Remove usage of CreateNetMessage. (#7563)
This commit is contained in:
committed by
GitHub
parent
353a7aa210
commit
b3e7c7af1f
@@ -49,7 +49,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
|
||||
private void LoadPrototypeData(string prototypeData)
|
||||
{
|
||||
LoadedPrototypes.Add(prototypeData);
|
||||
var msg = _netManager.CreateNetMessage<GamePrototypeLoadMessage>();
|
||||
var msg = new GamePrototypeLoadMessage();
|
||||
msg.PrototypeData = prototypeData;
|
||||
_netManager.ServerSendToAll(msg); // everyone load it up!
|
||||
_prototypeManager.LoadString(prototypeData, true); // server needs it too.
|
||||
@@ -63,7 +63,7 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
|
||||
// Just dump all the prototypes on connect, before them missing could be an issue.
|
||||
foreach (var prototype in LoadedPrototypes)
|
||||
{
|
||||
var msg = _netManager.CreateNetMessage<GamePrototypeLoadMessage>();
|
||||
var msg = new GamePrototypeLoadMessage();
|
||||
msg.PrototypeData = prototype;
|
||||
e.Channel.SendMessage(msg);
|
||||
}
|
||||
|
||||
@@ -259,7 +259,7 @@ namespace Content.Server.Administration.Managers
|
||||
// NOTE: Also sends commands list for non admins..
|
||||
private void UpdateAdminStatus(IPlayerSession session)
|
||||
{
|
||||
var msg = _netMgr.CreateNetMessage<MsgUpdateAdminStatus>();
|
||||
var msg = new MsgUpdateAdminStatus();
|
||||
|
||||
var commands = new List<string>(_anyCommands);
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ public sealed class NetworkResourceManager : SharedNetworkResourceManager
|
||||
{
|
||||
foreach (var (path, data) in ContentRoot.GetAllFiles())
|
||||
{
|
||||
var msg = _serverNetManager.CreateNetMessage<NetworkResourceUploadMessage>();
|
||||
var msg = new NetworkResourceUploadMessage();
|
||||
msg.RelativePath = path;
|
||||
msg.Data = data;
|
||||
e.Channel.SendMessage(msg);
|
||||
|
||||
Reference in New Issue
Block a user