Ghost Teleporting (#2071)

* Fix?

Nuked everything and put my code back in, hope everything works

* Nullable fix?

* nullable fix electric boogaloo

* Haha nullable error go brrr

send help

* Cleanup and fix not clearing the button list

* Remove unnecessary brackets and parentheses

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
NuclearWinter
2020-10-16 13:36:20 -05:00
committed by GitHub
parent b1fe4bad01
commit b4ea6857cd
5 changed files with 298 additions and 35 deletions

View File

@@ -1,12 +1,16 @@
using System.Collections.Generic;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Client.GameObjects.Components.Observer
{
[RegisterComponent]
@@ -15,8 +19,10 @@ namespace Content.Client.GameObjects.Components.Observer
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IComponentManager _componentManager = default!;
public List<string> WarpNames = new List<string>();
public Dictionary<EntityUid,string> PlayerNames = new Dictionary<EntityUid,string>();
private GhostGui _gui;
private GhostGui? _gui ;
[ViewVariables(VVAccess.ReadOnly)] public bool CanReturnToBody { get; private set; } = true;
@@ -40,8 +46,10 @@ namespace Content.Client.GameObjects.Components.Observer
{
foreach (var ghost in _componentManager.GetAllComponents(typeof(GhostComponent)))
{
if (ghost.Owner.TryGetComponent(out SpriteComponent component))
if (ghost.Owner.TryGetComponent(out SpriteComponent? component))
{
component.Visible = visibility;
}
}
}
@@ -49,12 +57,14 @@ namespace Content.Client.GameObjects.Components.Observer
{
base.Initialize();
if (Owner.TryGetComponent(out SpriteComponent component))
if (Owner.TryGetComponent(out SpriteComponent? component))
{
component.Visible =
_playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
_playerManager.LocalPlayer?.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
}
}
public override void HandleMessage(ComponentMessage message, IComponent component)
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
@@ -77,7 +87,7 @@ namespace Content.Client.GameObjects.Components.Observer
break;
case PlayerDetachedMsg _:
_gui.Parent?.RemoveChild(_gui);
_gui!.Parent?.RemoveChild(_gui);
SetGhostVisibility(false);
_isAttached = false;
break;
@@ -86,7 +96,13 @@ namespace Content.Client.GameObjects.Components.Observer
public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
public void SendGhostWarpRequestMessage(EntityUid target = default, string warpName = default!) => SendNetworkMessage(new GhostWarpRequestMessage(target, warpName));
public void GhostRequestWarpPoint() => SendNetworkMessage(new GhostRequestWarpPointData());
public void GhostRequestPlayerNames() => SendNetworkMessage(new GhostRequestPlayerNameData());
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
@@ -94,10 +110,33 @@ namespace Content.Client.GameObjects.Components.Observer
CanReturnToBody = state.CanReturnToBody;
if (Owner == _playerManager.LocalPlayer.ControlledEntity)
if (Owner == _playerManager.LocalPlayer!.ControlledEntity)
{
_gui?.Update();
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
switch (message)
{
case GhostReplyWarpPointData data:
WarpNames = new List<string>();
foreach (var names in data.WarpName)
{
WarpNames.Add(names);
}
break;
case GhostReplyPlayerNameData data:
PlayerNames = new Dictionary<EntityUid, string>();
foreach (var (key, value) in data.PlayerNames)
{
PlayerNames.Add(key,value);
}
break;
}
}
}
}

View File

@@ -1,16 +1,18 @@
using Content.Client.GameObjects.Components.Observer;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Vector2 = Robust.Shared.Maths.Vector2;
using Robust.Shared.Localization;
namespace Content.Client.UserInterface
{
public class GhostGui : Control
{
public readonly Button ReturnToBody = new Button() {Text = Loc.GetString("Return to body")};
private GhostComponent _owner;
private readonly Button _returnToBody = new Button() {Text = Loc.GetString("Return to body")};
private readonly Button _ghostWarp = new Button() {Text = Loc.GetString("Ghost Warp")};
private readonly GhostComponent _owner;
public GhostGui(GhostComponent owner)
{
@@ -18,18 +20,124 @@ namespace Content.Client.UserInterface
_owner = owner;
var targetMenu = new GhostTargetWindow(owner);
MouseFilter = MouseFilterMode.Ignore;
ReturnToBody.OnPressed += (args) => { owner.SendReturnToBodyMessage(); };
_ghostWarp.OnPressed += args => targetMenu.Populate();
_returnToBody.OnPressed += args => owner.SendReturnToBodyMessage();
AddChild(ReturnToBody);
AddChild(new HBoxContainer
{
Children =
{
_returnToBody,
_ghostWarp
}
});
Update();
}
public void Update()
{
ReturnToBody.Disabled = !_owner.CanReturnToBody;
_returnToBody.Disabled = !_owner.CanReturnToBody;
}
}
internal class GhostTargetWindow : SS14Window
{
protected override Vector2? CustomSize => (300, 450);
private readonly GhostComponent _owner;
private readonly VBoxContainer _buttonContainer;
public GhostTargetWindow(GhostComponent owner)
{
Title = "Ghost Warp";
_owner = owner;
_owner.GhostRequestWarpPoint();
_owner.GhostRequestPlayerNames();
var margin = new MarginContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand,
};
_buttonContainer = new VBoxContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.Fill,
SeparationOverride = 5,
};
var scrollBarContainer = new ScrollContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand
};
margin.AddChild(scrollBarContainer);
scrollBarContainer.AddChild(_buttonContainer);
Contents.AddChild(margin);
}
public void Populate()
{
_buttonContainer.DisposeAllChildren();
AddButtonPlayers();
AddButtonLocations();
OpenCentered();
}
private void AddButtonPlayers()
{
foreach (var (key, value) in _owner.PlayerNames)
{
var currentButtonRef = new Button
{
Text = value,
TextAlign = Label.AlignMode.Right,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1,
CustomMinimumSize = (230, 20),
ClipText = true,
};
currentButtonRef.OnPressed += (args) =>
{
_owner.SendGhostWarpRequestMessage(key);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
private void AddButtonLocations()
{
foreach (var name in _owner.WarpNames)
{
var currentButtonRef = new Button
{
Text = $"Warp: {name}",
TextAlign = Label.AlignMode.Right,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1,
CustomMinimumSize = (230,20),
ClipText = true,
};
currentButtonRef.OnPressed += (args) =>
{
_owner.SendGhostWarpRequestMessage(default,name);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
}
}