Log server ID in connection logs table (#21911)
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@@ -316,7 +316,7 @@ namespace Content.Server.GameTicking
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// This whole setup logic should be made asynchronous so we can properly wait on the DB AAAAAAAAAAAAAH
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var task = Task.Run(async () =>
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{
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var server = await _db.AddOrGetServer(serverName);
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var server = await _dbEntryManager.ServerEntity;
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return await _db.AddNewRound(server, playerIds);
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});
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@@ -70,6 +70,7 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly UserDbDataManager _userDb = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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[Dependency] private readonly ServerDbEntryManager _dbEntryManager = default!;
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[ViewVariables] private bool _initialized;
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[ViewVariables] private bool _postInitialized;
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