Add face bandanas (#24597)

* add face bandanas

* oops

* make face bandanas butcherable, also one bite

* oops

* Add mouth IdentityBlocker to bandanas

* refactor to use foldablecomponent

* remove some leftover bits

* remove HamsterWearable until face sprite updated

* oops

* review changes

* remove a few unneeded bits
This commit is contained in:
themias
2024-02-03 19:52:44 -05:00
committed by GitHub
parent 494af9ac68
commit b503fe5864
31 changed files with 309 additions and 126 deletions

View File

@@ -1,7 +1,9 @@
using Content.Shared.Actions;
using Content.Shared.Clothing.Components;
using Content.Shared.Foldable;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Popups;
using Robust.Shared.Timing;
@@ -21,11 +23,12 @@ public sealed class MaskSystem : EntitySystem
SubscribeLocalEvent<MaskComponent, ToggleMaskEvent>(OnToggleMask);
SubscribeLocalEvent<MaskComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<MaskComponent, GotUnequippedEvent>(OnGotUnequipped);
SubscribeLocalEvent<MaskComponent, FoldedEvent>(OnFolded);
}
private void OnGetActions(EntityUid uid, MaskComponent component, GetItemActionsEvent args)
{
if (!args.InHands)
if (_inventorySystem.InSlotWithFlags(uid, SlotFlags.MASK))
args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
}
@@ -46,7 +49,7 @@ public sealed class MaskSystem : EntitySystem
else
_popupSystem.PopupEntity(Loc.GetString("action-mask-pull-up-popup-message", ("mask", uid)), args.Performer, args.Performer);
ToggleMaskComponents(uid, mask, args.Performer);
ToggleMaskComponents(uid, mask, args.Performer, mask.EquippedPrefix);
}
// set to untoggled when unequipped, so it isn't left in a 'pulled down' state
@@ -59,15 +62,22 @@ public sealed class MaskSystem : EntitySystem
Dirty(uid, mask);
_actionSystem.SetToggled(mask.ToggleActionEntity, mask.IsToggled);
ToggleMaskComponents(uid, mask, args.Equipee, true);
ToggleMaskComponents(uid, mask, args.Equipee, mask.EquippedPrefix, true);
}
private void ToggleMaskComponents(EntityUid uid, MaskComponent mask, EntityUid wearer, bool isEquip = false)
private void ToggleMaskComponents(EntityUid uid, MaskComponent mask, EntityUid wearer, string? equippedPrefix = null, bool isEquip = false)
{
var maskEv = new ItemMaskToggledEvent(wearer, mask.IsToggled, isEquip);
var maskEv = new ItemMaskToggledEvent(wearer, equippedPrefix, mask.IsToggled, isEquip);
RaiseLocalEvent(uid, ref maskEv);
var wearerEv = new WearerMaskToggledEvent(mask.IsToggled);
RaiseLocalEvent(wearer, ref wearerEv);
}
private void OnFolded(Entity<MaskComponent> ent, ref FoldedEvent args)
{
ent.Comp.IsToggled = args.IsFolded;
ToggleMaskComponents(ent.Owner, ent.Comp, ent.Owner);
}
}