Maxblood changes to animals (#6924)
This commit is contained in:
@@ -44,6 +44,8 @@
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interactFailureString: petting-failure-bat
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interactFailureString: petting-failure-bat
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- type: SentienceTarget
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- type: SentienceTarget
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flavorKind: organic
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flavorKind: organic
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: entity
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- type: entity
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name: bee
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name: bee
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@@ -90,6 +92,8 @@
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- type: Tag
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- type: Tag
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tags:
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tags:
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- Bee
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- Bee
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- type: Bloodstream
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bloodMaxVolume: 0.1
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- type: entity
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- type: entity
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name: bee
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name: bee
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@@ -112,6 +116,9 @@
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- type: AiFactionTag
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- type: AiFactionTag
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factions:
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factions:
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- SimpleHostile
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- SimpleHostile
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- type: Bloodstream
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bloodMaxVolume: 0.1
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- type: entity
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- type: entity
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name: chicken
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name: chicken
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@@ -140,6 +147,8 @@
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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interactSuccessSound:
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path: /Audio/Animals/chicken_cluck_happy.ogg
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path: /Audio/Animals/chicken_cluck_happy.ogg
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- type: Bloodstream
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bloodMaxVolume: 100
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- type: entity
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- type: entity
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name: mallard duck #Quack
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name: mallard duck #Quack
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@@ -168,6 +177,8 @@
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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interactSuccessSound:
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path: /Audio/Animals/duck_quack_happy.ogg
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path: /Audio/Animals/duck_quack_happy.ogg
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- type: Bloodstream
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bloodMaxVolume: 100
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- type: entity
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- type: entity
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name: white duck #Quack
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name: white duck #Quack
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@@ -196,6 +207,8 @@
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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interactSuccessSound:
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path: /Audio/Animals/duck_quack_happy.ogg
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path: /Audio/Animals/duck_quack_happy.ogg
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- type: Bloodstream
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bloodMaxVolume: 100
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- type: entity
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- type: entity
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name: brown duck #Quack
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name: brown duck #Quack
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@@ -224,6 +237,8 @@
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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interactSuccessSound:
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path: /Audio/Animals/duck_quack_happy.ogg
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path: /Audio/Animals/duck_quack_happy.ogg
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- type: Bloodstream
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bloodMaxVolume: 100
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- type: entity
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- type: entity
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name: butterfly
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name: butterfly
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@@ -274,6 +289,8 @@
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normal: butterfly
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normal: butterfly
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crit: dead
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crit: dead
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dead: dead
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dead: dead
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- type: Bloodstream
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bloodMaxVolume: 0.1
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- type: entity
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- type: entity
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name: cow
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name: cow
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@@ -329,6 +346,7 @@
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interactSuccessString: petting-success-soft-floofy
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interactSuccessString: petting-success-soft-floofy
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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- type: entity
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- type: entity
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name: crab
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name: crab
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parent: SimpleMobBase
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parent: SimpleMobBase
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@@ -368,6 +386,8 @@
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successChance: 0.5
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successChance: 0.5
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interactSuccessString: petting-success-crab
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interactSuccessString: petting-success-crab
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interactFailureString: petting-failure-crab
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interactFailureString: petting-failure-crab
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: entity
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- type: entity
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name: goat
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name: goat
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@@ -436,6 +456,8 @@
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successChance: 0.1 # Yeah, good luck with that.
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successChance: 0.1 # Yeah, good luck with that.
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interactSuccessString: petting-success-goose
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interactSuccessString: petting-success-goose
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interactFailureString: petting-failure-goose
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interactFailureString: petting-failure-goose
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- type: Bloodstream
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bloodMaxVolume: 100
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- type: entity
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- type: entity
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name: gorilla
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name: gorilla
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@@ -471,6 +493,8 @@
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- type: Butcherable
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- type: Butcherable
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spawned: FoodMeat
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spawned: FoodMeat
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pieces: 4
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pieces: 4
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- type: Bloodstream
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bloodMaxVolume: 300
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- type: entity
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- type: entity
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name: kangaroo
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name: kangaroo
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@@ -641,6 +665,8 @@
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reagents:
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reagents:
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- ReagentId: Nutriment
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- ReagentId: Nutriment
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Quantity: 5
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Quantity: 5
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- ReagentId: Blood
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Quantity: 50
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- type: Butcherable
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- type: Butcherable
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spawned: FoodMeat
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spawned: FoodMeat
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pieces: 1
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pieces: 1
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@@ -659,6 +685,8 @@
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disarmAction:
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disarmAction:
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enabled: false
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enabled: false
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autoPopulate: false
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autoPopulate: false
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: entity
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- type: entity
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@@ -679,6 +707,9 @@
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normal: mouse-1
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normal: mouse-1
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crit: dead-1
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crit: dead-1
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dead: splat-1
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dead: splat-1
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: entity
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- type: entity
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parent: MobMouse
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parent: MobMouse
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@@ -698,10 +729,12 @@
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normal: mouse-2
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normal: mouse-2
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crit: dead-2
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crit: dead-2
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dead: splat-2
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dead: splat-2
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: entity
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- type: entity
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name: lizard
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name: lizard #Weh
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parent: SimpleMobBase
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parent: SimpleMobBase
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id: MobLizard
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id: MobLizard
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description: I think it's lost.
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description: I think it's lost.
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@@ -741,6 +774,8 @@
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successChance: 0.3
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successChance: 0.3
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interactSuccessString: petting-success-reptile
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interactSuccessString: petting-success-reptile
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: entity
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- type: entity
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name: frog
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name: frog
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@@ -783,6 +818,8 @@
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successChance: 0.6
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successChance: 0.6
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interactSuccessString: petting-success-frog
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interactSuccessString: petting-success-frog
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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- type: Bloodstream
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bloodMaxVolume: 50
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# Would be cool to have some functionality for the parrot to be able to sit on stuff
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# Would be cool to have some functionality for the parrot to be able to sit on stuff
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- type: entity
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- type: entity
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@@ -826,6 +863,8 @@
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successChance: 0.6
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successChance: 0.6
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interactSuccessString: petting-success-bird
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interactSuccessString: petting-success-bird
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: entity
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- type: entity
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name: penguin
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name: penguin
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@@ -907,6 +946,8 @@
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successChance: 0.6
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successChance: 0.6
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interactSuccessString: petting-success-reptile
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interactSuccessString: petting-success-reptile
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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- type: Bloodstream
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bloodMaxVolume: 50
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# Code unique spider prototypes or combine them all into one spider and get a
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# Code unique spider prototypes or combine them all into one spider and get a
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# random sprite state when you spawn it.
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# random sprite state when you spawn it.
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@@ -182,3 +182,6 @@
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heatDamage:
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heatDamage:
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types:
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types:
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Heat : 1 #per second, scales with temperature & other constants
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Heat : 1 #per second, scales with temperature & other constants
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- type: Bloodstream
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bloodMaxVolume: 150
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