Revolver fixes (#12697)
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Weapons.Ranged.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Allows this entity to bulk change revolver ammo.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class SpeedLoaderComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
@@ -78,85 +78,92 @@ public partial class SharedGunSystem
|
||||
if (component.Whitelist?.IsValid(uid, EntityManager) == false)
|
||||
return false;
|
||||
|
||||
if (EntityManager.HasComponent<BallisticAmmoProviderComponent>(uid)) // Checks if the thing that's being used to reload the revolver is a quickloader
|
||||
// If it's a speedloader try to get ammo from it.
|
||||
if (EntityManager.HasComponent<SpeedLoaderComponent>(uid))
|
||||
{
|
||||
var ammoComp = EntityManager.GetComponent<BallisticAmmoProviderComponent>(uid);
|
||||
|
||||
if (ammoComp.UnspawnedCount + ammoComp.Entities.Count == 0) // Checks if there's no ammo left in the speedloader
|
||||
{
|
||||
Popup(Loc.GetString("gun-speedloader-empty"), component.Owner, user); // Tell the user that the speedloader is empty
|
||||
return false; // Don't try to insert anything into the revolver.
|
||||
}
|
||||
|
||||
var loadedBullet = false; // Used later
|
||||
var freeSlots = 0;
|
||||
|
||||
for (var i = 0; i < component.Capacity; i++)
|
||||
{
|
||||
if (ammoComp.UnspawnedCount + ammoComp.Entities.Count == 0) // Checks if there's any ammo left in the speedloader in the loop
|
||||
continue; // The loop doesn't continue, this is a fucking lie! I HATE C#!!!
|
||||
if (component.AmmoSlots[i] != null || component.Chambers[i] != null)
|
||||
continue;
|
||||
|
||||
var index = (component.CurrentIndex + i) % component.Capacity;
|
||||
|
||||
if (component.AmmoSlots[index] != null ||
|
||||
component.Chambers[index] != null) continue;
|
||||
|
||||
loadedBullet = true; // Used later
|
||||
|
||||
var xform = EntityManager.GetComponent<TransformComponent>(uid);
|
||||
EntityUid bullet; // empty var that is guarenteed to be filled
|
||||
|
||||
if (ammoComp.Container.ContainedEntities.Count == 0) // If the entity doesn't have any spawned bullets
|
||||
{
|
||||
ammoComp.UnspawnedCount -= 1;
|
||||
bullet = Spawn(ammoComp.FillProto, xform.MapPosition); // Spawn it in
|
||||
}
|
||||
else
|
||||
{
|
||||
bullet = ammoComp.Container.ContainedEntities.FirstOrNull()!.Value;
|
||||
ammoComp.Entities.Remove(bullet); // Remove the bullet from the container, ensures no bugs happen with the quickloader.
|
||||
}
|
||||
|
||||
// Loads the bullet into the chamber of the revolver
|
||||
component.AmmoSlots[index] = bullet;
|
||||
component.AmmoContainer.Insert(bullet);
|
||||
UpdateBallisticAppearance(ammoComp);
|
||||
UpdateRevolverAppearance(component);
|
||||
UpdateAmmoCount(bullet);
|
||||
Dirty(component);
|
||||
freeSlots++;
|
||||
}
|
||||
if (!loadedBullet) // Used now, if true, do funny sound + do popup, otherwise do popup to say that the revolver is full
|
||||
|
||||
if (freeSlots == 0)
|
||||
{
|
||||
Popup(Loc.GetString("gun-revolver-full"), component.Owner, user);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var xform = xformQuery.GetComponent(uid);
|
||||
var ammo = new List<IShootable>(freeSlots);
|
||||
var ev = new TakeAmmoEvent(freeSlots, ammo, xform.Coordinates, user);
|
||||
RaiseLocalEvent(uid, ev);
|
||||
|
||||
if (ev.Ammo.Count == 0)
|
||||
{
|
||||
Audio.PlayPredicted(component.SoundInsert, component.Owner, user);
|
||||
Popup(Loc.GetString("gun-revolver-insert"), component.Owner, user);
|
||||
return true;
|
||||
Popup(Loc.GetString("gun-speedloader-empty"), component.Owner, user);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < component.Capacity; i++)
|
||||
|
||||
for (var i = Math.Min(ev.Ammo.Count - 1, component.Capacity - 1); i >= 0; i--)
|
||||
{
|
||||
var index = (component.CurrentIndex + i) % component.Capacity;
|
||||
|
||||
if (component.AmmoSlots[index] != null ||
|
||||
component.Chambers[index] != null) continue;
|
||||
component.Chambers[index] != null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
component.AmmoSlots[index] = uid;
|
||||
component.AmmoContainer.Insert(uid);
|
||||
Audio.PlayPredicted(component.SoundInsert, component.Owner, user);
|
||||
Popup(Loc.GetString("gun-revolver-insert"), component.Owner, user);
|
||||
UpdateRevolverAppearance(component);
|
||||
UpdateAmmoCount(uid);
|
||||
Dirty(component);
|
||||
return true;
|
||||
var ent = ev.Ammo.Last();
|
||||
ev.Ammo.RemoveAt(ev.Ammo.Count - 1);
|
||||
|
||||
if (ent is not AmmoComponent ammoComp)
|
||||
{
|
||||
Sawmill.Error($"Tried to load hitscan into a revolver which is unsupported");
|
||||
continue;
|
||||
}
|
||||
|
||||
component.AmmoSlots[index] = ammoComp.Owner;
|
||||
component.AmmoContainer.Insert(ammoComp.Owner, EntityManager);
|
||||
|
||||
if (ev.Ammo.Count == 0)
|
||||
break;
|
||||
}
|
||||
Popup(Loc.GetString("gun-revolver-full"), component.Owner, user);
|
||||
return false;
|
||||
|
||||
DebugTools.Assert(ammo.Count == 0);
|
||||
UpdateRevolverAppearance(component);
|
||||
UpdateAmmoCount(uid);
|
||||
Dirty(component);
|
||||
|
||||
Audio.PlayPredicted(component.SoundInsert, component.Owner, user);
|
||||
Popup(Loc.GetString("gun-revolver-insert"), component.Owner, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Try to insert the entity directly.
|
||||
for (var i = 0; i < component.Capacity; i++)
|
||||
{
|
||||
var index = (component.CurrentIndex + i) % component.Capacity;
|
||||
|
||||
if (component.AmmoSlots[index] != null ||
|
||||
component.Chambers[index] != null) continue;
|
||||
|
||||
component.AmmoSlots[index] = uid;
|
||||
component.AmmoContainer.Insert(uid);
|
||||
Audio.PlayPredicted(component.SoundInsert, component.Owner, user);
|
||||
Popup(Loc.GetString("gun-revolver-insert"), component.Owner, user);
|
||||
UpdateRevolverAppearance(component);
|
||||
UpdateAmmoCount(uid);
|
||||
Dirty(component);
|
||||
return true;
|
||||
}
|
||||
Popup(Loc.GetString("gun-revolver-full"), component.Owner, user);
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnRevolverVerbs(EntityUid uid, RevolverAmmoProviderComponent component, GetVerbsEvent<Verb> args)
|
||||
|
||||
@@ -91,10 +91,10 @@
|
||||
|
||||
# Magnum
|
||||
- type: entity
|
||||
name: box of .40 Lamia magazines
|
||||
name: box of Lamia magazines
|
||||
parent: BoxCardboard
|
||||
id: BoxMagazineMagnum
|
||||
description: A box full of .40 Lamia magazines.
|
||||
description: A box full of Lamia magazines.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
@@ -102,10 +102,10 @@
|
||||
amount: 6
|
||||
|
||||
- type: entity
|
||||
name: box of .40 Lamia (high-velocity) magazines
|
||||
name: box of Lamia (high-velocity) magazines
|
||||
parent: BoxCardboard
|
||||
id: BoxMagazineMagnumHighVelocity
|
||||
description: A box full of .40 Lamia (high-velocity) magazines.
|
||||
description: A box full of Lamia (high-velocity) magazines.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
@@ -113,10 +113,10 @@
|
||||
amount: 6
|
||||
|
||||
- type: entity
|
||||
name: box of .40 Lamia (practice) magazines
|
||||
name: box of Lamia (practice) magazines
|
||||
parent: BoxCardboard
|
||||
id: BoxMagazineMagnumPractice
|
||||
description: A box full of .40 Lamia (practice) magazines.
|
||||
description: A box full of Lamia (practice) magazines.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
@@ -124,10 +124,10 @@
|
||||
amount: 6
|
||||
|
||||
- type: entity
|
||||
name: box of .40 Vector magazines
|
||||
name: box of Vector magazines
|
||||
parent: BoxCardboard
|
||||
id: BoxMagazineMagnumSubMachineGun
|
||||
description: A box full of .40 Vector magazines.
|
||||
description: A box full of Vector magazines.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
@@ -135,10 +135,10 @@
|
||||
amount: 3
|
||||
|
||||
- type: entity
|
||||
name: box of .40 Vector (high-velocity) magazines
|
||||
name: box of Vector (high-velocity) magazines
|
||||
parent: BoxCardboard
|
||||
id: BoxMagazineMagnumSubMachineGunHighVelocity
|
||||
description: A box full of .40 Vector (high-velocity) magazines.
|
||||
description: A box full of Vector (high-velocity) magazines.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
@@ -146,10 +146,10 @@
|
||||
amount: 3
|
||||
|
||||
- type: entity
|
||||
name: box of .40 Vector (practice) magazines
|
||||
name: box of Vector (practice) magazines
|
||||
parent: BoxCardboard
|
||||
id: BoxMagazineMagnumSubMachineGunPractice
|
||||
description: A box full of .40 Vector (practice) magazines.
|
||||
description: A box full of Vector (practice) magazines.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
@@ -157,10 +157,10 @@
|
||||
amount: 3
|
||||
|
||||
- type: entity
|
||||
name: box of .40 Vector (rubber) magazines
|
||||
name: box of Vector (rubber) magazines
|
||||
parent: BoxCardboard
|
||||
id: BoxMagazineMagnumSubMachineGunRubber
|
||||
description: A box full of .40 Vector (rubber) magazines.
|
||||
description: A box full of Vector (rubber) magazines.
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
- type: entity
|
||||
parent: BaseMagazineBoxMagnum
|
||||
id: MagazineBoxMagnum
|
||||
name: ammunition box (.40 magnum)
|
||||
name: ammunition box (.45 magnum)
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeMagnum
|
||||
@@ -41,7 +41,7 @@
|
||||
- type: entity
|
||||
parent: BaseMagazineBoxMagnum
|
||||
id: MagazineBoxMagnumHighVelocity
|
||||
name: ammunition box (.40 magnum high-velocity)
|
||||
name: ammunition box (.45 magnum high-velocity)
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeMagnumHighVelocity
|
||||
@@ -56,7 +56,7 @@
|
||||
- type: entity
|
||||
parent: BaseMagazineBoxMagnum
|
||||
id: MagazineBoxMagnumPractice
|
||||
name: ammunition box (.40 magnum practice)
|
||||
name: ammunition box (.45 magnum practice)
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeMagnumPractice
|
||||
@@ -71,7 +71,7 @@
|
||||
- type: entity
|
||||
parent: BaseMagazineBoxMagnum
|
||||
id: MagazineBoxMagnumRubber
|
||||
name: ammunition box (.40 magnum rubber)
|
||||
name: ammunition box (.45 magnum rubber)
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: CartridgeMagnumRubber
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: BaseCartridgeMagnum
|
||||
name: cartridge (.40 magnum)
|
||||
name: cartridge (.45 magnum)
|
||||
parent: BaseCartridge
|
||||
abstract: true
|
||||
components:
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
- type: entity
|
||||
id: CartridgeMagnum
|
||||
name: cartridge (.40 magnum)
|
||||
name: cartridge (.45 magnum)
|
||||
parent: BaseCartridgeMagnum
|
||||
components:
|
||||
- type: CartridgeAmmo
|
||||
@@ -31,31 +31,15 @@
|
||||
|
||||
- type: entity
|
||||
id: CartridgeMagnumHighVelocity
|
||||
name: cartridge (.40 magnum high-velocity)
|
||||
name: cartridge (.45 magnum high-velocity)
|
||||
parent: BaseCartridgeMagnum
|
||||
components:
|
||||
- type: CartridgeAmmo
|
||||
proto: BulletMagnumHighVelocity
|
||||
|
||||
- type: entity
|
||||
id: CartridgeMagnumHC
|
||||
name: cartridge (.45 magnum)
|
||||
parent: BaseCartridgeMagnum
|
||||
components:
|
||||
- type: CartridgeAmmo
|
||||
proto: BulletMagnumHC
|
||||
|
||||
- type: entity
|
||||
id: CartridgeMagnumHCHighVelocity
|
||||
name: cartridge (.45 magnum high-velocity)
|
||||
parent: BaseCartridgeMagnum
|
||||
components:
|
||||
- type: CartridgeAmmo
|
||||
proto: BulletMagnumHCHighVelocity
|
||||
|
||||
- type: entity
|
||||
id: CartridgeMagnumPractice
|
||||
name: cartridge (.40 magnum practice)
|
||||
name: cartridge (.45 magnum practice)
|
||||
parent: BaseCartridgeMagnum
|
||||
components:
|
||||
- type: CartridgeAmmo
|
||||
@@ -63,7 +47,7 @@
|
||||
|
||||
- type: entity
|
||||
id: CartridgeMagnumRubber
|
||||
name: cartridge (.40 magnum rubber)
|
||||
name: cartridge (.45 magnum rubber)
|
||||
parent: BaseCartridgeMagnum
|
||||
components:
|
||||
- type: CartridgeAmmo
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: BaseMagazineMagnum
|
||||
name: "Lamia magazine (.40 magnum)"
|
||||
name: "Lamia magazine (.45 magnum)"
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
components:
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
- type: entity
|
||||
id: BaseMagazineMagnumSubMachineGun
|
||||
name: "Vector magazine (.40 magnum)"
|
||||
name: "Vector magazine (.45 magnum)"
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
components:
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
- type: entity
|
||||
id: MagazineMagnum
|
||||
name: "Lamia magazine (.40 magnum)"
|
||||
name: "Lamia magazine (.45 magnum)"
|
||||
parent: BaseMagazineMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -80,7 +80,7 @@
|
||||
|
||||
- type: entity
|
||||
id: MagazineMagnumHighVelocity
|
||||
name: "Lamia magazine (.40 magnum high-velocity)"
|
||||
name: "Lamia magazine (.45 magnum high-velocity)"
|
||||
parent: BaseMagazineMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
- type: entity
|
||||
id: MagazineMagnumPractice
|
||||
name: "Lamia magazine (.40 magnum practice)"
|
||||
name: "Lamia magazine (.45 magnum practice)"
|
||||
parent: BaseMagazineMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
- type: entity
|
||||
id: MagazineMagnumRubber
|
||||
name: "Lamia magazine (.40 magnum rubber)"
|
||||
name: "Lamia magazine (.45 magnum rubber)"
|
||||
parent: BaseMagazineMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -122,7 +122,7 @@
|
||||
|
||||
- type: entity
|
||||
id: MagazineMagnumSubMachineGun
|
||||
name: "Vector magazine (.40 magnum)"
|
||||
name: "Vector magazine (.45 magnum)"
|
||||
parent: BaseMagazineMagnumSubMachineGun
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -136,7 +136,7 @@
|
||||
|
||||
- type: entity
|
||||
id: MagazineMagnumSubMachineGunHighVelocity
|
||||
name: "Vector magazine (.40 magnum High-Velocity)"
|
||||
name: "Vector magazine (.45 magnum High-Velocity)"
|
||||
parent: BaseMagazineMagnumSubMachineGun
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -150,7 +150,7 @@
|
||||
|
||||
- type: entity
|
||||
id: MagazineMagnumSubMachineGunPractice
|
||||
name: "Vector magazine (.40 magnum practice)"
|
||||
name: "Vector magazine (.45 magnum practice)"
|
||||
parent: BaseMagazineMagnumSubMachineGun
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -164,7 +164,7 @@
|
||||
|
||||
- type: entity
|
||||
id: MagazineMagnumSubMachineGunRubber
|
||||
name: "Vector magazine (.40 magnum rubber)"
|
||||
name: "Vector magazine (.45 magnum rubber)"
|
||||
parent: BaseMagazineMagnumSubMachineGun
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: BulletMagnum
|
||||
name: bullet (.40 magnum)
|
||||
name: bullet (.45 magnum)
|
||||
parent: BaseBullet
|
||||
noSpawn: true
|
||||
components:
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
- type: entity
|
||||
id: BulletMagnumHighVelocity
|
||||
name: bullet (.40 magnum high-velocity)
|
||||
name: bullet (.45 magnum high-velocity)
|
||||
parent: BaseBulletHighVelocity
|
||||
noSpawn: true
|
||||
components:
|
||||
@@ -20,31 +20,9 @@
|
||||
types:
|
||||
Piercing: 24
|
||||
|
||||
- type: entity
|
||||
id: BulletMagnumHC
|
||||
name: bullet (.45 magnum)
|
||||
parent: BaseBullet
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Projectile
|
||||
damage:
|
||||
types:
|
||||
Piercing: 34
|
||||
|
||||
- type: entity
|
||||
id: BulletMagnumHCHighVelocity
|
||||
name: bullet (.45 magnum high-velocity)
|
||||
parent: BaseBulletHighVelocity
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Projectile
|
||||
damage:
|
||||
types:
|
||||
Piercing: 36
|
||||
|
||||
- type: entity
|
||||
id: BulletMagnumPractice
|
||||
name: bullet (.40 magnum practice)
|
||||
name: bullet (.45 magnum practice)
|
||||
parent: BaseBulletPractice
|
||||
noSpawn: true
|
||||
components:
|
||||
@@ -55,7 +33,7 @@
|
||||
|
||||
- type: entity
|
||||
id: BulletMagnumRubber
|
||||
name: bullet (.40 magnum rubber)
|
||||
name: bullet (.45 magnum rubber)
|
||||
parent: BaseBulletRubber
|
||||
noSpawn: true
|
||||
components:
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
- type: entity
|
||||
id: BaseSpeedLoaderMagnum
|
||||
name: "speed loader (.40 magnum)"
|
||||
name: "speed loader (.45 magnum)"
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- SpeedLoaderMagnum
|
||||
- type: SpeedLoader
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
@@ -21,7 +22,7 @@
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderMagnum
|
||||
name: "speed loader (.40 magnum)"
|
||||
name: "speed loader (.45 magnum)"
|
||||
parent: BaseSpeedLoaderMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -41,7 +42,7 @@
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderMagnumHighVelocity
|
||||
name: "speed loader (.40 magnum high-velocity)"
|
||||
name: "speed loader (.45 magnum high-velocity)"
|
||||
parent: BaseSpeedLoaderMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -59,49 +60,9 @@
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderMagnumHC
|
||||
name: "speed loader (.45 magnum)"
|
||||
parent: BaseSpeedLoaderMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: BulletMagnumHC
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- state: base-6
|
||||
map: [ "enum.GunVisualLayers.Mag" ]
|
||||
- type: MagazineVisuals
|
||||
magState: base
|
||||
steps: 7
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderMagnumHCHighVelocity
|
||||
name: "speed loader (.45 magnum high-velocity)"
|
||||
parent: BaseSpeedLoaderMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
proto: BulletMagnumHCHighVelocity
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- state: high-velocity-6
|
||||
map: [ "enum.GunVisualLayers.Mag" ]
|
||||
- type: MagazineVisuals
|
||||
magState: high-velocity
|
||||
steps: 7
|
||||
zeroVisible: false
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderMagnumPractice
|
||||
name: "speed loader (.40 magnum practice)"
|
||||
name: "speed loader (.45 magnum practice)"
|
||||
parent: BaseSpeedLoaderMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
@@ -121,7 +82,7 @@
|
||||
|
||||
- type: entity
|
||||
id: SpeedLoaderMagnumRubber
|
||||
name: "speed loader (.40 magnum rubber)"
|
||||
name: "speed loader (.45 magnum rubber)"
|
||||
parent: BaseSpeedLoaderMagnum
|
||||
components:
|
||||
- type: BallisticAmmoProvider
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- SpeedLoaderPistol
|
||||
- type: SpeedLoader
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- SpeedLoaderRifle
|
||||
- type: SpeedLoader
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- SpeedLoaderCap
|
||||
- type: SpeedLoader
|
||||
- type: BallisticAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
|
||||
@@ -29,9 +29,9 @@
|
||||
- type: RevolverAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeMagnumHC
|
||||
- SpeedLoaderMagnumHC
|
||||
proto: CartridgeMagnumHC
|
||||
- CartridgeMagnum
|
||||
- SpeedLoaderMagnum
|
||||
proto: CartridgeMagnum
|
||||
capacity: 7
|
||||
chambers: [ True, True, True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null, null, null ]
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
name: Vector
|
||||
parent: BaseWeaponSubMachineGun
|
||||
id: WeaponSubMachineGunVector
|
||||
description: An excellent fully automatic Heavy SMG. Uses .40 magnum ammo.
|
||||
description: An excellent fully automatic Heavy SMG. Uses .45 magnum ammo.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/SMGs/vector.rsi
|
||||
@@ -205,7 +205,7 @@
|
||||
name: Vector
|
||||
parent: WeaponSubMachineGunVector
|
||||
id: WeaponSubMachineGunVectorRubber
|
||||
description: An excellent fully automatic Heavy SMG. Uses .40 magnum ammo.
|
||||
description: An excellent fully automatic Heavy SMG. Uses .45 magnum ammo.
|
||||
suffix: Non-Lethal
|
||||
components:
|
||||
- type: ItemSlots
|
||||
|
||||
@@ -109,9 +109,9 @@
|
||||
- type: RevolverAmmoProvider
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeMagnumHC
|
||||
- SpeedLoaderMagnumHC
|
||||
proto: CartridgeMagnumHC
|
||||
- CartridgeMagnum
|
||||
- SpeedLoaderMagnum
|
||||
proto: CartridgeMagnum
|
||||
capacity: 7
|
||||
chambers: [ True, True, True, True, True, True, True ]
|
||||
ammoSlots: [ null, null, null, null, null, null, null ]
|
||||
|
||||
@@ -96,9 +96,6 @@
|
||||
- type: Tag
|
||||
id: CartridgeMagnum
|
||||
|
||||
- type: Tag
|
||||
id: CartridgeMagnumHC
|
||||
|
||||
- type: Tag
|
||||
id: CartridgePistol
|
||||
|
||||
@@ -519,9 +516,6 @@
|
||||
- type: Tag
|
||||
id: SpeedLoaderMagnum
|
||||
|
||||
- type: Tag
|
||||
id: SpeedLoaderMagnumHC
|
||||
|
||||
- type: Tag
|
||||
id: SpeedLoaderPistol
|
||||
|
||||
|
||||
Reference in New Issue
Block a user