Remove component.Initialize calls (#18230)
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@@ -1,51 +0,0 @@
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using System;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Animations
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{
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[RegisterComponent]
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public sealed class AnimationsTestComponent : Component
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{
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protected override void Initialize()
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{
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base.Initialize();
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var animations = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(Owner);
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animations.Play(new Animation
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{
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Length = TimeSpan.FromSeconds(20),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(TransformComponent),
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Property = nameof(TransformComponent.LocalRotation),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(Angle.Zero, 0),
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new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(1440), 20)
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}
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},
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(SpriteComponent),
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Property = "layer/0/texture",
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame("Objects/toolbox_r.png", 0),
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new AnimationTrackProperty.KeyFrame("Objects/Toolbox_b.png", 5),
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new AnimationTrackProperty.KeyFrame("Objects/Toolbox_y.png", 5),
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new AnimationTrackProperty.KeyFrame("Objects/toolbox_r.png", 5),
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}
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}
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}
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}, "yes");
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}
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}
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}
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