Initial (#5193)
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@@ -1,4 +1,5 @@
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -17,5 +18,8 @@ namespace Content.Server.Atmos.Piping.Binary.Components
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[DataField("pipe")]
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[DataField("pipe")]
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public string PipeName { get; } = "pipe";
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public string PipeName { get; } = "pipe";
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[DataField("valveSound")]
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public SoundSpecifier _valveSound { get; } = new SoundCollectionSpecifier("valveSqueak");
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}
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}
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}
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}
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@@ -3,13 +3,16 @@ using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.ActionBlocker;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Interaction.Helpers;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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{
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@@ -45,8 +48,11 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
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private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
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{
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{
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if(args.User.InRangeUnobstructed(args.Target) && Get<ActionBlockerSystem>().CanInteract(args.User))
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if (args.User.InRangeUnobstructed(args.Target) && Get<ActionBlockerSystem>().CanInteract(args.User))
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{
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Toggle(uid, component);
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Toggle(uid, component);
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SoundSystem.Play(Filter.Pvs(component.Owner), component._valveSound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.25f));
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}
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}
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}
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public void Set(EntityUid uid, GasValveComponent component, bool value)
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public void Set(EntityUid uid, GasValveComponent component, bool value)
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BIN
Resources/Audio/Effects/squeak1.ogg
Normal file
BIN
Resources/Audio/Effects/squeak1.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/squeak2.ogg
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BIN
Resources/Audio/Effects/squeak2.ogg
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Binary file not shown.
BIN
Resources/Audio/Effects/squeak3.ogg
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BIN
Resources/Audio/Effects/squeak3.ogg
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Binary file not shown.
6
Resources/Prototypes/SoundCollections/atmospherics.yml
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6
Resources/Prototypes/SoundCollections/atmospherics.yml
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@@ -0,0 +1,6 @@
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- type: soundCollection
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id: valveSqueak
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files:
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- /Audio/Effects/squeak1.ogg
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- /Audio/Effects/squeak2.ogg
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- /Audio/Effects/squeak3.ogg
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