hopefully fix no objectives (#20246)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -131,7 +131,7 @@
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- type: entity
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- type: entity
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noSpawn: true
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noSpawn: true
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parent: BaseTraitorStealObjective
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parent: BaseTraitorStealObjective
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id: HyposprayStealObjective
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id: CMOHyposprayStealObjective
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components:
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components:
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- type: NotJobRequirement
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- type: NotJobRequirement
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job: ChiefMedicalOfficer
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job: ChiefMedicalOfficer
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@@ -176,7 +176,7 @@
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components:
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components:
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- type: Objective
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- type: Objective
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# hos has a gun ce does not, higher difficulty than most
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# hos has a gun ce does not, higher difficulty than most
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difficulty: 3.5
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difficulty: 3
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- type: NotJobRequirement
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- type: NotJobRequirement
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job: HeadOfSecurity
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job: HeadOfSecurity
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- type: StealCondition
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- type: StealCondition
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@@ -250,13 +250,13 @@
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- type: entity
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- type: entity
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noSpawn: true
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noSpawn: true
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parent: BaseCaptainObjective
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parent: BaseCaptainObjective
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id: StealNukeDiskObjective
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id: NukeDiskStealObjective
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components:
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components:
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- type: Objective
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- type: Objective
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# high difficulty since the hardest item both to steal, and to not get caught down the road,
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# high difficulty since the hardest item both to steal, and to not get caught down the road,
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# since anyone with a pinpointer can track you down and kill you
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# since anyone with a pinpointer can track you down and kill you
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# it's close to being a stealth loneop
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# it's close to being a stealth loneop
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difficulty: 4.5
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difficulty: 4
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- type: NotCommandRequirement
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- type: NotCommandRequirement
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- type: StealCondition
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- type: StealCondition
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prototype: NukeDisk
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prototype: NukeDisk
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