The glowing forest anomaly (#24351)
* sans * Papyrus * add to game * tweak stick * fixes * Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
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@@ -1,5 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Spawners.Components
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{
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@@ -7,15 +6,18 @@ namespace Content.Server.Spawners.Components
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public sealed partial class RandomSpawnerComponent : ConditionalSpawnerComponent
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("rarePrototypes", customTypeSerializer:typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> RarePrototypes { get; set; } = new();
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[DataField]
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public List<EntProtoId> RarePrototypes { get; set; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("rareChance")]
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[DataField]
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public float RareChance { get; set; } = 0.05f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("offset")]
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[DataField]
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public float Offset { get; set; } = 0.2f;
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[DataField]
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public bool DeleteSpawnerAfterSpawn = true;
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}
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}
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