ninja hotfixes (#20032)
* check that slot is power cell slot * add BatteryChangedEvent * use BatteryChangedEvent when enabling gloves and replacing battery * sort gloves dependencies * increase stun duration and cooldown * play sound when stunning people * remove dirty for non networked field * NinjaBatteryChangedEvent * real * fake --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -1,7 +1,7 @@
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using Content.Server.Communications;
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using Content.Server.DoAfter;
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using Content.Server.Mind;
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using Content.Server.Ninja.Systems;
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using Content.Server.Ninja.Events;
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using Content.Server.Power.Components;
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using Content.Server.Roles;
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using Content.Shared.Communications;
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@@ -22,11 +22,10 @@ namespace Content.Server.Ninja.Systems;
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public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
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{
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[Dependency] private readonly EmagProviderSystem _emagProvider = default!;
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[Dependency] private readonly SharedBatteryDrainerSystem _drainer = default!;
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[Dependency] private readonly SharedStunProviderSystem _stunProvider = default!;
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[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
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[Dependency] private readonly CommsHackerSystem _commsHacker = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly SharedStunProviderSystem _stunProvider = default!;
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[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
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public override void Initialize()
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{
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@@ -73,6 +72,10 @@ public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
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private void EnableGloves(EntityUid uid, NinjaGlovesComponent comp, EntityUid user, SpaceNinjaComponent ninja)
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{
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// can't use abilities if suit is not equipped, this is checked elsewhere but just making sure to satisfy nullability
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if (ninja.Suit == null)
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return;
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comp.User = user;
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Dirty(uid, comp);
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_ninja.AssignGloves(user, uid, ninja);
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@@ -82,8 +85,8 @@ public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
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_stunProvider.SetNoPowerPopup(user, "ninja-no-power", stun);
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if (_ninja.GetNinjaBattery(user, out var battery, out var _))
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{
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_drainer.SetBattery(user, battery, drainer);
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_stunProvider.SetBattery(user, battery, stun);
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var ev = new NinjaBatteryChangedEvent(battery.Value, ninja.Suit.Value);
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RaiseLocalEvent(user, ref ev);
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}
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var emag = EnsureComp<EmagProviderComponent>(user);
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