Removes half-implemented ConduitLayer from piping (#2957)
Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
@@ -14,12 +14,10 @@ namespace Content.Shared.GameObjects.Components.Atmos
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public class PipeVisualState
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{
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public readonly PipeDirection PipeDirection;
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public readonly ConduitLayer ConduitLayer;
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public PipeVisualState(PipeDirection pipeDirection, ConduitLayer conduitLayer)
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public PipeVisualState(PipeDirection pipeDirection)
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{
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PipeDirection = pipeDirection;
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ConduitLayer = conduitLayer;
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}
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}
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@@ -65,13 +63,6 @@ namespace Content.Shared.GameObjects.Components.Atmos
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Fourway
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}
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public enum ConduitLayer
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{
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One = 1,
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Two = 2,
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Three = 3,
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}
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public static class PipeDirectionHelpers
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{
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public const int PipeDirections = 4;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Atmos
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@@ -14,16 +14,12 @@ namespace Content.Shared.GameObjects.Components.Atmos
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{
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public readonly PipeDirection InletDirection;
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public readonly PipeDirection OutletDirection;
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public readonly ConduitLayer InletConduitLayer;
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public readonly ConduitLayer OutletConduitLayer;
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public readonly bool PumpEnabled;
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public PumpVisualState(PipeDirection inletDirection, PipeDirection outletDirection, ConduitLayer inletConduitLayer, ConduitLayer outletConduitLayer, bool pumpEnabled)
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public PumpVisualState(PipeDirection inletDirection, PipeDirection outletDirection, bool pumpEnabled)
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{
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InletDirection = inletDirection;
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OutletDirection = outletDirection;
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InletConduitLayer = inletConduitLayer;
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OutletConduitLayer = outletConduitLayer;
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PumpEnabled = pumpEnabled;
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}
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}
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