Carry over other mutations when doing species mutation (#20551)

This commit is contained in:
drteaspoon420
2023-10-01 20:52:45 +03:00
committed by GitHub
parent a0699cf788
commit b5117f613b
2 changed files with 102 additions and 6 deletions

View File

@@ -56,9 +56,26 @@ public enum HarvestType : byte
[DataDefinition]
public partial struct SeedChemQuantity
{
/// <summary>
/// Minimum amount of chemical that is added to produce, regardless of the potency
/// </summary>
[DataField("Min")] public int Min;
/// <summary>
/// Maximum amount of chemical that can be produced after taking plant potency into account.
/// </summary>
[DataField("Max")] public int Max;
/// <summary>
/// When chemicals are added to produce, the potency of the seed is divided with this value. Final chemical amount is the result plus the `Min` value.
/// Example: PotencyDivisor of 20 with seed potency of 55 results in 2.75, 55/20 = 2.75. If minimum is 1 then final result will be 3.75 of that chemical, 55/20+1 = 3.75.
/// </summary>
[DataField("PotencyDivisor")] public int PotencyDivisor;
/// <summary>
/// Inherent chemical is one that is NOT result of mutation or crossbreeding. These chemicals are removed if species mutation is executed.
/// </summary>
[DataField("Inherent")] public bool Inherent = true;
}
// TODO reduce the number of friends to a reasonable level. Requires ECS-ing things like plant holder component.
@@ -293,4 +310,82 @@ public partial class SeedData
return newSeed;
}
/// <summary>
/// Handles copying most species defining data from 'other' to this seed while keeping the accumulated mutations intact.
/// </summary>
public SeedData SpeciesChange(SeedData other)
{
var newSeed = new SeedData
{
Name = other.Name,
Noun = other.Noun,
DisplayName = other.DisplayName,
Mysterious = other.Mysterious,
PacketPrototype = other.PacketPrototype,
ProductPrototypes = new List<string>(other.ProductPrototypes),
MutationPrototypes = new List<string>(other.MutationPrototypes),
Chemicals = new Dictionary<string, SeedChemQuantity>(Chemicals),
ConsumeGasses = new Dictionary<Gas, float>(ConsumeGasses),
ExudeGasses = new Dictionary<Gas, float>(ExudeGasses),
NutrientConsumption = NutrientConsumption,
WaterConsumption = WaterConsumption,
IdealHeat = IdealHeat,
HeatTolerance = HeatTolerance,
IdealLight = IdealLight,
LightTolerance = LightTolerance,
ToxinsTolerance = ToxinsTolerance,
LowPressureTolerance = LowPressureTolerance,
HighPressureTolerance = HighPressureTolerance,
PestTolerance = PestTolerance,
WeedTolerance = WeedTolerance,
Endurance = Endurance,
Yield = Yield,
Lifespan = Lifespan,
Maturation = Maturation,
Production = Production,
GrowthStages = other.GrowthStages,
HarvestRepeat = HarvestRepeat,
Potency = Potency,
Seedless = Seedless,
Viable = Viable,
Slip = Slip,
Sentient = Sentient,
Ligneous = Ligneous,
PlantRsi = other.PlantRsi,
PlantIconState = other.PlantIconState,
Bioluminescent = Bioluminescent,
CanScream = CanScream,
TurnIntoKudzu = TurnIntoKudzu,
BioluminescentColor = BioluminescentColor,
SplatPrototype = other.SplatPrototype,
// Newly cloned seed is unique. No need to unnecessarily clone if repeatedly modified.
Unique = true,
};
// Adding the new chemicals from the new species.
foreach (var otherChem in other.Chemicals)
{
Chemicals.TryAdd(otherChem.Key, otherChem.Value);
}
// Removing the inherent chemicals from the old species. Leaving mutated/crossbread ones intact.
foreach (var originalChem in Chemicals)
{
if (!other.Chemicals.ContainsKey(originalChem.Key) && originalChem.Value.Inherent)
{
Chemicals.Remove(originalChem.Key);
}
}
return newSeed;
}
}