Remove usage of CreateNetMessage. (#7563)

This commit is contained in:
Pieter-Jan Briers
2022-04-15 20:55:49 +02:00
committed by GitHub
parent 353a7aa210
commit b3e7c7af1f
14 changed files with 20 additions and 20 deletions

View File

@@ -49,7 +49,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
private void LoadPrototypeData(string prototypeData)
{
LoadedPrototypes.Add(prototypeData);
var msg = _netManager.CreateNetMessage<GamePrototypeLoadMessage>();
var msg = new GamePrototypeLoadMessage();
msg.PrototypeData = prototypeData;
_netManager.ServerSendToAll(msg); // everyone load it up!
_prototypeManager.LoadString(prototypeData, true); // server needs it too.
@@ -63,7 +63,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
// Just dump all the prototypes on connect, before them missing could be an issue.
foreach (var prototype in LoadedPrototypes)
{
var msg = _netManager.CreateNetMessage<GamePrototypeLoadMessage>();
var msg = new GamePrototypeLoadMessage();
msg.PrototypeData = prototype;
e.Channel.SendMessage(msg);
}

View File

@@ -259,7 +259,7 @@ namespace Content.Server.Administration.Managers
// NOTE: Also sends commands list for non admins..
private void UpdateAdminStatus(IPlayerSession session)
{
var msg = _netMgr.CreateNetMessage<MsgUpdateAdminStatus>();
var msg = new MsgUpdateAdminStatus();
var commands = new List<string>(_anyCommands);

View File

@@ -73,7 +73,7 @@ public sealed class NetworkResourceManager : SharedNetworkResourceManager
{
foreach (var (path, data) in ContentRoot.GetAllFiles())
{
var msg = _serverNetManager.CreateNetMessage<NetworkResourceUploadMessage>();
var msg = new NetworkResourceUploadMessage();
msg.RelativePath = path;
msg.Data = data;
e.Channel.SendMessage(msg);