Imagine if artifacts fucking killed you (#17746)
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@@ -14,9 +14,6 @@ public sealed class TemperatureArtifactComponent : Component
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[DataField("spawnTemp")]
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public float SpawnTemperature = 100;
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[DataField("maxTempDif")]
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public float MaxTemperatureDifference = 1;
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/// <summary>
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/// If true, artifact will heat/cool not only its current tile, but surrounding tiles too.
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/// This will change room temperature much faster.
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