Merge remote-tracking branch 'upstream/master' into fucking-upstream
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@@ -135,10 +135,10 @@ public sealed class HealthAnalyzerSystem : EntitySystem
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private void OpenUserInterface(EntityUid user, EntityUid analyzer)
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{
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if (!TryComp<ActorComponent>(user, out var actor) || !_uiSystem.TryGetUi(analyzer, HealthAnalyzerUiKey.Key, out var ui))
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if (!_uiSystem.HasUi(analyzer, HealthAnalyzerUiKey.Key))
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return;
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_uiSystem.OpenUi(ui, actor.PlayerSession);
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_uiSystem.OpenUi(analyzer, HealthAnalyzerUiKey.Key, user);
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}
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/// <summary>
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@@ -179,7 +179,7 @@ public sealed class HealthAnalyzerSystem : EntitySystem
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/// <param name="scanMode">True makes the UI show ACTIVE, False makes the UI show INACTIVE</param>
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public void UpdateScannedUser(EntityUid healthAnalyzer, EntityUid target, bool scanMode)
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{
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if (!_uiSystem.TryGetUi(healthAnalyzer, HealthAnalyzerUiKey.Key, out var ui))
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if (!_uiSystem.HasUi(healthAnalyzer, HealthAnalyzerUiKey.Key))
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return;
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if (!HasComp<DamageableComponent>(target))
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@@ -201,9 +201,7 @@ public sealed class HealthAnalyzerSystem : EntitySystem
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bleeding = bloodstream.BleedAmount > 0;
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}
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_uiSystem.SendUiMessage(ui, new HealthAnalyzerScannedUserMessage(
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_uiSystem.ServerSendUiMessage(healthAnalyzer, HealthAnalyzerUiKey.Key, new HealthAnalyzerScannedUserMessage(
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GetNetEntity(target),
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bodyTemperature,
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bloodAmount,
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