lower);
|
||||
}
|
||||
|
||||
public AtmosAlarmThreshold()
|
||||
{}
|
||||
|
||||
public AtmosAlarmThreshold(AtmosAlarmThreshold other)
|
||||
{
|
||||
Ignore = other.Ignore;
|
||||
UpperBound = other.UpperBound;
|
||||
LowerBound = other.LowerBound;
|
||||
UpperWarningPercentage = other.UpperWarningPercentage;
|
||||
LowerWarningPercentage = other.LowerWarningPercentage;
|
||||
}
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
if (UpperBound <= LowerBound)
|
||||
UpperBound = null;
|
||||
|
||||
if (LowerBound >= UpperBound)
|
||||
LowerBound = null;
|
||||
|
||||
if (UpperWarningPercentage != null)
|
||||
TrySetWarningBound(AtmosMonitorThresholdBound.Upper, UpperBound * UpperWarningPercentage);
|
||||
|
||||
if (LowerWarningPercentage != null)
|
||||
TrySetWarningBound(AtmosMonitorThresholdBound.Lower, LowerBound * LowerWarningPercentage);
|
||||
}
|
||||
|
||||
// utility function to check a threshold against some calculated value
|
||||
public bool CheckThreshold(float value, out AtmosMonitorAlarmType state)
|
||||
{
|
||||
state = AtmosMonitorAlarmType.Normal;
|
||||
if (Ignore) return false;
|
||||
|
||||
if (value >= UpperBound || value <= LowerBound)
|
||||
{
|
||||
state = AtmosMonitorAlarmType.Danger;
|
||||
return true;
|
||||
}
|
||||
if (value >= UpperWarningBound || value <= LowerWarningBound)
|
||||
{
|
||||
state = AtmosMonitorAlarmType.Warning;
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// set the primary bound, takes a hard value
|
||||
public bool TrySetPrimaryBound(AtmosMonitorThresholdBound bound, float? input)
|
||||
{
|
||||
if (input == null)
|
||||
{
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
UpperBound = null;
|
||||
break;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
LowerBound = null;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float value = (float) input;
|
||||
|
||||
if (value <= 0f || float.IsNaN(value))
|
||||
return false;
|
||||
|
||||
(float target, int compare)? targetValue = null;
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
if (float.IsPositiveInfinity(value))
|
||||
return false;
|
||||
|
||||
if (LowerBound != null)
|
||||
targetValue = ((float) LowerBound, -1);
|
||||
break;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
if (float.IsNegativeInfinity(value))
|
||||
return false;
|
||||
|
||||
if (UpperBound != null)
|
||||
targetValue = ((float) UpperBound, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
bool isValid = true;
|
||||
if (targetValue != null)
|
||||
{
|
||||
var result = targetValue.Value.target.CompareTo(value);
|
||||
isValid = targetValue.Value.compare == result;
|
||||
}
|
||||
|
||||
if (isValid)
|
||||
{
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
UpperBound = value;
|
||||
return true;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
LowerBound = value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// set the warning bound, takes a hard value
|
||||
//
|
||||
// this will always set the percentage and
|
||||
// the raw value at the same time
|
||||
public bool TrySetWarningBound(AtmosMonitorThresholdBound bound, float? input)
|
||||
{
|
||||
if (input == null)
|
||||
{
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
UpperWarningPercentage = null;
|
||||
break;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
LowerWarningPercentage = null;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
if (UpperBound == null)
|
||||
return false;
|
||||
|
||||
float upperWarning = (float) (input / UpperBound);
|
||||
float upperTestValue = (upperWarning * (float) UpperBound);
|
||||
|
||||
if (upperWarning > 1f
|
||||
|| upperTestValue < LowerWarningBound
|
||||
|| upperTestValue < LowerBound)
|
||||
return false;
|
||||
|
||||
UpperWarningPercentage = upperWarning;
|
||||
|
||||
return true;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
if (LowerBound == null)
|
||||
return false;
|
||||
|
||||
float lowerWarning = (float) (input / LowerBound);
|
||||
float testValue = (lowerWarning * (float) LowerBound);
|
||||
|
||||
if (lowerWarning < 1f
|
||||
|| testValue > UpperWarningBound
|
||||
|| testValue > UpperBound)
|
||||
return false;
|
||||
|
||||
LowerWarningPercentage = lowerWarning;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public float? CalculateWarningBound(AtmosMonitorThresholdBound bound)
|
||||
{
|
||||
float? value = null;
|
||||
|
||||
switch (bound)
|
||||
{
|
||||
case AtmosMonitorThresholdBound.Upper:
|
||||
if (UpperBound == null || UpperWarningPercentage == null)
|
||||
break;
|
||||
|
||||
value = UpperBound * UpperWarningPercentage;
|
||||
break;
|
||||
case AtmosMonitorThresholdBound.Lower:
|
||||
if (LowerBound == null || LowerWarningPercentage == null)
|
||||
break;
|
||||
|
||||
value = LowerBound * LowerWarningPercentage;
|
||||
break;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AtmosMonitorThresholdBound
|
||||
{
|
||||
Upper,
|
||||
Lower
|
||||
}
|
||||
|
||||
// not really used in the prototype but in code,
|
||||
// to differentiate between the different
|
||||
// fields you can find this prototype in
|
||||
public enum AtmosMonitorThresholdType
|
||||
{
|
||||
Temperature,
|
||||
Pressure,
|
||||
Gas
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AtmosMonitorVisuals : byte
|
||||
{
|
||||
Offset,
|
||||
AlarmType,
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor
|
||||
{
|
||||
namespace Content.Shared.Atmos.Monitor;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AtmosMonitorAlarmType : sbyte
|
||||
{
|
||||
@@ -10,4 +10,3 @@ namespace Content.Shared.Atmos.Monitor
|
||||
Danger = 2, // 1 << 1 is the exact same thing and we're not really doing **bitmasking** are we?
|
||||
Emagged = 3,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor.Components
|
||||
{
|
||||
namespace Content.Shared.Atmos.Monitor.Components;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum SharedAirAlarmInterfaceKey
|
||||
{
|
||||
@@ -128,4 +128,3 @@ namespace Content.Shared.Atmos.Monitor.Components
|
||||
Sensors,
|
||||
Settings
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor.Components
|
||||
{
|
||||
namespace Content.Shared.Atmos.Monitor.Components;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum FireAlarmWireStatus
|
||||
{
|
||||
Power,
|
||||
Alarm
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user