Imagine if artifacts fucking killed you (#17746)
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@@ -10,6 +10,12 @@ public sealed class RandomTeleportArtifactComponent : Component
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/// <summary>
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/// The max distance that the artifact will teleport.
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/// </summary>
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[DataField("range")]
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public float Range = 7.5f;
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[DataField("maxRange")]
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public float MaxRange = 15f;
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/// <summary>
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/// The min distance that the artifact will teleport.
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/// </summary>
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[DataField("minRange")]
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public float MinRange = 6f;
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}
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@@ -14,9 +14,6 @@ public sealed class TemperatureArtifactComponent : Component
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[DataField("spawnTemp")]
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public float SpawnTemperature = 100;
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[DataField("maxTempDif")]
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public float MaxTemperatureDifference = 1;
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/// <summary>
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/// If true, artifact will heat/cool not only its current tile, but surrounding tiles too.
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/// This will change room temperature much faster.
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@@ -0,0 +1,10 @@
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// <summary>
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/// This is used for an artifact that triggers when activated.
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerArtifactComponent : Component
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{
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}
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