fix reflected projectiles dealing stamina damage (#17648)

This commit is contained in:
Slava0135
2023-08-06 16:44:41 +03:00
committed by GitHub
parent c6f80b2efb
commit b49f0df05e
5 changed files with 46 additions and 54 deletions

View File

@@ -31,44 +31,42 @@ public sealed class ProjectileSystem : SharedProjectileSystem
if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity) if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity)
return; return;
var otherEntity = args.OtherEntity; var target = args.OtherEntity;
// it's here so this check is only done once before possible hit // it's here so this check is only done once before possible hit
var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false); var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false);
RaiseLocalEvent(otherEntity, ref attemptEv); RaiseLocalEvent(target, ref attemptEv);
if (attemptEv.Cancelled) if (attemptEv.Cancelled)
{ {
SetShooter(component, otherEntity); SetShooter(component, target);
return; return;
} }
var otherName = ToPrettyString(otherEntity); var ev = new ProjectileHitEvent(target);
RaiseLocalEvent(uid, ref ev);
var otherName = ToPrettyString(target);
var direction = args.OurBody.LinearVelocity.Normalized(); var direction = args.OurBody.LinearVelocity.Normalized();
var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances, origin: component.Shooter); var modifiedDamage = _damageableSystem.TryChangeDamage(target, component.Damage, component.IgnoreResistances, origin: component.Shooter);
var deleted = Deleted(otherEntity); var deleted = Deleted(target);
if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter)) if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))
{ {
if (modifiedDamage.Total > FixedPoint2.Zero && !deleted) if (modifiedDamage.Total > FixedPoint2.Zero && !deleted)
{ {
RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, new List<EntityUid> { otherEntity }), Filter.Pvs(otherEntity, entityManager: EntityManager)); RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, new List<EntityUid> { target }), Filter.Pvs(target, entityManager: EntityManager));
} }
_adminLogger.Add(LogType.BulletHit, _adminLogger.Add(LogType.BulletHit,
HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High, HasComp<ActorComponent>(target) ? LogImpact.Extreme : LogImpact.High,
$"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter):user} hit {otherName:target} and dealt {modifiedDamage.Total:damage} damage"); $"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter):user} hit {otherName:target} and dealt {modifiedDamage.Total:damage} damage");
} }
if (!deleted) if (!deleted)
{ {
_guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound); _guns.PlayImpactSound(target, modifiedDamage, component.SoundHit, component.ForceSound);
_sharedCameraRecoil.KickCamera(otherEntity, direction); _sharedCameraRecoil.KickCamera(target, direction);
} }
var ev = new ProjectileCollideEvent(uid, false);
RaiseLocalEvent(args.OtherEntity, ref ev);
if (!ev.Cancelled)
{
component.DamagedEntity = true; component.DamagedEntity = true;
if (component.DeleteOnCollide) if (component.DeleteOnCollide)
@@ -82,4 +80,3 @@ public sealed class ProjectileSystem : SharedProjectileSystem
} }
} }
} }
}

View File

@@ -7,13 +7,13 @@ using Content.Shared.Damage.Events;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.IdentityManagement; using Content.Shared.IdentityManagement;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Projectiles;
using Content.Shared.Rejuvenate; using Content.Shared.Rejuvenate;
using Content.Shared.Rounding; using Content.Shared.Rounding;
using Content.Shared.Stunnable; using Content.Shared.Stunnable;
using Content.Shared.Weapons.Melee.Events; using Content.Shared.Weapons.Melee.Events;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Physics.Events;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
@@ -31,8 +31,6 @@ public sealed partial class StaminaSystem : EntitySystem
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!; [Dependency] private readonly SharedStunSystem _stunSystem = default!;
private const string CollideFixture = "projectile";
/// <summary> /// <summary>
/// How much of a buffer is there between the stun duration and when stuns can be re-applied. /// How much of a buffer is there between the stun duration and when stuns can be re-applied.
/// </summary> /// </summary>
@@ -52,7 +50,7 @@ public sealed partial class StaminaSystem : EntitySystem
SubscribeLocalEvent<StaminaComponent, DisarmedEvent>(OnDisarmed); SubscribeLocalEvent<StaminaComponent, DisarmedEvent>(OnDisarmed);
SubscribeLocalEvent<StaminaComponent, RejuvenateEvent>(OnRejuvenate); SubscribeLocalEvent<StaminaComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<StaminaDamageOnCollideComponent, StartCollideEvent>(OnCollide); SubscribeLocalEvent<StaminaDamageOnCollideComponent, ProjectileHitEvent>(OnCollide);
SubscribeLocalEvent<StaminaDamageOnHitComponent, MeleeHitEvent>(OnHit); SubscribeLocalEvent<StaminaDamageOnHitComponent, MeleeHitEvent>(OnHit);
} }
@@ -212,11 +210,9 @@ public sealed partial class StaminaSystem : EntitySystem
} }
} }
private void OnCollide(EntityUid uid, StaminaDamageOnCollideComponent component, ref StartCollideEvent args) private void OnCollide(EntityUid uid, StaminaDamageOnCollideComponent component, ref ProjectileHitEvent args)
{ {
if (!args.OurFixture.ID.Equals(CollideFixture)) return; TakeStaminaDamage(args.Target, component.Damage, source: uid);
TakeStaminaDamage(args.OtherEntity, component.Damage, source:args.OurEntity);
} }
private void SetStaminaAlert(EntityUid uid, StaminaComponent? component = null) private void SetStaminaAlert(EntityUid uid, StaminaComponent? component = null)

View File

@@ -1,7 +0,0 @@
namespace Content.Shared.Projectiles;
/// <summary>
/// Raised directed on what a projectile collides with. Can have its deletion cancelled.
/// </summary>
[ByRefEvent]
public record struct ProjectileCollideEvent(EntityUid OtherEntity, bool Cancelled);

View File

@@ -28,7 +28,7 @@ namespace Content.Shared.Projectiles
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision); SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileCollideEvent>(OnEmbedProjectileCollide); SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileHitEvent>(OnEmbedProjectileHit);
SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit); SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate); SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove); SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
@@ -80,14 +80,14 @@ namespace Content.Shared.Projectiles
Embed(uid, args.Target, component); Embed(uid, args.Target, component);
} }
private void OnEmbedProjectileCollide(EntityUid uid, EmbeddableProjectileComponent component, ref ProjectileCollideEvent args) private void OnEmbedProjectileHit(EntityUid uid, EmbeddableProjectileComponent component, ref ProjectileHitEvent args)
{ {
Embed(uid, args.OtherEntity, component); Embed(uid, args.Target, component);
// Raise a specific event for projectiles. // Raise a specific event for projectiles.
if (TryComp<ProjectileComponent>(uid, out var projectile)) if (TryComp<ProjectileComponent>(uid, out var projectile))
{ {
var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.OtherEntity); var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.Target);
RaiseLocalEvent(uid, ref ev); RaiseLocalEvent(uid, ref ev);
} }
} }
@@ -142,10 +142,16 @@ namespace Content.Shared.Projectiles
Coordinates = coordinates; Coordinates = coordinates;
} }
} }
}
/// <summary> /// <summary>
/// Raised when entity is just about to be hit with projectile but can reflect it /// Raised when entity is just about to be hit with projectile but can reflect it
/// </summary> /// </summary>
[ByRefEvent] [ByRefEvent]
public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled); public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled);
/// <summary>
/// Raised when projectile hits other entity
/// </summary>
[ByRefEvent]
public readonly record struct ProjectileHitEvent(EntityUid Target);
}

View File

@@ -38,21 +38,21 @@ public abstract class SharedReflectSystem : EntitySystem
SubscribeLocalEvent<HandsComponent, ProjectileReflectAttemptEvent>(OnHandReflectProjectile); SubscribeLocalEvent<HandsComponent, ProjectileReflectAttemptEvent>(OnHandReflectProjectile);
SubscribeLocalEvent<HandsComponent, HitScanReflectAttemptEvent>(OnHandsReflectHitscan); SubscribeLocalEvent<HandsComponent, HitScanReflectAttemptEvent>(OnHandsReflectHitscan);
SubscribeLocalEvent<ReflectComponent, ProjectileCollideEvent>(OnReflectCollide); SubscribeLocalEvent<ReflectComponent, ProjectileReflectAttemptEvent>(OnReflectCollide);
SubscribeLocalEvent<ReflectComponent, HitScanReflectAttemptEvent>(OnReflectHitscan); SubscribeLocalEvent<ReflectComponent, HitScanReflectAttemptEvent>(OnReflectHitscan);
SubscribeLocalEvent<ReflectComponent, GotEquippedEvent>(OnReflectEquipped); SubscribeLocalEvent<ReflectComponent, GotEquippedEvent>(OnReflectEquipped);
SubscribeLocalEvent<ReflectComponent, GotUnequippedEvent>(OnReflectUnequipped); SubscribeLocalEvent<ReflectComponent, GotUnequippedEvent>(OnReflectUnequipped);
} }
private void OnReflectCollide(EntityUid uid, ReflectComponent component, ref ProjectileCollideEvent args) private void OnReflectCollide(EntityUid uid, ReflectComponent component, ref ProjectileReflectAttemptEvent args)
{ {
if (args.Cancelled) if (args.Cancelled)
{ {
return; return;
} }
if (TryReflectProjectile(uid, args.OtherEntity, reflect: component)) if (TryReflectProjectile(uid, args.ProjUid, reflect: component))
args.Cancelled = true; args.Cancelled = true;
} }