ECS guns (#6229)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
@@ -1,37 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Server.Weapon.Ranged.Ammunition.Components
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{
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[RegisterComponent]
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#pragma warning disable 618
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public class RangedMagazineComponent : Component, IMapInit, IInteractUsing, IUse, IExamine
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#pragma warning restore 618
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[RegisterComponent, ComponentProtoName("RangedMagazine")]
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public class RangedMagazineComponent : Component
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public readonly Stack<EntityUid> SpawnedAmmo = new();
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public Container AmmoContainer = default!;
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public override string Name => "RangedMagazine";
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private readonly Stack<EntityUid> _spawnedAmmo = new();
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private Container _ammoContainer = default!;
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public int ShotsLeft => _spawnedAmmo.Count + _unspawnedCount;
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public int ShotsLeft => SpawnedAmmo.Count + UnspawnedCount;
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public int Capacity => _capacity;
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[DataField("capacity")]
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private int _capacity = 20;
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@@ -43,137 +28,12 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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private AppearanceComponent? _appearanceComponent;
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// If there's anything already in the magazine
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[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _fillPrototype;
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public string? FillPrototype;
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// By default the magazine won't spawn the entity until needed so we need to keep track of how many left we can spawn
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// Generally you probablt don't want to use this
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private int _unspawnedCount;
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void IMapInit.MapInit()
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{
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if (_fillPrototype != null)
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{
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_unspawnedCount += Capacity;
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}
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UpdateAppearance();
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}
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protected override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-magazine", out var existing);
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if (existing)
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{
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if (_ammoContainer.ContainedEntities.Count > Capacity)
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{
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throw new InvalidOperationException("Initialized capacity of magazine higher than its actual capacity");
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}
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foreach (var entity in _ammoContainer.ContainedEntities)
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{
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_spawnedAmmo.Push(entity);
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_unspawnedCount--;
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}
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}
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if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
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{
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_appearanceComponent = appearanceComponent;
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}
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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public bool TryInsertAmmo(EntityUid user, EntityUid ammo)
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{
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if (!_entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(user, Loc.GetString("ranged-magazine-component-try-insert-ammo-wrong-caliber"));
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return false;
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}
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if (ShotsLeft >= Capacity)
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{
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Owner.PopupMessage(user, Loc.GetString("ranged-magazine-component-try-insert-ammo-is-full "));
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return false;
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}
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_ammoContainer.Insert(ammo);
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_spawnedAmmo.Push(ammo);
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UpdateAppearance();
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return true;
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}
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public EntityUid? TakeAmmo()
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{
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EntityUid? ammo = null;
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// If anything's spawned use that first, otherwise use the fill prototype as a fallback (if we have spawn count left)
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if (_spawnedAmmo.TryPop(out var entity))
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{
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ammo = entity;
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_ammoContainer.Remove(entity);
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}
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else if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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ammo = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
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}
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UpdateAppearance();
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return ammo;
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return TryInsertAmmo(eventArgs.User, eventArgs.Using);
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!_entities.TryGetComponent(eventArgs.User, out HandsComponent? handsComponent))
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{
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return false;
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}
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if (TakeAmmo() is not {Valid: true} ammo)
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{
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return false;
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}
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var itemComponent = _entities.GetComponent<SharedItemComponent>(ammo);
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if (!handsComponent.CanPutInHand(itemComponent))
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{
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_entities.GetComponent<TransformComponent>(ammo).Coordinates = _entities.GetComponent<TransformComponent>(eventArgs.User).Coordinates;
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ServerRangedBarrelComponent.EjectCasing(ammo);
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}
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else
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{
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handsComponent.PutInHand(itemComponent);
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}
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return true;
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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var text = Loc.GetString("ranged-magazine-component-on-examine", ("magazineType", MagazineType),("caliber", Caliber));
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message.AddMarkup(text);
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}
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public int UnspawnedCount;
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}
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}
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@@ -1,15 +1,6 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -19,199 +10,21 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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/// <summary>
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/// Used to load certain ranged weapons quickly
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/// </summary>
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[RegisterComponent]
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public class SpeedLoaderComponent : Component, IAfterInteract, IInteractUsing, IMapInit, IUse
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[RegisterComponent, ComponentProtoName("SpeedLoader")]
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public class SpeedLoaderComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public override string Name => "SpeedLoader";
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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[DataField("caliber")] public BallisticCaliber Caliber = BallisticCaliber.Unspecified;
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public int Capacity => _capacity;
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[DataField("capacity")]
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private int _capacity = 6;
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private Container _ammoContainer = default!;
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private Stack<EntityUid> _spawnedAmmo = new();
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private int _unspawnedCount;
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public int AmmoLeft => _spawnedAmmo.Count + _unspawnedCount;
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public Container AmmoContainer = default!;
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public Stack<EntityUid> SpawnedAmmo = new();
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public int UnspawnedCount;
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public int AmmoLeft => SpawnedAmmo.Count + UnspawnedCount;
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[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _fillPrototype;
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protected override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);
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if (existing)
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{
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foreach (var ammo in _ammoContainer.ContainedEntities)
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{
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_unspawnedCount--;
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_spawnedAmmo.Push(ammo);
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}
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}
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}
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void IMapInit.MapInit()
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{
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_unspawnedCount += _capacity;
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
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{
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appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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appearanceComponent?.SetData(AmmoVisuals.AmmoCount, AmmoLeft);
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appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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}
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public bool TryInsertAmmo(EntityUid user, EntityUid entity)
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{
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if (!_entMan.TryGetComponent(entity, out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(user, Loc.GetString("speed-loader-component-try-insert-ammo-wrong-caliber"));
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return false;
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}
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if (AmmoLeft >= Capacity)
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{
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Owner.PopupMessage(user, Loc.GetString("speed-loader-component-try-insert-ammo-no-room"));
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return false;
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}
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_spawnedAmmo.Push(entity);
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_ammoContainer.Insert(entity);
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UpdateAppearance();
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return true;
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}
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private bool UseEntity(EntityUid user)
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{
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if (!_entMan.TryGetComponent(user, out HandsComponent? handsComponent))
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{
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return false;
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}
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var ammo = TakeAmmo();
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if (ammo == default)
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{
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return false;
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}
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var itemComponent = _entMan.GetComponent<SharedItemComponent>(ammo);
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if (!handsComponent.CanPutInHand(itemComponent))
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{
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ServerRangedBarrelComponent.EjectCasing(ammo);
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}
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else
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{
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handsComponent.PutInHand(itemComponent);
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}
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UpdateAppearance();
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return true;
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}
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private EntityUid TakeAmmo()
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{
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if (_spawnedAmmo.TryPop(out var entity))
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{
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_ammoContainer.Remove(entity);
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return entity;
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}
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if (_unspawnedCount > 0)
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{
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entity = _entMan.SpawnEntity(_fillPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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_unspawnedCount--;
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}
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return entity;
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null)
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{
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return false;
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}
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// This area is dirty but not sure of an easier way to do it besides add an interface or somethin
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var changed = false;
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var entities = _entMan;
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if (entities.TryGetComponent(eventArgs.Target.Value, out RevolverBarrelComponent? revolverBarrel))
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{
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for (var i = 0; i < Capacity; i++)
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{
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var ammo = TakeAmmo();
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if (ammo == default)
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{
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break;
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}
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if (revolverBarrel.TryInsertBullet(eventArgs.User, ammo))
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{
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changed = true;
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continue;
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}
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// Take the ammo back
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TryInsertAmmo(eventArgs.User, ammo);
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break;
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}
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}
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else if (_entMan.TryGetComponent(eventArgs.Target.Value, out BoltActionBarrelComponent? boltActionBarrel))
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{
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for (var i = 0; i < Capacity; i++)
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{
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var ammo = TakeAmmo();
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if (ammo == default)
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{
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break;
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}
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if (boltActionBarrel.TryInsertBullet(eventArgs.User, ammo))
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{
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changed = true;
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continue;
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}
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// Take the ammo back
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TryInsertAmmo(eventArgs.User, ammo);
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break;
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}
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}
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if (changed)
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{
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UpdateAppearance();
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}
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return true;
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return TryInsertAmmo(eventArgs.User, eventArgs.Using);
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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return UseEntity(eventArgs.User);
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}
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public string? FillPrototype;
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}
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}
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@@ -1,116 +0,0 @@
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Popups;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Weapon.Ranged.Barrels
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{
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public sealed class BarrelSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RevolverBarrelComponent, GetAlternativeVerbsEvent>(AddSpinVerb);
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SubscribeLocalEvent<ServerBatteryBarrelComponent, PowerCellChangedEvent>(OnCellSlotUpdated);
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SubscribeLocalEvent<BoltActionBarrelComponent, GetInteractionVerbsEvent>(AddToggleBoltVerb);
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SubscribeLocalEvent<ServerMagazineBarrelComponent, GetInteractionVerbsEvent>(AddMagazineInteractionVerbs);
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SubscribeLocalEvent<ServerMagazineBarrelComponent, GetAlternativeVerbsEvent>(AddEjectMagazineVerb);
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}
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private void OnCellSlotUpdated(EntityUid uid, ServerBatteryBarrelComponent component, PowerCellChangedEvent args)
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{
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component.UpdateAppearance();
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}
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private void AddSpinVerb(EntityUid uid, RevolverBarrelComponent component, GetAlternativeVerbsEvent args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract)
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return;
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if (component.Capacity <= 1 || component.ShotsLeft == 0)
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return;
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Verb verb = new();
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verb.Text = Loc.GetString("spin-revolver-verb-get-data-text");
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verb.IconTexture = "/Textures/Interface/VerbIcons/refresh.svg.192dpi.png";
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verb.Act = () =>
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{
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component.Spin();
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component.Owner.PopupMessage(args.User, Loc.GetString("spin-revolver-verb-on-activate"));
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};
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args.Verbs.Add(verb);
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}
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private void AddToggleBoltVerb(EntityUid uid, BoltActionBarrelComponent component, GetInteractionVerbsEvent args)
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{
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if (args.Hands == null ||
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!args.CanAccess ||
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!args.CanInteract)
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return;
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Verb verb = new();
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verb.Text = component.BoltOpen
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? Loc.GetString("close-bolt-verb-get-data-text")
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: Loc.GetString("open-bolt-verb-get-data-text");
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verb.Act = () => component.BoltOpen = !component.BoltOpen;
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args.Verbs.Add(verb);
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}
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private void AddEjectMagazineVerb(EntityUid uid, ServerMagazineBarrelComponent component, GetAlternativeVerbsEvent args)
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{
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if (args.Hands == null ||
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!args.CanAccess ||
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!args.CanInteract ||
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!component.HasMagazine ||
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!_actionBlockerSystem.CanPickup(args.User))
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return;
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if (component.MagNeedsOpenBolt && !component.BoltOpen)
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return;
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Verb verb = new();
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verb.Text = EntityManager.GetComponent<MetaDataComponent>(component.MagazineContainer.ContainedEntity!.Value).EntityName;
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verb.Category = VerbCategory.Eject;
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verb.Act = () => component.RemoveMagazine(args.User);
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args.Verbs.Add(verb);
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}
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private void AddMagazineInteractionVerbs(EntityUid uid, ServerMagazineBarrelComponent component, GetInteractionVerbsEvent args)
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{
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if (args.Hands == null ||
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!args.CanAccess ||
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!args.CanInteract)
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return;
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// Toggle bolt verb
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Verb toggleBolt = new();
|
||||
toggleBolt.Text = component.BoltOpen
|
||||
? Loc.GetString("close-bolt-verb-get-data-text")
|
||||
: Loc.GetString("open-bolt-verb-get-data-text");
|
||||
toggleBolt.Act = () => component.BoltOpen = !component.BoltOpen;
|
||||
args.Verbs.Add(toggleBolt);
|
||||
|
||||
// Are we holding a mag that we can insert?
|
||||
if (args.Using is not {Valid: true} @using ||
|
||||
!component.CanInsertMagazine(args.User, @using) ||
|
||||
!_actionBlockerSystem.CanDrop(args.User))
|
||||
return;
|
||||
|
||||
// Insert mag verb
|
||||
Verb insert = new();
|
||||
insert.Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName;
|
||||
insert.Category = VerbCategory.Insert;
|
||||
insert.Act = () => component.InsertMagazine(args.User, @using);
|
||||
args.Verbs.Add(insert);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Content.Server.PowerCell;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent, NetworkedComponent, ComponentProtoName("BatteryBarrel"), ComponentReference(typeof(ServerRangedBarrelComponent))]
|
||||
public sealed class BatteryBarrelComponent : ServerRangedBarrelComponent
|
||||
{
|
||||
// The minimum change we need before we can fire
|
||||
[DataField("lowerChargeLimit")]
|
||||
[ViewVariables]
|
||||
public float LowerChargeLimit = 10;
|
||||
|
||||
[DataField("fireCost")]
|
||||
[ViewVariables]
|
||||
public int BaseFireCost = 300;
|
||||
|
||||
// What gets fired
|
||||
[DataField("ammoPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
[ViewVariables]
|
||||
public string? AmmoPrototype;
|
||||
|
||||
public ContainerSlot AmmoContainer = default!;
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
if (!EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out var battery))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (int) Math.Ceiling(battery.CurrentCharge / BaseFireCost);
|
||||
}
|
||||
}
|
||||
|
||||
public override int Capacity
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out var battery))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (int) Math.Ceiling(battery.MaxCharge / BaseFireCost);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,14 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
@@ -25,42 +16,39 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
/// <summary>
|
||||
/// Shotguns mostly
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
#pragma warning disable 618
|
||||
public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit
|
||||
#pragma warning restore 618
|
||||
[RegisterComponent, NetworkedComponent, ComponentProtoName("BoltActionBarrel"), ComponentReference(typeof(ServerRangedBarrelComponent))]
|
||||
public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent
|
||||
{
|
||||
// Originally I had this logic shared with PumpBarrel and used a couple of variables to control things
|
||||
// but it felt a lot messier to play around with, especially when adding verbs
|
||||
|
||||
public override string Name => "BoltActionBarrel";
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
var chamberCount = _chamberContainer.ContainedEntity != null ? 1 : 0;
|
||||
return chamberCount + _spawnedAmmo.Count + _unspawnedCount;
|
||||
var chamberCount = ChamberContainer.ContainedEntity != null ? 1 : 0;
|
||||
return chamberCount + SpawnedAmmo.Count + UnspawnedCount;
|
||||
}
|
||||
}
|
||||
public override int Capacity => _capacity;
|
||||
[DataField("capacity")]
|
||||
private int _capacity = 6;
|
||||
|
||||
private ContainerSlot _chamberContainer = default!;
|
||||
private Stack<EntityUid> _spawnedAmmo = default!;
|
||||
private Container _ammoContainer = default!;
|
||||
[DataField("capacity")]
|
||||
internal int _capacity = 6;
|
||||
|
||||
public ContainerSlot ChamberContainer = default!;
|
||||
public Stack<EntityUid> SpawnedAmmo = default!;
|
||||
public Container AmmoContainer = default!;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("caliber")]
|
||||
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
|
||||
public BallisticCaliber Caliber = BallisticCaliber.Unspecified;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
private string? _fillPrototype;
|
||||
public string? FillPrototype;
|
||||
|
||||
[ViewVariables]
|
||||
private int _unspawnedCount;
|
||||
public int UnspawnedCount;
|
||||
|
||||
public bool BoltOpen
|
||||
{
|
||||
@@ -72,269 +60,34 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
return;
|
||||
}
|
||||
|
||||
var gunSystem = EntitySystem.Get<GunSystem>();
|
||||
|
||||
if (value)
|
||||
{
|
||||
TryEjectChamber();
|
||||
gunSystem.TryEjectChamber(this);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundBoltOpen.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
else
|
||||
{
|
||||
TryFeedChamber();
|
||||
gunSystem.TryFeedChamber(this);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundBoltClosed.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
_boltOpen = value;
|
||||
UpdateAppearance();
|
||||
gunSystem.UpdateBoltAppearance(this);
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
private bool _boltOpen;
|
||||
[DataField("autoCycle")]
|
||||
private bool _autoCycle;
|
||||
|
||||
private AppearanceComponent? _appearanceComponent;
|
||||
[DataField("autoCycle")] public bool AutoCycle;
|
||||
|
||||
// Sounds
|
||||
[DataField("soundCycle")]
|
||||
private SoundSpecifier _soundCycle = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
|
||||
[DataField("soundCycle")] public SoundSpecifier SoundCycle = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
|
||||
[DataField("soundBoltOpen")]
|
||||
private SoundSpecifier _soundBoltOpen = new SoundPathSpecifier("/Audio/Weapons/Guns/Bolt/rifle_bolt_open.ogg");
|
||||
[DataField("soundBoltClosed")]
|
||||
private SoundSpecifier _soundBoltClosed = new SoundPathSpecifier("/Audio/Weapons/Guns/Bolt/rifle_bolt_closed.ogg");
|
||||
[DataField("soundInsert")]
|
||||
private SoundSpecifier _soundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (_fillPrototype != null)
|
||||
{
|
||||
_unspawnedCount += Capacity;
|
||||
if (_unspawnedCount > 0)
|
||||
{
|
||||
_unspawnedCount--;
|
||||
var chamberEntity = Entities.SpawnEntity(_fillPrototype, Entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_chamberContainer.Insert(chamberEntity);
|
||||
}
|
||||
}
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
(int, int)? count = (ShotsLeft, Capacity);
|
||||
var chamberedExists = _chamberContainer.ContainedEntity != null;
|
||||
// (Is one chambered?, is the bullet spend)
|
||||
var chamber = (chamberedExists, false);
|
||||
|
||||
if (chamberedExists && Entities.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
|
||||
{
|
||||
chamber.Item2 = ammo.Spent;
|
||||
}
|
||||
|
||||
return new BoltActionBarrelComponentState(
|
||||
chamber,
|
||||
FireRateSelector,
|
||||
count,
|
||||
SoundGunshot.GetSound());
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add existing ammo support on revolvers
|
||||
base.Initialize();
|
||||
_spawnedAmmo = new Stack<EntityUid>(_capacity - 1);
|
||||
_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
|
||||
|
||||
if (existing)
|
||||
{
|
||||
foreach (var entity in _ammoContainer.ContainedEntities)
|
||||
{
|
||||
_spawnedAmmo.Push(entity);
|
||||
_unspawnedCount--;
|
||||
}
|
||||
}
|
||||
|
||||
_chamberContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container");
|
||||
|
||||
if (Entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
_appearanceComponent = appearanceComponent;
|
||||
}
|
||||
|
||||
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
_appearanceComponent?.SetData(BarrelBoltVisuals.BoltOpen, BoltOpen);
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
|
||||
}
|
||||
|
||||
public override EntityUid? PeekAmmo()
|
||||
{
|
||||
return _chamberContainer.ContainedEntity;
|
||||
}
|
||||
|
||||
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
|
||||
{
|
||||
if (_autoCycle)
|
||||
{
|
||||
Cycle();
|
||||
}
|
||||
else
|
||||
{
|
||||
Dirty();
|
||||
}
|
||||
|
||||
if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity) return null;
|
||||
|
||||
var ammoComponent = Entities.GetComponentOrNull<AmmoComponent>(chamberEntity);
|
||||
|
||||
return ammoComponent == null ? null : EntitySystem.Get<GunSystem>().TakeBullet(ammoComponent, spawnAt);
|
||||
}
|
||||
|
||||
protected override bool WeaponCanFire()
|
||||
{
|
||||
if (!base.WeaponCanFire())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return !BoltOpen && _chamberContainer.ContainedEntity != null;
|
||||
}
|
||||
|
||||
private void Cycle(bool manual = false)
|
||||
{
|
||||
TryEjectChamber();
|
||||
TryFeedChamber();
|
||||
|
||||
if (_chamberContainer.ContainedEntity == null && manual)
|
||||
{
|
||||
BoltOpen = true;
|
||||
if (Owner.TryGetContainer(out var container))
|
||||
{
|
||||
Owner.PopupMessage(container.Owner, Loc.GetString("bolt-action-barrel-component-bolt-opened"));
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundCycle.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public bool TryInsertBullet(EntityUid user, EntityUid ammo)
|
||||
{
|
||||
if (!Entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != _caliber)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("bolt-action-barrel-component-try-insert-bullet-wrong-caliber"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!BoltOpen)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("bolt-action-barrel-component-try-insert-bullet-bolt-closed"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_chamberContainer.ContainedEntity == null)
|
||||
{
|
||||
_chamberContainer.Insert(ammo);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_ammoContainer.ContainedEntities.Count < Capacity - 1)
|
||||
{
|
||||
_ammoContainer.Insert(ammo);
|
||||
_spawnedAmmo.Push(ammo);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
return true;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(user, Loc.GetString("bolt-action-barrel-component-try-insert-bullet-no-room"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
if (BoltOpen)
|
||||
{
|
||||
BoltOpen = false;
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("bolt-action-barrel-component-bolt-closed"));
|
||||
return true;
|
||||
}
|
||||
|
||||
Cycle(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return TryInsertBullet(eventArgs.User, eventArgs.Using);
|
||||
}
|
||||
|
||||
private bool TryEjectChamber()
|
||||
{
|
||||
if (_chamberContainer.ContainedEntity is {Valid: true} chambered)
|
||||
{
|
||||
if (!_chamberContainer.Remove(chambered))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!Entities.GetComponent<AmmoComponent>(chambered).Caseless)
|
||||
{
|
||||
EjectCasing(chambered);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryFeedChamber()
|
||||
{
|
||||
if (_chamberContainer.ContainedEntity != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_spawnedAmmo.TryPop(out var next))
|
||||
{
|
||||
_ammoContainer.Remove(next);
|
||||
_chamberContainer.Insert(next);
|
||||
return true;
|
||||
}
|
||||
else if (_unspawnedCount > 0)
|
||||
{
|
||||
_unspawnedCount--;
|
||||
var ammoEntity = Entities.SpawnEntity(_fillPrototype, Entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_chamberContainer.Insert(ammoEntity);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
base.Examine(message, inDetailsRange);
|
||||
|
||||
message.AddMarkup("\n" + Loc.GetString("bolt-action-barrel-component-on-examine", ("caliber", _caliber)));
|
||||
}
|
||||
[DataField("soundInsert")] public SoundSpecifier SoundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent, NetworkedComponent, ComponentProtoName("MagazineBarrel"), ComponentReference(typeof(ServerRangedBarrelComponent))]
|
||||
public sealed class MagazineBarrelComponent : ServerRangedBarrelComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
|
||||
[ViewVariables] public ContainerSlot ChamberContainer = default!;
|
||||
[ViewVariables] public bool HasMagazine => MagazineContainer.ContainedEntity != null;
|
||||
public ContainerSlot MagazineContainer = default!;
|
||||
|
||||
[ViewVariables] public MagazineType MagazineTypes => _magazineTypes;
|
||||
[DataField("magazineTypes")]
|
||||
private MagazineType _magazineTypes = default;
|
||||
[ViewVariables] public BallisticCaliber Caliber => _caliber;
|
||||
[DataField("caliber")]
|
||||
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
var count = 0;
|
||||
if (ChamberContainer.ContainedEntity != null)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
||||
if (MagazineContainer.ContainedEntity is {Valid: true} magazine)
|
||||
{
|
||||
count += _entities.GetComponent<RangedMagazineComponent>(magazine).ShotsLeft;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
public override int Capacity
|
||||
{
|
||||
get
|
||||
{
|
||||
// Chamber
|
||||
var count = 1;
|
||||
if (MagazineContainer.ContainedEntity is {Valid: true} magazine)
|
||||
{
|
||||
count += _entities.GetComponent<RangedMagazineComponent>(magazine).Capacity;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("magFillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string? MagFillPrototype;
|
||||
|
||||
public bool BoltOpen
|
||||
{
|
||||
get => _boltOpen;
|
||||
set
|
||||
{
|
||||
if (_boltOpen == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var gunSystem = EntitySystem.Get<GunSystem>();
|
||||
|
||||
if (value)
|
||||
{
|
||||
gunSystem.TryEjectChamber(this);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), SoundBoltOpen.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
else
|
||||
{
|
||||
gunSystem.TryFeedChamber(this);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), SoundBoltClosed.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
_boltOpen = value;
|
||||
gunSystem.UpdateMagazineAppearance(this);
|
||||
Dirty(_entities);
|
||||
}
|
||||
}
|
||||
private bool _boltOpen = true;
|
||||
|
||||
[DataField("autoEjectMag")] public bool AutoEjectMag;
|
||||
// If the bolt needs to be open before we can insert / remove the mag (i.e. for LMGs)
|
||||
public bool MagNeedsOpenBolt => _magNeedsOpenBolt;
|
||||
[DataField("magNeedsOpenBolt")]
|
||||
private bool _magNeedsOpenBolt = default;
|
||||
|
||||
// Sounds
|
||||
[DataField("soundBoltOpen", required: true)]
|
||||
public SoundSpecifier SoundBoltOpen = default!;
|
||||
[DataField("soundBoltClosed", required: true)]
|
||||
public SoundSpecifier SoundBoltClosed = default!;
|
||||
[DataField("soundRack", required: true)]
|
||||
public SoundSpecifier SoundRack = default!;
|
||||
[DataField("soundMagInsert", required: true)]
|
||||
public SoundSpecifier SoundMagInsert = default!;
|
||||
[DataField("soundMagEject", required: true)]
|
||||
public SoundSpecifier SoundMagEject = default!;
|
||||
[DataField("soundAutoEject")] public SoundSpecifier SoundAutoEject = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum MagazineType
|
||||
{
|
||||
Unspecified = 0,
|
||||
LPistol = 1 << 0, // Placeholder?
|
||||
Pistol = 1 << 1,
|
||||
HCPistol = 1 << 2,
|
||||
Smg = 1 << 3,
|
||||
SmgTopMounted = 1 << 4,
|
||||
Rifle = 1 << 5,
|
||||
IH = 1 << 6, // Placeholder?
|
||||
Box = 1 << 7,
|
||||
Pan = 1 << 8,
|
||||
Dart = 1 << 9, // Placeholder
|
||||
CalicoTopMounted = 1 << 10,
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
@@ -23,18 +15,15 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
/// <summary>
|
||||
/// Bolt-action rifles
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit, ISerializationHooks
|
||||
[RegisterComponent, NetworkedComponent, ComponentProtoName("PumpBarrel"), ComponentReference(typeof(ServerRangedBarrelComponent))]
|
||||
public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, ISerializationHooks
|
||||
{
|
||||
public override string Name => "PumpBarrel";
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
var chamberCount = _chamberContainer.ContainedEntity != null ? 1 : 0;
|
||||
return chamberCount + _spawnedAmmo.Count + _unspawnedCount;
|
||||
var chamberCount = ChamberContainer.ContainedEntity != null ? 1 : 0;
|
||||
return chamberCount + SpawnedAmmo.Count + UnspawnedCount;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,204 +32,30 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
public override int Capacity { get; } = DefaultCapacity;
|
||||
|
||||
// Even a point having a chamber? I guess it makes some of the below code cleaner
|
||||
private ContainerSlot _chamberContainer = default!;
|
||||
private Stack<EntityUid> _spawnedAmmo = new(DefaultCapacity - 1);
|
||||
private Container _ammoContainer = default!;
|
||||
public ContainerSlot ChamberContainer = default!;
|
||||
public Stack<EntityUid> SpawnedAmmo = new(DefaultCapacity - 1);
|
||||
public Container AmmoContainer = default!;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("caliber")]
|
||||
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
|
||||
public BallisticCaliber Caliber = BallisticCaliber.Unspecified;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("fillPrototype")]
|
||||
private string? _fillPrototype;
|
||||
[ViewVariables]
|
||||
private int _unspawnedCount;
|
||||
[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string? FillPrototype;
|
||||
|
||||
[DataField("manualCycle")]
|
||||
private bool _manualCycle = true;
|
||||
[ViewVariables] public int UnspawnedCount;
|
||||
|
||||
private AppearanceComponent? _appearanceComponent;
|
||||
[DataField("manualCycle")] public bool ManualCycle = true;
|
||||
|
||||
// Sounds
|
||||
[DataField("soundCycle")]
|
||||
private SoundSpecifier _soundCycle = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
|
||||
[DataField("soundCycle")] public SoundSpecifier SoundCycle = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
|
||||
|
||||
[DataField("soundInsert")]
|
||||
private SoundSpecifier _soundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (_fillPrototype != null)
|
||||
{
|
||||
_unspawnedCount += Capacity - 1;
|
||||
}
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
(int, int)? count = (ShotsLeft, Capacity);
|
||||
var chamberedExists = _chamberContainer.ContainedEntity != null;
|
||||
// (Is one chambered?, is the bullet spend)
|
||||
var chamber = (chamberedExists, false);
|
||||
|
||||
if (chamberedExists && Entities.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
|
||||
{
|
||||
chamber.Item2 = ammo.Spent;
|
||||
}
|
||||
return new PumpBarrelComponentState(
|
||||
chamber,
|
||||
FireRateSelector,
|
||||
count,
|
||||
SoundGunshot.GetSound());
|
||||
}
|
||||
[DataField("soundInsert")] public SoundSpecifier SoundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
_spawnedAmmo = new Stack<EntityUid>(Capacity - 1);
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_ammoContainer =
|
||||
ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
|
||||
|
||||
if (existing)
|
||||
{
|
||||
foreach (var entity in _ammoContainer.ContainedEntities)
|
||||
{
|
||||
_spawnedAmmo.Push(entity);
|
||||
_unspawnedCount--;
|
||||
}
|
||||
}
|
||||
|
||||
_chamberContainer =
|
||||
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container", out existing);
|
||||
if (existing)
|
||||
{
|
||||
_unspawnedCount--;
|
||||
}
|
||||
|
||||
if (Entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
_appearanceComponent = appearanceComponent;
|
||||
}
|
||||
|
||||
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
|
||||
}
|
||||
|
||||
public override EntityUid? PeekAmmo()
|
||||
{
|
||||
return _chamberContainer.ContainedEntity;
|
||||
}
|
||||
|
||||
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
|
||||
{
|
||||
if (!_manualCycle)
|
||||
{
|
||||
Cycle();
|
||||
}
|
||||
else
|
||||
{
|
||||
Dirty();
|
||||
}
|
||||
|
||||
if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity) return null;
|
||||
|
||||
var ammoComponent = Entities.GetComponentOrNull<AmmoComponent>(chamberEntity);
|
||||
|
||||
return ammoComponent == null ? null : EntitySystem.Get<GunSystem>().TakeBullet(ammoComponent, spawnAt);
|
||||
}
|
||||
|
||||
private void Cycle(bool manual = false)
|
||||
{
|
||||
if (_chamberContainer.ContainedEntity is {Valid: true} chamberedEntity)
|
||||
{
|
||||
_chamberContainer.Remove(chamberedEntity);
|
||||
var ammoComponent = Entities.GetComponent<AmmoComponent>(chamberedEntity);
|
||||
if (!ammoComponent.Caseless)
|
||||
{
|
||||
EjectCasing(chamberedEntity);
|
||||
}
|
||||
}
|
||||
|
||||
if (_spawnedAmmo.TryPop(out var next))
|
||||
{
|
||||
_ammoContainer.Remove(next);
|
||||
_chamberContainer.Insert(next);
|
||||
}
|
||||
|
||||
if (_unspawnedCount > 0)
|
||||
{
|
||||
_unspawnedCount--;
|
||||
var ammoEntity = Entities.SpawnEntity(_fillPrototype, Entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_chamberContainer.Insert(ammoEntity);
|
||||
}
|
||||
|
||||
if (manual)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundCycle.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public bool TryInsertBullet(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!Entities.TryGetComponent(eventArgs.Using, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != _caliber)
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("pump-barrel-component-try-insert-bullet-wrong-caliber"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_ammoContainer.ContainedEntities.Count < Capacity - 1)
|
||||
{
|
||||
_ammoContainer.Insert(eventArgs.Using);
|
||||
_spawnedAmmo.Push(eventArgs.Using);
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
return true;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("pump-barrel-component-try-insert-bullet-no-room"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
Cycle(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return TryInsertBullet(eventArgs);
|
||||
}
|
||||
|
||||
public override void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
base.Examine(message, inDetailsRange);
|
||||
|
||||
message.AddMarkup("\n" + Loc.GetString("pump-barrel-component-on-examine", ("caliber", _caliber)));
|
||||
SpawnedAmmo = new Stack<EntityUid>(Capacity - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,13 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
@@ -22,248 +15,53 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class RevolverBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, ISerializationHooks
|
||||
[RegisterComponent, ComponentProtoName("RevolverBarrel"), NetworkedComponent, ComponentReference(typeof(ServerRangedBarrelComponent))]
|
||||
public sealed class RevolverBarrelComponent : ServerRangedBarrelComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override string Name => "RevolverBarrel";
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("caliber")]
|
||||
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
|
||||
public BallisticCaliber Caliber = BallisticCaliber.Unspecified;
|
||||
|
||||
private Container _ammoContainer = default!;
|
||||
public Container AmmoContainer = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private int _currentSlot;
|
||||
public int CurrentSlot;
|
||||
|
||||
public override int Capacity => _ammoSlots.Length;
|
||||
public override int Capacity => AmmoSlots.Length;
|
||||
|
||||
[DataField("capacity")]
|
||||
private int _serializedCapacity = 6;
|
||||
|
||||
[DataField("ammoSlots", readOnly: true)]
|
||||
private EntityUid[] _ammoSlots = Array.Empty<EntityUid>();
|
||||
public EntityUid?[] AmmoSlots = Array.Empty<EntityUid?>();
|
||||
|
||||
public override int ShotsLeft => _ammoContainer.ContainedEntities.Count;
|
||||
public override int ShotsLeft => AmmoContainer.ContainedEntities.Count;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
private string? _fillPrototype;
|
||||
public string? FillPrototype;
|
||||
|
||||
[ViewVariables]
|
||||
private int _unspawnedCount;
|
||||
public int UnspawnedCount;
|
||||
|
||||
// Sounds
|
||||
[DataField("soundEject")]
|
||||
private SoundSpecifier _soundEject = new SoundPathSpecifier("/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
|
||||
public SoundSpecifier SoundEject = new SoundPathSpecifier("/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
|
||||
|
||||
[DataField("soundInsert")]
|
||||
private SoundSpecifier _soundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
|
||||
public SoundSpecifier SoundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
|
||||
|
||||
[DataField("soundSpin")]
|
||||
private SoundSpecifier _soundSpin = new SoundPathSpecifier("/Audio/Weapons/Guns/Misc/revolver_spin.ogg");
|
||||
public SoundSpecifier SoundSpin = new SoundPathSpecifier("/Audio/Weapons/Guns/Misc/revolver_spin.ogg");
|
||||
|
||||
void ISerializationHooks.BeforeSerialization()
|
||||
{
|
||||
_serializedCapacity = _ammoSlots.Length;
|
||||
_serializedCapacity = AmmoSlots.Length;
|
||||
}
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
_ammoSlots = new EntityUid[_serializedCapacity];
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
var slotsSpent = new bool?[Capacity];
|
||||
for (var i = 0; i < Capacity; i++)
|
||||
{
|
||||
slotsSpent[i] = null;
|
||||
var ammoEntity = _ammoSlots[i];
|
||||
if (ammoEntity != default && Entities.TryGetComponent(ammoEntity, out AmmoComponent? ammo))
|
||||
{
|
||||
slotsSpent[i] = ammo.Spent;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: make yaml var to not sent currentSlot/UI? (for russian roulette)
|
||||
return new RevolverBarrelComponentState(
|
||||
_currentSlot,
|
||||
FireRateSelector,
|
||||
slotsSpent,
|
||||
SoundGunshot.GetSound());
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_unspawnedCount = Capacity;
|
||||
int idx = 0;
|
||||
_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammoContainer", out var existing);
|
||||
if (existing)
|
||||
{
|
||||
foreach (var entity in _ammoContainer.ContainedEntities)
|
||||
{
|
||||
_unspawnedCount--;
|
||||
_ammoSlots[idx] = entity;
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < _unspawnedCount; i++)
|
||||
{
|
||||
var entity = Entities.SpawnEntity(_fillPrototype, Entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_ammoSlots[idx] = entity;
|
||||
_ammoContainer.Insert(entity);
|
||||
idx++;
|
||||
}
|
||||
|
||||
UpdateAppearance();
|
||||
Dirty();
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
if (!Entities.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Placeholder, at this stage it's just here for the RPG
|
||||
appearance.SetData(MagazineBarrelVisuals.MagLoaded, ShotsLeft > 0);
|
||||
appearance.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
|
||||
appearance.SetData(AmmoVisuals.AmmoMax, Capacity);
|
||||
}
|
||||
|
||||
public bool TryInsertBullet(EntityUid user, EntityUid entity)
|
||||
{
|
||||
if (!Entities.TryGetComponent(entity, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != _caliber)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("revolver-barrel-component-try-inser-bullet-wrong-caliber"));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Functions like a stack
|
||||
// These are inserted in reverse order but then when fired Cycle will go through in order
|
||||
// The reason we don't just use an actual stack is because spin can select a random slot to point at
|
||||
for (var i = _ammoSlots.Length - 1; i >= 0; i--)
|
||||
{
|
||||
var slot = _ammoSlots[i];
|
||||
if (slot == default)
|
||||
{
|
||||
_currentSlot = i;
|
||||
_ammoSlots[i] = entity;
|
||||
_ammoContainer.Insert(entity);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Owner.PopupMessage(user, Loc.GetString("revolver-barrel-component-try-inser-bullet-ammo-full"));
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Cycle()
|
||||
{
|
||||
// Move up a slot
|
||||
_currentSlot = (_currentSlot + 1) % _ammoSlots.Length;
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Russian Roulette
|
||||
/// </summary>
|
||||
public void Spin()
|
||||
{
|
||||
var random = _random.Next(_ammoSlots.Length - 1);
|
||||
_currentSlot = random;
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundSpin.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public override EntityUid? PeekAmmo()
|
||||
{
|
||||
return _ammoSlots[_currentSlot];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes a projectile out if possible
|
||||
/// IEnumerable just to make supporting shotguns saner
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
|
||||
{
|
||||
var ammo = _ammoSlots[_currentSlot];
|
||||
EntityUid? bullet = null;
|
||||
if (ammo != default)
|
||||
{
|
||||
var ammoComponent = Entities.GetComponent<AmmoComponent>(ammo);
|
||||
bullet = EntitySystem.Get<GunSystem>().TakeBullet(ammoComponent, spawnAt);
|
||||
if (ammoComponent.Caseless)
|
||||
{
|
||||
_ammoSlots[_currentSlot] = default;
|
||||
_ammoContainer.Remove(ammo);
|
||||
}
|
||||
}
|
||||
Cycle();
|
||||
UpdateAppearance();
|
||||
return bullet;
|
||||
}
|
||||
|
||||
private void EjectAllSlots()
|
||||
{
|
||||
for (var i = 0; i < _ammoSlots.Length; i++)
|
||||
{
|
||||
var entity = _ammoSlots[i];
|
||||
if (entity == default)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_ammoContainer.Remove(entity);
|
||||
EjectCasing(entity);
|
||||
_ammoSlots[i] = default;
|
||||
}
|
||||
|
||||
if (_ammoContainer.ContainedEntities.Count > 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundEject.GetSound(), Owner, AudioParams.Default.WithVolume(-1));
|
||||
}
|
||||
|
||||
// May as well point back at the end?
|
||||
_currentSlot = _ammoSlots.Length - 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Eject all casings
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
EjectAllSlots();
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
return true;
|
||||
}
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return TryInsertBullet(eventArgs.User, eventArgs.Using);
|
||||
AmmoSlots = new EntityUid?[_serializedCapacity];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,171 +0,0 @@
|
||||
using System;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Server.Projectiles.Components;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class ServerBatteryBarrelComponent : ServerRangedBarrelComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
|
||||
public override string Name => "BatteryBarrel";
|
||||
|
||||
// The minimum change we need before we can fire
|
||||
[DataField("lowerChargeLimit")]
|
||||
[ViewVariables] private float _lowerChargeLimit = 10;
|
||||
[DataField("fireCost")]
|
||||
[ViewVariables] private int _baseFireCost = 300;
|
||||
// What gets fired
|
||||
[DataField("ammoPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
[ViewVariables] private string? _ammoPrototype;
|
||||
|
||||
private ContainerSlot _ammoContainer = default!;
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
if (!EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out var battery))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (int) Math.Ceiling(battery.CurrentCharge / _baseFireCost);
|
||||
}
|
||||
}
|
||||
|
||||
public override int Capacity
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out var battery))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (int) Math.Ceiling(battery.MaxCharge / _baseFireCost);
|
||||
}
|
||||
}
|
||||
|
||||
private AppearanceComponent? _appearanceComponent;
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
(int, int)? count = (ShotsLeft, Capacity);
|
||||
|
||||
return new BatteryBarrelComponentState(
|
||||
FireRateSelector,
|
||||
count);
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (_ammoPrototype != null)
|
||||
{
|
||||
_ammoContainer = Owner.EnsureContainer<ContainerSlot>($"{Name}-ammo-container");
|
||||
}
|
||||
|
||||
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
_appearanceComponent = appearanceComponent;
|
||||
}
|
||||
Dirty();
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public void UpdateAppearance()
|
||||
{
|
||||
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out _));
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public override EntityUid? PeekAmmo()
|
||||
{
|
||||
// Spawn a dummy entity because it's easier to work with I guess
|
||||
// This will get re-used for the projectile
|
||||
var ammo = _ammoContainer.ContainedEntity;
|
||||
if (ammo == null)
|
||||
{
|
||||
ammo = _entities.SpawnEntity(_ammoPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_ammoContainer.Insert(ammo.Value);
|
||||
}
|
||||
|
||||
return ammo.Value;
|
||||
}
|
||||
|
||||
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
|
||||
{
|
||||
if (!EntitySystem.Get<PowerCellSystem>().TryGetBatteryFromSlot(Owner, out var capacitor))
|
||||
return null;
|
||||
|
||||
if (capacitor.CurrentCharge < _lowerChargeLimit)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Can fire confirmed
|
||||
// Multiply the entity's damage / whatever by the percentage of charge the shot has.
|
||||
EntityUid? entity;
|
||||
var chargeChange = Math.Min(capacitor.CurrentCharge, _baseFireCost);
|
||||
if (capacitor.UseCharge(chargeChange) < _lowerChargeLimit)
|
||||
{
|
||||
// Handling of funny exploding cells.
|
||||
return null;
|
||||
}
|
||||
var energyRatio = chargeChange / _baseFireCost;
|
||||
|
||||
if (_ammoContainer.ContainedEntity != null)
|
||||
{
|
||||
entity = _ammoContainer.ContainedEntity;
|
||||
_ammoContainer.Remove(entity.Value);
|
||||
_entities.GetComponent<TransformComponent>(entity.Value).Coordinates = spawnAt;
|
||||
}
|
||||
else
|
||||
{
|
||||
entity = _entities.SpawnEntity(_ammoPrototype, spawnAt);
|
||||
}
|
||||
|
||||
if (_entities.TryGetComponent(entity.Value, out ProjectileComponent? projectileComponent))
|
||||
{
|
||||
if (energyRatio < 1.0)
|
||||
{
|
||||
projectileComponent.Damage *= energyRatio;
|
||||
}
|
||||
} else if (_entities.TryGetComponent(entity.Value, out HitscanComponent? hitscanComponent))
|
||||
{
|
||||
hitscanComponent.Damage *= energyRatio;
|
||||
hitscanComponent.ColorModifier = energyRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Ammo doesn't have hitscan or projectile?");
|
||||
}
|
||||
|
||||
// capacitor.UseCharge() triggers a PowerCellChangedEvent which will cause appearance to be updated.
|
||||
// So let's not double-call UpdateAppearance() here.
|
||||
return entity.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,465 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Weapons.Ranged;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
#pragma warning disable 618
|
||||
public sealed class ServerMagazineBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IExamine
|
||||
#pragma warning restore 618
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
|
||||
public override string Name => "MagazineBarrel";
|
||||
|
||||
[ViewVariables]
|
||||
private ContainerSlot _chamberContainer = default!;
|
||||
[ViewVariables] public bool HasMagazine => MagazineContainer.ContainedEntity != null;
|
||||
public ContainerSlot MagazineContainer = default!;
|
||||
|
||||
[ViewVariables] public MagazineType MagazineTypes => _magazineTypes;
|
||||
[DataField("magazineTypes")]
|
||||
private MagazineType _magazineTypes = default;
|
||||
[ViewVariables] public BallisticCaliber Caliber => _caliber;
|
||||
[DataField("caliber")]
|
||||
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
var count = 0;
|
||||
if (_chamberContainer.ContainedEntity != null)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
|
||||
if (MagazineContainer.ContainedEntity is {Valid: true} magazine)
|
||||
{
|
||||
count += _entities.GetComponent<RangedMagazineComponent>(magazine).ShotsLeft;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
public override int Capacity
|
||||
{
|
||||
get
|
||||
{
|
||||
// Chamber
|
||||
var count = 1;
|
||||
if (MagazineContainer.ContainedEntity is {Valid: true} magazine)
|
||||
{
|
||||
count += _entities.GetComponent<RangedMagazineComponent>(magazine).Capacity;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("magFillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
private string? _magFillPrototype;
|
||||
|
||||
public bool BoltOpen
|
||||
{
|
||||
get => _boltOpen;
|
||||
set
|
||||
{
|
||||
if (_boltOpen == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (value)
|
||||
{
|
||||
TryEjectChamber();
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundBoltOpen.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
else
|
||||
{
|
||||
TryFeedChamber();
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundBoltClosed.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
_boltOpen = value;
|
||||
UpdateAppearance();
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
private bool _boltOpen = true;
|
||||
|
||||
[DataField("autoEjectMag")]
|
||||
private bool _autoEjectMag;
|
||||
// If the bolt needs to be open before we can insert / remove the mag (i.e. for LMGs)
|
||||
public bool MagNeedsOpenBolt => _magNeedsOpenBolt;
|
||||
[DataField("magNeedsOpenBolt")]
|
||||
private bool _magNeedsOpenBolt = default;
|
||||
|
||||
private AppearanceComponent? _appearanceComponent;
|
||||
|
||||
// Sounds
|
||||
[DataField("soundBoltOpen", required: true)]
|
||||
private SoundSpecifier _soundBoltOpen = default!;
|
||||
[DataField("soundBoltClosed", required: true)]
|
||||
private SoundSpecifier _soundBoltClosed = default!;
|
||||
[DataField("soundRack", required: true)]
|
||||
private SoundSpecifier _soundRack = default!;
|
||||
[DataField("soundMagInsert", required: true)]
|
||||
private SoundSpecifier _soundMagInsert = default!;
|
||||
[DataField("soundMagEject", required: true)]
|
||||
private SoundSpecifier _soundMagEject = default!;
|
||||
[DataField("soundAutoEject")]
|
||||
private SoundSpecifier _soundAutoEject = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
|
||||
|
||||
private List<MagazineType> GetMagazineTypes()
|
||||
{
|
||||
var types = new List<MagazineType>();
|
||||
|
||||
foreach (MagazineType mag in Enum.GetValues(typeof(MagazineType)))
|
||||
{
|
||||
if ((_magazineTypes & mag) != 0)
|
||||
{
|
||||
types.Add(mag);
|
||||
}
|
||||
}
|
||||
|
||||
return types;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
(int, int)? count = null;
|
||||
if (MagazineContainer.ContainedEntity is {Valid: true} magazine &&
|
||||
_entities.TryGetComponent(magazine, out RangedMagazineComponent? rangedMagazineComponent))
|
||||
{
|
||||
count = (rangedMagazineComponent.ShotsLeft, rangedMagazineComponent.Capacity);
|
||||
}
|
||||
|
||||
return new MagazineBarrelComponentState(
|
||||
_chamberContainer.ContainedEntity != null,
|
||||
FireRateSelector,
|
||||
count,
|
||||
SoundGunshot.GetSound());
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
_appearanceComponent = appearanceComponent;
|
||||
}
|
||||
|
||||
_chamberContainer = Owner.EnsureContainer<ContainerSlot>($"{Name}-chamber");
|
||||
MagazineContainer = Owner.EnsureContainer<ContainerSlot>($"{Name}-magazine", out var existing);
|
||||
|
||||
if (!existing && _magFillPrototype != null)
|
||||
{
|
||||
var magEntity = _entities.SpawnEntity(_magFillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
MagazineContainer.Insert(magEntity);
|
||||
}
|
||||
Dirty();
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public override EntityUid? PeekAmmo()
|
||||
{
|
||||
return BoltOpen ? null : _chamberContainer.ContainedEntity;
|
||||
}
|
||||
|
||||
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
|
||||
{
|
||||
if (BoltOpen)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var entity = _chamberContainer.ContainedEntity;
|
||||
|
||||
Cycle();
|
||||
|
||||
return entity != null ? EntitySystem.Get<GunSystem>().TakeBullet(_entities.GetComponent<AmmoComponent>(entity.Value), spawnAt) : null;
|
||||
}
|
||||
|
||||
private void Cycle(bool manual = false)
|
||||
{
|
||||
if (BoltOpen)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TryEjectChamber();
|
||||
|
||||
TryFeedChamber();
|
||||
|
||||
if (_chamberContainer.ContainedEntity == null && !BoltOpen)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundBoltOpen.GetSound(), Owner, AudioParams.Default.WithVolume(-5));
|
||||
|
||||
if (Owner.TryGetContainer(out var container))
|
||||
{
|
||||
Owner.PopupMessage(container.Owner, Loc.GetString("server-magazine-barrel-component-cycle-bolt-open"));
|
||||
}
|
||||
BoltOpen = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (manual)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundRack.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
_appearanceComponent?.SetData(BarrelBoltVisuals.BoltOpen, BoltOpen);
|
||||
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, MagazineContainer.ContainedEntity != null);
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
|
||||
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
// Behavior:
|
||||
// If bolt open just close it
|
||||
// If bolt closed then cycle
|
||||
// If we cycle then get next round
|
||||
// If no more round then open bolt
|
||||
|
||||
if (BoltOpen)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundBoltClosed.GetSound(), Owner, AudioParams.Default.WithVolume(-5));
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("server-magazine-barrel-component-use-entity-bolt-closed"));
|
||||
BoltOpen = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Could play a rack-slide specific sound here if you're so inclined (if the chamber is empty but rounds are available)
|
||||
|
||||
Cycle(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryEjectChamber()
|
||||
{
|
||||
if (_chamberContainer.ContainedEntity is {Valid: true} chamberEntity)
|
||||
{
|
||||
if (!_chamberContainer.Remove(chamberEntity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var ammoComponent = _entities.GetComponent<AmmoComponent>(chamberEntity);
|
||||
if (!ammoComponent.Caseless)
|
||||
{
|
||||
EjectCasing(chamberEntity);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryFeedChamber()
|
||||
{
|
||||
if (_chamberContainer.ContainedEntity != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try and pull a round from the magazine to replace the chamber if possible
|
||||
var magazine = MagazineContainer.ContainedEntity;
|
||||
|
||||
if (_entities.GetComponentOrNull<RangedMagazineComponent>(magazine)?.TakeAmmo() is not {Valid: true} nextRound)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_chamberContainer.Insert(nextRound);
|
||||
|
||||
if (_autoEjectMag && magazine != null && _entities.GetComponent<RangedMagazineComponent>(magazine.Value).ShotsLeft == 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundAutoEject.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
|
||||
MagazineContainer.Remove(magazine.Value);
|
||||
#pragma warning disable 618
|
||||
SendNetworkMessage(new MagazineAutoEjectMessage());
|
||||
#pragma warning restore 618
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RemoveMagazine(EntityUid user)
|
||||
{
|
||||
var mag = MagazineContainer.ContainedEntity;
|
||||
|
||||
if (mag == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MagNeedsOpenBolt && !BoltOpen)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("server-magazine-barrel-component-remove-magazine-bolt-closed"));
|
||||
return;
|
||||
}
|
||||
|
||||
MagazineContainer.Remove(mag.Value);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundMagEject.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
|
||||
if (_entities.TryGetComponent(user, out HandsComponent? handsComponent))
|
||||
{
|
||||
handsComponent.PutInHandOrDrop(_entities.GetComponent<SharedItemComponent>(mag.Value));
|
||||
}
|
||||
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public bool CanInsertMagazine(EntityUid user, EntityUid magazine, bool quiet = true)
|
||||
{
|
||||
if (!_entities.TryGetComponent(magazine, out RangedMagazineComponent? magazineComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((MagazineTypes & magazineComponent.MagazineType) == 0)
|
||||
{
|
||||
if (!quiet)
|
||||
Owner.PopupMessage(user, Loc.GetString("server-magazine-barrel-component-interact-using-wrong-magazine-type"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (magazineComponent.Caliber != _caliber)
|
||||
{
|
||||
if (!quiet)
|
||||
Owner.PopupMessage(user, Loc.GetString("server-magazine-barrel-component-interact-using-wrong-caliber"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_magNeedsOpenBolt && !BoltOpen)
|
||||
{
|
||||
if (!quiet)
|
||||
Owner.PopupMessage(user, Loc.GetString("server-magazine-barrel-component-interact-using-bolt-closed"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (MagazineContainer.ContainedEntity == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!quiet)
|
||||
Owner.PopupMessage(user, Loc.GetString("server-magazine-barrel-component-interact-using-already-holding-magazine"));
|
||||
return false;
|
||||
}
|
||||
|
||||
public void InsertMagazine(EntityUid user, EntityUid magazine)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundMagInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
|
||||
Owner.PopupMessage(user, Loc.GetString("server-magazine-barrel-component-interact-using-success"));
|
||||
MagazineContainer.Insert(magazine);
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (CanInsertMagazine(eventArgs.User, eventArgs.Using, quiet: false))
|
||||
{
|
||||
InsertMagazine(eventArgs.User, eventArgs.Using);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Insert 1 ammo
|
||||
if (_entities.TryGetComponent(eventArgs.Using, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
if (!BoltOpen)
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("server-magazine-barrel-component-interact-using-ammo-bolt-closed"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != _caliber)
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("server-magazine-barrel-component-interact-using-wrong-caliber"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_chamberContainer.ContainedEntity == null)
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("server-magazine-barrel-component-interact-using-ammo-success"));
|
||||
_chamberContainer.Insert(eventArgs.Using);
|
||||
Dirty();
|
||||
UpdateAppearance();
|
||||
return true;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("server-magazine-barrel-component-interact-using-ammo-full"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
base.Examine(message, inDetailsRange);
|
||||
|
||||
message.AddMarkup("\n" + Loc.GetString("server-magazine-barrel-component-on-examine", ("caliber", Caliber)));
|
||||
|
||||
foreach (var magazineType in GetMagazineTypes())
|
||||
{
|
||||
message.AddMarkup("\n" + Loc.GetString("server-magazine-barrel-component-on-examine-magazine-type", ("magazineType", magazineType)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum MagazineType
|
||||
{
|
||||
Unspecified = 0,
|
||||
LPistol = 1 << 0, // Placeholder?
|
||||
Pistol = 1 << 1,
|
||||
HCPistol = 1 << 2,
|
||||
Smg = 1 << 3,
|
||||
SmgTopMounted = 1 << 4,
|
||||
Rifle = 1 << 5,
|
||||
IH = 1 << 6, // Placeholder?
|
||||
Box = 1 << 7,
|
||||
Pan = 1 << 8,
|
||||
Dart = 1 << 9, // Placeholder
|
||||
CalicoTopMounted = 1 << 10,
|
||||
}
|
||||
}
|
||||
@@ -1,32 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Projectiles.Components;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Camera;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
@@ -34,16 +14,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
/// All of the ranged weapon components inherit from this to share mechanics like shooting etc.
|
||||
/// Only difference between them is how they retrieve a projectile to shoot (battery, magazine, etc.)
|
||||
/// </summary>
|
||||
#pragma warning disable 618
|
||||
public abstract class ServerRangedBarrelComponent : SharedRangedBarrelComponent, IExamine, ISerializationHooks
|
||||
#pragma warning restore 618
|
||||
[Friend(typeof(GunSystem))]
|
||||
public abstract class ServerRangedBarrelComponent : SharedRangedBarrelComponent, ISerializationHooks
|
||||
{
|
||||
// There's still some of py01 and PJB's work left over, especially in underlying shooting logic,
|
||||
// it's just when I re-organised it changed me as the contributor
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] protected readonly IEntityManager Entities = default!;
|
||||
|
||||
public override FireRateSelector FireRateSelector => _fireRateSelector;
|
||||
|
||||
[DataField("currentSelector")]
|
||||
@@ -55,10 +28,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
public override float FireRate { get; } = 2f;
|
||||
|
||||
// _lastFire is when we actually fired (so if we hold the button then recoil doesn't build up if we're not firing)
|
||||
private TimeSpan _lastFire;
|
||||
|
||||
public abstract EntityUid? PeekAmmo();
|
||||
public abstract EntityUid? TakeProjectile(EntityCoordinates spawnAt);
|
||||
public TimeSpan LastFire;
|
||||
|
||||
// Recoil / spray control
|
||||
[DataField("minAngle")]
|
||||
@@ -71,7 +41,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
|
||||
public Angle MaxAngle { get; private set; }
|
||||
|
||||
private Angle _currentAngle = Angle.Zero;
|
||||
public Angle CurrentAngle = Angle.Zero;
|
||||
|
||||
[DataField("angleDecay")]
|
||||
private float _angleDecayDegrees = 20;
|
||||
@@ -132,294 +102,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Owner.EnsureComponentWarn(out ServerRangedWeaponComponent rangedWeaponComponent);
|
||||
|
||||
rangedWeaponComponent.Barrel ??= this;
|
||||
rangedWeaponComponent.FireHandler += Fire;
|
||||
rangedWeaponComponent.WeaponCanFireHandler += WeaponCanFire;
|
||||
}
|
||||
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
if (Entities.TryGetComponent(Owner, out ServerRangedWeaponComponent? rangedWeaponComponent))
|
||||
{
|
||||
rangedWeaponComponent.Barrel = null;
|
||||
rangedWeaponComponent.FireHandler -= Fire;
|
||||
rangedWeaponComponent.WeaponCanFireHandler -= WeaponCanFire;
|
||||
}
|
||||
}
|
||||
|
||||
private Angle GetRecoilAngle(Angle direction)
|
||||
{
|
||||
var currentTime = _gameTiming.CurTime;
|
||||
var timeSinceLastFire = (currentTime - _lastFire).TotalSeconds;
|
||||
var newTheta = MathHelper.Clamp(_currentAngle.Theta + AngleIncrease - AngleDecay * timeSinceLastFire, MinAngle.Theta, MaxAngle.Theta);
|
||||
_currentAngle = new Angle(newTheta);
|
||||
|
||||
var random = (_robustRandom.NextDouble() - 0.5) * 2;
|
||||
var angle = Angle.FromDegrees(direction.Degrees + _currentAngle.Degrees * random);
|
||||
return angle;
|
||||
}
|
||||
|
||||
public void ChangeFireSelector(FireRateSelector rateSelector)
|
||||
{
|
||||
if ((rateSelector & AllRateSelectors) != 0)
|
||||
{
|
||||
_fireRateSelector = rateSelector;
|
||||
return;
|
||||
}
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
protected virtual bool WeaponCanFire()
|
||||
{
|
||||
// If the ServerRangedWeaponComponent gets re-done probably need to add the checks here
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires a round of ammo out of the weapon.
|
||||
/// </summary>
|
||||
/// <param name="shooter">Entity that is operating the weapon, usually the player.</param>
|
||||
/// <param name="targetPos">Target position on the map to shoot at.</param>
|
||||
private void Fire(EntityUid shooter, Vector2 targetPos)
|
||||
{
|
||||
if (ShotsLeft == 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Broadcast(), SoundEmpty.GetSound(), Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
var ammo = PeekAmmo();
|
||||
if (TakeProjectile(Entities.GetComponent<TransformComponent>(shooter).Coordinates) is not {Valid: true} projectile)
|
||||
{
|
||||
SoundSystem.Play(Filter.Broadcast(), SoundEmpty.GetSound(), Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
// At this point firing is confirmed
|
||||
var direction = (targetPos - Entities.GetComponent<TransformComponent>(shooter).WorldPosition).ToAngle();
|
||||
var angle = GetRecoilAngle(direction);
|
||||
// This should really be client-side but for now we'll just leave it here
|
||||
if (Entities.HasComponent<CameraRecoilComponent>(shooter))
|
||||
{
|
||||
var kick = -angle.ToVec() * 0.15f;
|
||||
EntitySystem.Get<CameraRecoilSystem>().KickCamera(shooter, kick);
|
||||
}
|
||||
|
||||
// This section probably needs tweaking so there can be caseless hitscan etc.
|
||||
if (Entities.TryGetComponent(projectile, out HitscanComponent? hitscan))
|
||||
{
|
||||
FireHitscan(shooter, hitscan, angle);
|
||||
}
|
||||
else if (Entities.HasComponent<ProjectileComponent>(projectile) &&
|
||||
Entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
FireProjectiles(shooter, projectile, ammoComponent.ProjectilesFired, ammoComponent.EvenSpreadAngle, angle, ammoComponent.Velocity, ammo.Value);
|
||||
|
||||
if (CanMuzzleFlash)
|
||||
{
|
||||
EntitySystem.Get<GunSystem>().MuzzleFlash(Owner, ammoComponent, angle);
|
||||
}
|
||||
|
||||
if (ammoComponent.Caseless)
|
||||
{
|
||||
Entities.DeleteEntity(ammo.Value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Invalid types
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.Broadcast(), SoundGunshot.GetSound(), Owner);
|
||||
|
||||
_lastFire = _gameTiming.CurTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops a single cartridge / shell
|
||||
/// Made as a static function just because multiple places need it
|
||||
/// </summary>
|
||||
/// <param name="entity"></param>
|
||||
/// <param name="playSound"></param>
|
||||
/// <param name="robustRandom"></param>
|
||||
/// <param name="prototypeManager"></param>
|
||||
/// <param name="ejectDirections"></param>
|
||||
public static void EjectCasing(
|
||||
EntityUid entity,
|
||||
bool playSound = true,
|
||||
Direction[]? ejectDirections = null,
|
||||
IRobustRandom? robustRandom = null,
|
||||
IPrototypeManager? prototypeManager = null,
|
||||
IEntityManager? entities = null)
|
||||
{
|
||||
IoCManager.Resolve(ref robustRandom, ref prototypeManager, ref entities);
|
||||
|
||||
ejectDirections ??= new[]
|
||||
{Direction.East, Direction.North, Direction.NorthWest, Direction.South, Direction.SouthEast, Direction.West};
|
||||
|
||||
const float ejectOffset = 1.8f;
|
||||
var ammo = entities.GetComponent<AmmoComponent>(entity);
|
||||
var offsetPos = ((robustRandom.NextFloat() - 0.5f) * ejectOffset, (robustRandom.NextFloat() - 0.5f) * ejectOffset);
|
||||
entities.GetComponent<TransformComponent>(entity).Coordinates = entities.GetComponent<TransformComponent>(entity).Coordinates.Offset(offsetPos);
|
||||
entities.GetComponent<TransformComponent>(entity).LocalRotation = robustRandom.Pick(ejectDirections).ToAngle();
|
||||
|
||||
var coordinates = entities.GetComponent<TransformComponent>(entity).Coordinates;
|
||||
SoundSystem.Play(Filter.Broadcast(), ammo.SoundCollectionEject.GetSound(), coordinates, AudioParams.Default.WithVolume(-1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops multiple cartridges / shells on the floor
|
||||
/// Wraps EjectCasing to make it less toxic for bulk ejections
|
||||
/// </summary>
|
||||
/// <param name="entities"></param>
|
||||
public static void EjectCasings(IEnumerable<EntityUid> entities)
|
||||
{
|
||||
var robustRandom = IoCManager.Resolve<IRobustRandom>();
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
var ejectDirections = new[] {Direction.East, Direction.North, Direction.NorthWest, Direction.South, Direction.SouthEast, Direction.West};
|
||||
var soundPlayCount = 0;
|
||||
var playSound = true;
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
EjectCasing(entity, playSound, ejectDirections, robustRandom, prototypeManager);
|
||||
soundPlayCount++;
|
||||
if (soundPlayCount > 3)
|
||||
{
|
||||
playSound = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Firing
|
||||
/// <summary>
|
||||
/// Handles firing one or many projectiles
|
||||
/// </summary>
|
||||
private void FireProjectiles(EntityUid shooter, EntityUid baseProjectile, int count, float evenSpreadAngle, Angle angle, float velocity, EntityUid ammo)
|
||||
{
|
||||
List<Angle>? sprayAngleChange = null;
|
||||
if (count > 1)
|
||||
{
|
||||
evenSpreadAngle *= SpreadRatio;
|
||||
sprayAngleChange = Linspace(-evenSpreadAngle / 2, evenSpreadAngle / 2, count);
|
||||
}
|
||||
|
||||
var firedProjectiles = new EntityUid[count];
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
EntityUid projectile;
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
projectile = baseProjectile;
|
||||
}
|
||||
else
|
||||
{
|
||||
projectile = Entities.SpawnEntity(
|
||||
Entities.GetComponent<MetaDataComponent>(baseProjectile).EntityPrototype?.ID,
|
||||
Entities.GetComponent<TransformComponent>(baseProjectile).Coordinates);
|
||||
}
|
||||
|
||||
firedProjectiles[i] = projectile;
|
||||
|
||||
Angle projectileAngle;
|
||||
|
||||
if (sprayAngleChange != null)
|
||||
{
|
||||
projectileAngle = angle + sprayAngleChange[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
projectileAngle = angle;
|
||||
}
|
||||
|
||||
var physics = Entities.GetComponent<IPhysBody>(projectile);
|
||||
physics.BodyStatus = BodyStatus.InAir;
|
||||
|
||||
var projectileComponent = Entities.GetComponent<ProjectileComponent>(projectile);
|
||||
projectileComponent.IgnoreEntity(shooter);
|
||||
|
||||
// FIXME: Work around issue where inserting and removing an entity from a container,
|
||||
// then setting its linear velocity in the same tick resets velocity back to zero.
|
||||
// See SharedBroadphaseSystem.HandleContainerInsert()... It sets Awake to false, which causes this.
|
||||
projectile.SpawnTimer(TimeSpan.FromMilliseconds(25), () =>
|
||||
{
|
||||
Entities.GetComponent<IPhysBody>(projectile)
|
||||
.LinearVelocity = projectileAngle.ToVec() * velocity;
|
||||
});
|
||||
|
||||
|
||||
Entities.GetComponent<TransformComponent>(projectile).WorldRotation = projectileAngle + MathHelper.PiOver2;
|
||||
}
|
||||
|
||||
Entities.EventBus.RaiseLocalEvent(Owner, new GunShotEvent(firedProjectiles));
|
||||
Entities.EventBus.RaiseLocalEvent(ammo, new AmmoShotEvent(firedProjectiles));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of numbers that form a set of equal intervals between the start and end value. Used to calculate shotgun spread angles.
|
||||
/// </summary>
|
||||
private List<Angle> Linspace(double start, double end, int intervals)
|
||||
{
|
||||
DebugTools.Assert(intervals > 1);
|
||||
|
||||
var linspace = new List<Angle>(intervals);
|
||||
|
||||
for (var i = 0; i <= intervals - 1; i++)
|
||||
{
|
||||
linspace.Add(Angle.FromDegrees(start + (end - start) * i / (intervals - 1)));
|
||||
}
|
||||
return linspace;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires hitscan entities and then displays their effects
|
||||
/// </summary>
|
||||
private void FireHitscan(EntityUid shooter, HitscanComponent hitscan, Angle angle)
|
||||
{
|
||||
var ray = new CollisionRay(Entities.GetComponent<TransformComponent>(Owner).Coordinates.ToMapPos(Entities), angle.ToVec(), (int) hitscan.CollisionMask);
|
||||
var physicsManager = EntitySystem.Get<SharedPhysicsSystem>();
|
||||
var rayCastResults = physicsManager.IntersectRay(Entities.GetComponent<TransformComponent>(Owner).MapID, ray, hitscan.MaxLength, shooter, false).ToList();
|
||||
|
||||
if (rayCastResults.Count >= 1)
|
||||
{
|
||||
var result = rayCastResults[0];
|
||||
var distance = result.Distance;
|
||||
hitscan.FireEffects(shooter, distance, angle, result.HitEntity);
|
||||
var dmg = EntitySystem.Get<DamageableSystem>().TryChangeDamage(result.HitEntity, hitscan.Damage);
|
||||
if (dmg != null)
|
||||
EntitySystem.Get<AdminLogSystem>().Add(LogType.HitScanHit,
|
||||
$"{Entities.ToPrettyString(shooter):user} hit {Entities.ToPrettyString(result.HitEntity):target} using {Entities.ToPrettyString(hitscan.Owner):used} and dealt {dmg.Total:damage} damage");
|
||||
}
|
||||
else
|
||||
{
|
||||
hitscan.FireEffects(shooter, hitscan.MaxLength, angle);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public virtual void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
var fireRateMessage = Loc.GetString(FireRateSelector switch
|
||||
{
|
||||
FireRateSelector.Safety => "server-ranged-barrel-component-on-examine-fire-rate-safety-description",
|
||||
FireRateSelector.Single => "server-ranged-barrel-component-on-examine-fire-rate-single-description",
|
||||
FireRateSelector.Automatic => "server-ranged-barrel-component-on-examine-fire-rate-automatic-description",
|
||||
_ => throw new IndexOutOfRangeException()
|
||||
});
|
||||
|
||||
message.AddText(fireRateMessage);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -54,7 +54,7 @@ public sealed partial class GunSystem
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (EntityManager.TryGetComponent(args.Used, out AmmoComponent? ammoComponent))
|
||||
if (TryComp(args.Used, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
if (TryInsertAmmo(args.User, args.Used, component, ammoComponent))
|
||||
{
|
||||
@@ -64,18 +64,18 @@ public sealed partial class GunSystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent(args.Used, out RangedMagazineComponent? rangedMagazine)) return;
|
||||
if (!TryComp(args.Used, out RangedMagazineComponent? rangedMagazine)) return;
|
||||
|
||||
for (var i = 0; i < Math.Max(10, rangedMagazine.ShotsLeft); i++)
|
||||
{
|
||||
if (rangedMagazine.TakeAmmo() is not {Valid: true} ammo)
|
||||
if (TakeAmmo(rangedMagazine) is not {Valid: true} ammo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TryInsertAmmo(args.User, ammo, component))
|
||||
{
|
||||
rangedMagazine.TryInsertAmmo(args.User, ammo);
|
||||
TryInsertAmmo(args.User, ammo, rangedMagazine);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
@@ -135,13 +135,13 @@ public sealed partial class GunSystem
|
||||
ejectAmmo.Add(ammo);
|
||||
}
|
||||
|
||||
ServerRangedBarrelComponent.EjectCasings(ejectAmmo);
|
||||
EjectCasings(ejectAmmo);
|
||||
UpdateAmmoBoxAppearance(ammoBox.Owner, ammoBox);
|
||||
}
|
||||
|
||||
private bool TryUse(EntityUid user, AmmoBoxComponent ammoBox)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(user, out HandsComponent? handsComponent))
|
||||
if (!TryComp(user, out HandsComponent? handsComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -151,7 +151,7 @@ public sealed partial class GunSystem
|
||||
return false;
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(ammo, out ItemComponent? item))
|
||||
if (TryComp(ammo, out ItemComponent? item))
|
||||
{
|
||||
if (!handsComponent.CanPutInHand(item))
|
||||
{
|
||||
|
||||
119
Content.Server/Weapon/Ranged/GunSystem.Battery.cs
Normal file
119
Content.Server/Weapon/Ranged/GunSystem.Battery.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using System;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Server.Projectiles.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.PowerCell.Components;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
private void OnBatteryInit(EntityUid uid, BatteryBarrelComponent component, ComponentInit args)
|
||||
{
|
||||
if (component.AmmoPrototype != null)
|
||||
{
|
||||
component.AmmoContainer = uid.EnsureContainer<ContainerSlot>($"{component.GetType()}-ammo-container");
|
||||
}
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
}
|
||||
|
||||
private void OnBatteryMapInit(EntityUid uid, BatteryBarrelComponent component, MapInitEvent args)
|
||||
{
|
||||
UpdateBatteryAppearance(component);
|
||||
}
|
||||
|
||||
private void OnBatteryGetState(EntityUid uid, BatteryBarrelComponent component, ref ComponentGetState args)
|
||||
{
|
||||
(int, int)? count = (component.ShotsLeft, component.Capacity);
|
||||
|
||||
args.State = new BatteryBarrelComponentState(
|
||||
component.FireRateSelector,
|
||||
count);
|
||||
}
|
||||
|
||||
private void OnCellSlotUpdated(EntityUid uid, BatteryBarrelComponent component, PowerCellChangedEvent args)
|
||||
{
|
||||
UpdateBatteryAppearance(component);
|
||||
}
|
||||
|
||||
public void UpdateBatteryAppearance(BatteryBarrelComponent component)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent)) return;
|
||||
|
||||
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, _cell.TryGetBatteryFromSlot(component.Owner, out _));
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoCount, component.ShotsLeft);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoMax, component.Capacity);
|
||||
}
|
||||
|
||||
public EntityUid? PeekAmmo(BatteryBarrelComponent component)
|
||||
{
|
||||
// Spawn a dummy entity because it's easier to work with I guess
|
||||
// This will get re-used for the projectile
|
||||
var ammo = component.AmmoContainer.ContainedEntity;
|
||||
if (ammo == null)
|
||||
{
|
||||
ammo = EntityManager.SpawnEntity(component.AmmoPrototype, Transform(component.Owner).Coordinates);
|
||||
component.AmmoContainer.Insert(ammo.Value);
|
||||
}
|
||||
|
||||
return ammo.Value;
|
||||
}
|
||||
|
||||
public EntityUid? TakeProjectile(BatteryBarrelComponent component, EntityCoordinates spawnAt)
|
||||
{
|
||||
if (!_cell.TryGetBatteryFromSlot(component.Owner, out var capacitor))
|
||||
return null;
|
||||
|
||||
if (capacitor.CurrentCharge < component.LowerChargeLimit)
|
||||
return null;
|
||||
|
||||
// Can fire confirmed
|
||||
// Multiply the entity's damage / whatever by the percentage of charge the shot has.
|
||||
EntityUid? entity;
|
||||
var chargeChange = Math.Min(capacitor.CurrentCharge, component.BaseFireCost);
|
||||
if (capacitor.UseCharge(chargeChange) < component.LowerChargeLimit)
|
||||
{
|
||||
// Handling of funny exploding cells.
|
||||
return null;
|
||||
}
|
||||
var energyRatio = chargeChange / component.BaseFireCost;
|
||||
|
||||
if (component.AmmoContainer.ContainedEntity != null)
|
||||
{
|
||||
entity = component.AmmoContainer.ContainedEntity;
|
||||
component.AmmoContainer.Remove(entity.Value);
|
||||
Transform(entity.Value).Coordinates = spawnAt;
|
||||
}
|
||||
else
|
||||
{
|
||||
entity = EntityManager.SpawnEntity(component.AmmoPrototype, spawnAt);
|
||||
}
|
||||
|
||||
if (TryComp(entity.Value, out ProjectileComponent? projectileComponent))
|
||||
{
|
||||
if (energyRatio < 1.0)
|
||||
{
|
||||
projectileComponent.Damage *= energyRatio;
|
||||
}
|
||||
}
|
||||
else if (TryComp(entity.Value, out HitscanComponent? hitscanComponent))
|
||||
{
|
||||
hitscanComponent.Damage *= energyRatio;
|
||||
hitscanComponent.ColorModifier = energyRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Ammo doesn't have hitscan or projectile?");
|
||||
}
|
||||
|
||||
// capacitor.UseCharge() triggers a PowerCellChangedEvent which will cause appearance to be updated.
|
||||
// So let's not double-call UpdateAppearance() here.
|
||||
return entity.Value;
|
||||
}
|
||||
}
|
||||
268
Content.Server/Weapon/Ranged/GunSystem.Bolt.cs
Normal file
268
Content.Server/Weapon/Ranged/GunSystem.Bolt.cs
Normal file
@@ -0,0 +1,268 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
private void AddToggleBoltVerb(EntityUid uid, BoltActionBarrelComponent component, GetInteractionVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract)
|
||||
return;
|
||||
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = component.BoltOpen
|
||||
? Loc.GetString("close-bolt-verb-get-data-text")
|
||||
: Loc.GetString("open-bolt-verb-get-data-text"),
|
||||
Act = () => component.BoltOpen = !component.BoltOpen
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnBoltExamine(EntityUid uid, BoltActionBarrelComponent component, ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("bolt-action-barrel-component-on-examine", ("caliber", component.Caliber)));
|
||||
}
|
||||
|
||||
private void OnBoltFireAttempt(EntityUid uid, BoltActionBarrelComponent component, GunFireAttemptEvent args)
|
||||
{
|
||||
if (args.Cancelled) return;
|
||||
|
||||
if (component.BoltOpen || component.ChamberContainer.ContainedEntity == null)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnBoltMapInit(EntityUid uid, BoltActionBarrelComponent component, MapInitEvent args)
|
||||
{
|
||||
if (component.FillPrototype != null)
|
||||
{
|
||||
component.UnspawnedCount += component.Capacity;
|
||||
if (component.UnspawnedCount > 0)
|
||||
{
|
||||
component.UnspawnedCount--;
|
||||
var chamberEntity = EntityManager.SpawnEntity(component.FillPrototype, EntityManager.GetComponent<TransformComponent>(uid).Coordinates);
|
||||
component.ChamberContainer.Insert(chamberEntity);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateBoltAppearance(component);
|
||||
}
|
||||
|
||||
public void UpdateBoltAppearance(BoltActionBarrelComponent component)
|
||||
{
|
||||
if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent)) return;
|
||||
|
||||
appearanceComponent.SetData(BarrelBoltVisuals.BoltOpen, component.BoltOpen);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoCount, component.ShotsLeft);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoMax, component.Capacity);
|
||||
}
|
||||
|
||||
private void OnBoltInit(EntityUid uid, BoltActionBarrelComponent component, ComponentInit args)
|
||||
{
|
||||
component.SpawnedAmmo = new Stack<EntityUid>(component.Capacity - 1);
|
||||
component.AmmoContainer = uid.EnsureContainer<Container>($"{component.GetType()}-ammo-container", out var existing);
|
||||
|
||||
if (existing)
|
||||
{
|
||||
foreach (var entity in component.AmmoContainer.ContainedEntities)
|
||||
{
|
||||
component.SpawnedAmmo.Push(entity);
|
||||
component.UnspawnedCount--;
|
||||
}
|
||||
}
|
||||
|
||||
component.ChamberContainer = uid.EnsureContainer<ContainerSlot>($"{component.GetType()}-chamber-container");
|
||||
|
||||
if (TryComp(uid, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
|
||||
}
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
UpdateBoltAppearance(component);
|
||||
}
|
||||
|
||||
private void OnBoltUse(EntityUid uid, BoltActionBarrelComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
if (component.BoltOpen)
|
||||
{
|
||||
component.BoltOpen = false;
|
||||
_popup.PopupEntity(Loc.GetString("bolt-action-barrel-component-bolt-closed"), uid, Filter.Entities(args.User));
|
||||
return;
|
||||
}
|
||||
|
||||
CycleBolt(component, true);
|
||||
}
|
||||
|
||||
private void CycleBolt(BoltActionBarrelComponent component, bool manual = false)
|
||||
{
|
||||
TryEjectChamber(component);
|
||||
TryFeedChamber(component);
|
||||
|
||||
if (component.ChamberContainer.ContainedEntity == null && manual)
|
||||
{
|
||||
component.BoltOpen = true;
|
||||
|
||||
if (_container.TryGetContainingContainer(component.Owner, out var container))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("bolt-action-barrel-component-bolt-opened"), container.Owner, Filter.Entities(container.Owner));
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundCycle.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
UpdateBoltAppearance(component);
|
||||
}
|
||||
|
||||
public bool TryEjectChamber(BoltActionBarrelComponent component)
|
||||
{
|
||||
if (component.ChamberContainer.ContainedEntity is {Valid: true} chambered)
|
||||
{
|
||||
if (!component.ChamberContainer.Remove(chambered))
|
||||
return false;
|
||||
|
||||
if (TryComp(chambered, out AmmoComponent? ammoComponent) && !ammoComponent.Caseless)
|
||||
EjectCasing(chambered);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryFeedChamber(BoltActionBarrelComponent component)
|
||||
{
|
||||
if (component.ChamberContainer.ContainedEntity != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (component.SpawnedAmmo.TryPop(out var next))
|
||||
{
|
||||
component.AmmoContainer.Remove(next);
|
||||
component.ChamberContainer.Insert(next);
|
||||
return true;
|
||||
}
|
||||
else if (component.UnspawnedCount > 0)
|
||||
{
|
||||
component.UnspawnedCount--;
|
||||
var ammoEntity = EntityManager.SpawnEntity(component.FillPrototype, EntityManager.GetComponent<TransformComponent>(component.Owner).Coordinates);
|
||||
component.ChamberContainer.Insert(ammoEntity);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnBoltInteractUsing(EntityUid uid, BoltActionBarrelComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (TryInsertBullet(args.User, args.Used, component))
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public bool TryInsertBullet(EntityUid user, EntityUid ammo, BoltActionBarrelComponent component)
|
||||
{
|
||||
if (!TryComp(ammo, out AmmoComponent? ammoComponent))
|
||||
return false;
|
||||
|
||||
if (ammoComponent.Caliber != component.Caliber)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("bolt-action-barrel-component-try-insert-bullet-wrong-caliber"), component.Owner, Filter.Entities(user));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!component.BoltOpen)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("bolt-action-barrel-component-try-insert-bullet-bolt-closed"), component.Owner, Filter.Entities(user));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.ChamberContainer.ContainedEntity == null)
|
||||
{
|
||||
component.ChamberContainer.Insert(ammo);
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundInsert.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
component.Dirty(EntityManager);
|
||||
UpdateBoltAppearance(component);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (component.AmmoContainer.ContainedEntities.Count < component.Capacity - 1)
|
||||
{
|
||||
component.AmmoContainer.Insert(ammo);
|
||||
component.SpawnedAmmo.Push(ammo);
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundInsert.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
component.Dirty(EntityManager);
|
||||
UpdateBoltAppearance(component);
|
||||
return true;
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("bolt-action-barrel-component-try-insert-bullet-no-room"), component.Owner, Filter.Entities(user));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnBoltGetState(EntityUid uid, BoltActionBarrelComponent component, ref ComponentGetState args)
|
||||
{
|
||||
(int, int)? count = (component.ShotsLeft, component.Capacity);
|
||||
var chamberedExists = component.ChamberContainer.ContainedEntity != null;
|
||||
// (Is one chambered?, is the bullet spend)
|
||||
var chamber = (chamberedExists, false);
|
||||
|
||||
if (chamberedExists && TryComp<AmmoComponent?>(component.ChamberContainer.ContainedEntity!.Value, out var ammo))
|
||||
{
|
||||
chamber.Item2 = ammo.Spent;
|
||||
}
|
||||
|
||||
args.State = new BoltActionBarrelComponentState(
|
||||
chamber,
|
||||
component.FireRateSelector,
|
||||
count,
|
||||
component.SoundGunshot.GetSound());
|
||||
}
|
||||
|
||||
public EntityUid? PeekAmmo(BoltActionBarrelComponent component)
|
||||
{
|
||||
return component.ChamberContainer.ContainedEntity;
|
||||
}
|
||||
|
||||
public EntityUid? TakeProjectile(BoltActionBarrelComponent component, EntityCoordinates spawnAt)
|
||||
{
|
||||
if (component.AutoCycle)
|
||||
{
|
||||
CycleBolt(component);
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Dirty(EntityManager);
|
||||
}
|
||||
|
||||
if (component.ChamberContainer.ContainedEntity is not {Valid: true} chamberEntity) return null;
|
||||
|
||||
var ammoComponent = EntityManager.GetComponentOrNull<AmmoComponent>(chamberEntity);
|
||||
|
||||
return ammoComponent == null ? null : TakeBullet(ammoComponent, spawnAt);
|
||||
}
|
||||
}
|
||||
257
Content.Server/Weapon/Ranged/GunSystem.Guns.cs
Normal file
257
Content.Server/Weapon/Ranged/GunSystem.Guns.cs
Normal file
@@ -0,0 +1,257 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.CombatMode;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Interaction.Components;
|
||||
using Content.Server.Projectiles.Components;
|
||||
using Content.Server.Stunnable;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.Camera;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Tries to fire a round of ammo out of the weapon.
|
||||
/// </summary>
|
||||
private void TryFire(EntityUid user, EntityCoordinates targetCoords, ServerRangedWeaponComponent gun)
|
||||
{
|
||||
if (!TryComp(gun.Owner, out ServerRangedBarrelComponent? barrel)) return;
|
||||
|
||||
if (!TryComp(user, out HandsComponent? hands) || hands.GetActiveHand()?.HeldEntity != gun.Owner) return;
|
||||
|
||||
if (!TryComp(user, out CombatModeComponent? combat) ||
|
||||
!combat.IsInCombatMode ||
|
||||
!_blocker.CanInteract(user)) return;
|
||||
|
||||
var fireAttempt = new GunFireAttemptEvent(user, gun);
|
||||
EntityManager.EventBus.RaiseLocalEvent(gun.Owner, fireAttempt);
|
||||
|
||||
if (fireAttempt.Cancelled) return;
|
||||
|
||||
var curTime = _gameTiming.CurTime;
|
||||
var span = curTime - gun.LastFireTime;
|
||||
if (span.TotalSeconds < 1 / barrel.FireRate) return;
|
||||
|
||||
// TODO: Clumsy should be eventbus I think?
|
||||
|
||||
gun.LastFireTime = curTime;
|
||||
var coordinates = Transform(gun.Owner).Coordinates;
|
||||
|
||||
if (gun.ClumsyCheck && gun.ClumsyDamage != null && ClumsyComponent.TryRollClumsy(user, gun.ClumsyExplodeChance))
|
||||
{
|
||||
//Wound them
|
||||
_damageable.TryChangeDamage(user, gun.ClumsyDamage);
|
||||
_stun.TryParalyze(user, TimeSpan.FromSeconds(3f), true);
|
||||
|
||||
// Apply salt to the wound ("Honk!")
|
||||
SoundSystem.Play(
|
||||
Filter.Pvs(gun.Owner), gun.ClumsyWeaponHandlingSound.GetSound(),
|
||||
coordinates, AudioParams.Default.WithMaxDistance(5));
|
||||
|
||||
SoundSystem.Play(
|
||||
Filter.Pvs(gun.Owner), gun.ClumsyWeaponShotSound.GetSound(),
|
||||
coordinates, AudioParams.Default.WithMaxDistance(5));
|
||||
|
||||
user.PopupMessage(Loc.GetString("server-ranged-weapon-component-try-fire-clumsy"));
|
||||
|
||||
EntityManager.DeleteEntity(gun.Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
// Firing confirmed
|
||||
|
||||
if (gun.CanHotspot)
|
||||
_atmos.HotspotExpose(coordinates, 700, 50);
|
||||
|
||||
EntityManager.EventBus.RaiseLocalEvent(gun.Owner, new GunShotEvent());
|
||||
Fire(user, barrel, targetCoords);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires a round of ammo out of the weapon.
|
||||
/// </summary>
|
||||
private void Fire(EntityUid shooter, ServerRangedBarrelComponent component, EntityCoordinates coordinates)
|
||||
{
|
||||
if (component.ShotsLeft == 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundEmpty.GetSound(), component.Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
var ammo = PeekAtAmmo(component);
|
||||
if (TakeOutProjectile(component, Transform(shooter).Coordinates) is not {Valid: true} projectile)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundEmpty.GetSound(), component.Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
var targetPos = coordinates.ToMapPos(EntityManager);
|
||||
|
||||
// At this point firing is confirmed
|
||||
var direction = (targetPos - Transform(shooter).WorldPosition).ToAngle();
|
||||
var angle = GetRecoilAngle(component, direction);
|
||||
// This should really be client-side but for now we'll just leave it here
|
||||
if (HasComp<CameraRecoilComponent>(shooter))
|
||||
{
|
||||
var kick = -angle.ToVec() * 0.15f;
|
||||
_recoil.KickCamera(shooter, kick);
|
||||
}
|
||||
|
||||
// This section probably needs tweaking so there can be caseless hitscan etc.
|
||||
if (TryComp(projectile, out HitscanComponent? hitscan))
|
||||
{
|
||||
FireHitscan(shooter, hitscan, component, angle);
|
||||
}
|
||||
else if (HasComp<ProjectileComponent>(projectile) &&
|
||||
TryComp(ammo, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
FireProjectiles(shooter, projectile, component, ammoComponent.ProjectilesFired, ammoComponent.EvenSpreadAngle, angle, ammoComponent.Velocity, ammo!.Value);
|
||||
|
||||
if (component.CanMuzzleFlash)
|
||||
{
|
||||
MuzzleFlash(component.Owner, ammoComponent, angle);
|
||||
}
|
||||
|
||||
if (ammoComponent.Caseless)
|
||||
{
|
||||
EntityManager.DeleteEntity(ammo.Value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Invalid types
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.Broadcast(), component.SoundGunshot.GetSound(), component.Owner);
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
component.LastFire = _gameTiming.CurTime;
|
||||
}
|
||||
|
||||
#region Firing
|
||||
/// <summary>
|
||||
/// Handles firing one or many projectiles
|
||||
/// </summary>
|
||||
private void FireProjectiles(EntityUid shooter, EntityUid baseProjectile, ServerRangedBarrelComponent component, int count, float evenSpreadAngle, Angle angle, float velocity, EntityUid ammo)
|
||||
{
|
||||
List<Angle>? sprayAngleChange = null;
|
||||
if (count > 1)
|
||||
{
|
||||
evenSpreadAngle *= component.SpreadRatio;
|
||||
sprayAngleChange = Linspace(-evenSpreadAngle / 2, evenSpreadAngle / 2, count);
|
||||
}
|
||||
|
||||
var firedProjectiles = new EntityUid[count];
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
EntityUid projectile;
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
projectile = baseProjectile;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Cursed as bruh
|
||||
projectile = EntityManager.SpawnEntity(
|
||||
MetaData(baseProjectile).EntityPrototype?.ID,
|
||||
Transform(baseProjectile).Coordinates);
|
||||
}
|
||||
|
||||
firedProjectiles[i] = projectile;
|
||||
|
||||
Angle projectileAngle;
|
||||
|
||||
if (sprayAngleChange != null)
|
||||
{
|
||||
projectileAngle = angle + sprayAngleChange[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
projectileAngle = angle;
|
||||
}
|
||||
|
||||
var physics = EntityManager.GetComponent<IPhysBody>(projectile);
|
||||
physics.BodyStatus = BodyStatus.InAir;
|
||||
|
||||
var projectileComponent = EntityManager.GetComponent<ProjectileComponent>(projectile);
|
||||
projectileComponent.IgnoreEntity(shooter);
|
||||
|
||||
// FIXME: Work around issue where inserting and removing an entity from a container,
|
||||
// then setting its linear velocity in the same tick resets velocity back to zero.
|
||||
// See SharedBroadphaseSystem.HandleContainerInsert()... It sets Awake to false, which causes this.
|
||||
projectile.SpawnTimer(TimeSpan.FromMilliseconds(25), () =>
|
||||
{
|
||||
EntityManager.GetComponent<IPhysBody>(projectile)
|
||||
.LinearVelocity = projectileAngle.ToVec() * velocity;
|
||||
});
|
||||
|
||||
|
||||
Transform(projectile).WorldRotation = projectileAngle + MathHelper.PiOver2;
|
||||
}
|
||||
|
||||
EntityManager.EventBus.RaiseLocalEvent(component.Owner, new Barrels.Components.GunShotEvent(firedProjectiles));
|
||||
EntityManager.EventBus.RaiseLocalEvent(ammo, new AmmoShotEvent(firedProjectiles));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of numbers that form a set of equal intervals between the start and end value. Used to calculate shotgun spread angles.
|
||||
/// </summary>
|
||||
private List<Angle> Linspace(double start, double end, int intervals)
|
||||
{
|
||||
DebugTools.Assert(intervals > 1);
|
||||
|
||||
var linspace = new List<Angle>(intervals);
|
||||
|
||||
for (var i = 0; i <= intervals - 1; i++)
|
||||
{
|
||||
linspace.Add(Angle.FromDegrees(start + (end - start) * i / (intervals - 1)));
|
||||
}
|
||||
return linspace;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires hitscan entities and then displays their effects
|
||||
/// </summary>
|
||||
private void FireHitscan(EntityUid shooter, HitscanComponent hitscan, ServerRangedBarrelComponent component, Angle angle)
|
||||
{
|
||||
var ray = new CollisionRay(Transform(component.Owner).WorldPosition, angle.ToVec(), (int) hitscan.CollisionMask);
|
||||
var rayCastResults = _physics.IntersectRay(Transform(component.Owner).MapID, ray, hitscan.MaxLength, shooter, false).ToList();
|
||||
|
||||
if (rayCastResults.Count >= 1)
|
||||
{
|
||||
var result = rayCastResults[0];
|
||||
var distance = result.Distance;
|
||||
hitscan.FireEffects(shooter, distance, angle, result.HitEntity);
|
||||
var dmg = _damageable.TryChangeDamage(result.HitEntity, hitscan.Damage);
|
||||
if (dmg != null)
|
||||
_logs.Add(LogType.HitScanHit,
|
||||
$"{EntityManager.ToPrettyString(shooter):user} hit {EntityManager.ToPrettyString(result.HitEntity):target} using {EntityManager.ToPrettyString(hitscan.Owner):used} and dealt {dmg.Total:damage} damage");
|
||||
}
|
||||
else
|
||||
{
|
||||
hitscan.FireEffects(shooter, hitscan.MaxLength, angle);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
384
Content.Server/Weapon/Ranged/GunSystem.Magazine.cs
Normal file
384
Content.Server/Weapon/Ranged/GunSystem.Magazine.cs
Normal file
@@ -0,0 +1,384 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
private void AddEjectMagazineVerb(EntityUid uid, MagazineBarrelComponent component, GetAlternativeVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
!component.HasMagazine ||
|
||||
!_blocker.CanPickup(args.User))
|
||||
return;
|
||||
|
||||
if (component.MagNeedsOpenBolt && !component.BoltOpen)
|
||||
return;
|
||||
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = MetaData(component.MagazineContainer.ContainedEntity!.Value).EntityName,
|
||||
Category = VerbCategory.Eject,
|
||||
Act = () => RemoveMagazine(args.User, component)
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void AddMagazineInteractionVerbs(EntityUid uid, MagazineBarrelComponent component, GetInteractionVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null ||
|
||||
!args.CanAccess ||
|
||||
!args.CanInteract)
|
||||
return;
|
||||
|
||||
// Toggle bolt verb
|
||||
Verb toggleBolt = new()
|
||||
{
|
||||
Text = component.BoltOpen
|
||||
? Loc.GetString("close-bolt-verb-get-data-text")
|
||||
: Loc.GetString("open-bolt-verb-get-data-text"),
|
||||
Act = () => component.BoltOpen = !component.BoltOpen
|
||||
};
|
||||
args.Verbs.Add(toggleBolt);
|
||||
|
||||
// Are we holding a mag that we can insert?
|
||||
if (args.Using is not {Valid: true} @using ||
|
||||
!CanInsertMagazine(args.User, @using, component) ||
|
||||
!_blocker.CanDrop(args.User))
|
||||
return;
|
||||
|
||||
// Insert mag verb
|
||||
Verb insert = new()
|
||||
{
|
||||
Text = MetaData(@using).EntityName,
|
||||
Category = VerbCategory.Insert,
|
||||
Act = () => InsertMagazine(args.User, @using, component)
|
||||
};
|
||||
args.Verbs.Add(insert);
|
||||
}
|
||||
|
||||
private void OnMagazineExamine(EntityUid uid, MagazineBarrelComponent component, ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("server-magazine-barrel-component-on-examine", ("caliber", component.Caliber)));
|
||||
|
||||
foreach (var magazineType in GetMagazineTypes(component))
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("server-magazine-barrel-component-on-examine-magazine-type", ("magazineType", magazineType)));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMagazineUse(EntityUid uid, MagazineBarrelComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
// Behavior:
|
||||
// If bolt open just close it
|
||||
// If bolt closed then cycle
|
||||
// If we cycle then get next round
|
||||
// If no more round then open bolt
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
if (component.BoltOpen)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundBoltClosed.GetSound(), component.Owner, AudioParams.Default.WithVolume(-5));
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-use-entity-bolt-closed"), component.Owner, Filter.Entities(args.User));
|
||||
component.BoltOpen = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Could play a rack-slide specific sound here if you're so inclined (if the chamber is empty but rounds are available)
|
||||
|
||||
CycleMagazine(component, true);
|
||||
return;
|
||||
}
|
||||
|
||||
public void UpdateMagazineAppearance(MagazineBarrelComponent component)
|
||||
{
|
||||
if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent)) return;
|
||||
|
||||
appearanceComponent.SetData(BarrelBoltVisuals.BoltOpen, component.BoltOpen);
|
||||
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, component.MagazineContainer.ContainedEntity != null);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoCount, component.ShotsLeft);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoMax, component.Capacity);
|
||||
}
|
||||
|
||||
private void OnMagazineGetState(EntityUid uid, MagazineBarrelComponent component, ref ComponentGetState args)
|
||||
{
|
||||
(int, int)? count = null;
|
||||
if (component.MagazineContainer.ContainedEntity is {Valid: true} magazine &&
|
||||
TryComp(magazine, out RangedMagazineComponent? rangedMagazineComponent))
|
||||
{
|
||||
count = (rangedMagazineComponent.ShotsLeft, rangedMagazineComponent.Capacity);
|
||||
}
|
||||
|
||||
args.State = new MagazineBarrelComponentState(
|
||||
component.ChamberContainer.ContainedEntity != null,
|
||||
component.FireRateSelector,
|
||||
count,
|
||||
component.SoundGunshot.GetSound());
|
||||
}
|
||||
|
||||
private void OnMagazineInteractUsing(EntityUid uid, MagazineBarrelComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (CanInsertMagazine(args.User, args.Used, component, false))
|
||||
{
|
||||
InsertMagazine(args.User, args.Used, component);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Insert 1 ammo
|
||||
if (TryComp(args.Used, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
if (!component.BoltOpen)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-ammo-bolt-closed"), component.Owner, Filter.Entities(args.User));
|
||||
return;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != component.Caliber)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-wrong-caliber"), component.Owner, Filter.Entities(args.User));
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.ChamberContainer.ContainedEntity == null)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-ammo-success"), component.Owner, Filter.Entities(args.User));
|
||||
component.ChamberContainer.Insert(args.Used);
|
||||
component.Dirty(EntityManager);
|
||||
UpdateMagazineAppearance(component);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-ammo-full"), component.Owner, Filter.Entities(args.User));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMagazineInit(EntityUid uid, MagazineBarrelComponent component, ComponentInit args)
|
||||
{
|
||||
component.ChamberContainer = uid.EnsureContainer<ContainerSlot>($"{component.GetType()}-chamber");
|
||||
component.MagazineContainer = uid.EnsureContainer<ContainerSlot>($"{component.GetType()}-magazine", out var existing);
|
||||
|
||||
if (!existing && component.MagFillPrototype != null)
|
||||
{
|
||||
var magEntity = EntityManager.SpawnEntity(component.MagFillPrototype, Transform(uid).Coordinates);
|
||||
component.MagazineContainer.Insert(magEntity);
|
||||
}
|
||||
|
||||
// Temporary coz client doesn't know about magfill.
|
||||
component.Dirty(EntityManager);
|
||||
}
|
||||
|
||||
private void OnMagazineMapInit(EntityUid uid, MagazineBarrelComponent component, MapInitEvent args)
|
||||
{
|
||||
UpdateMagazineAppearance(component);
|
||||
}
|
||||
|
||||
public bool TryEjectChamber(MagazineBarrelComponent component)
|
||||
{
|
||||
if (component.ChamberContainer.ContainedEntity is {Valid: true} chamberEntity)
|
||||
{
|
||||
if (!component.ChamberContainer.Remove(chamberEntity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var ammoComponent = EntityManager.GetComponent<AmmoComponent>(chamberEntity);
|
||||
if (!ammoComponent.Caseless)
|
||||
{
|
||||
EjectCasing(chamberEntity);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryFeedChamber(MagazineBarrelComponent component)
|
||||
{
|
||||
if (component.ChamberContainer.ContainedEntity != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try and pull a round from the magazine to replace the chamber if possible
|
||||
var magazine = component.MagazineContainer.ContainedEntity;
|
||||
var magComp = EntityManager.GetComponentOrNull<RangedMagazineComponent>(magazine);
|
||||
|
||||
if (magComp == null || TakeAmmo(magComp) is not {Valid: true} nextRound)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
component.ChamberContainer.Insert(nextRound);
|
||||
|
||||
if (component.AutoEjectMag && magazine != null && EntityManager.GetComponent<RangedMagazineComponent>(magazine.Value).ShotsLeft == 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundAutoEject.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
|
||||
component.MagazineContainer.Remove(magazine.Value);
|
||||
// TODO: Should be a state or something, waste of bandwidth
|
||||
RaiseNetworkEvent(new MagazineAutoEjectEvent {Uid = component.Owner});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CycleMagazine(MagazineBarrelComponent component, bool manual = false)
|
||||
{
|
||||
if (component.BoltOpen)
|
||||
return;
|
||||
|
||||
TryEjectChamber(component);
|
||||
|
||||
TryFeedChamber(component);
|
||||
|
||||
if (component.ChamberContainer.ContainedEntity == null && !component.BoltOpen)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundBoltOpen.GetSound(), component.Owner, AudioParams.Default.WithVolume(-5));
|
||||
|
||||
if (_container.TryGetContainingContainer(component.Owner, out var container))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-cycle-bolt-open"), component.Owner, Filter.Entities(container.Owner));
|
||||
}
|
||||
|
||||
component.BoltOpen = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (manual)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundRack.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
UpdateMagazineAppearance(component);
|
||||
}
|
||||
|
||||
public EntityUid? PeekAmmo(MagazineBarrelComponent component)
|
||||
{
|
||||
return component.BoltOpen ? null : component.ChamberContainer.ContainedEntity;
|
||||
}
|
||||
|
||||
public EntityUid? TakeProjectile(MagazineBarrelComponent component, EntityCoordinates spawnAt)
|
||||
{
|
||||
if (component.BoltOpen)
|
||||
return null;
|
||||
|
||||
var entity = component.ChamberContainer.ContainedEntity;
|
||||
|
||||
CycleMagazine(component);
|
||||
|
||||
return entity != null ? TakeBullet(EntityManager.GetComponent<AmmoComponent>(entity.Value), spawnAt) : null;
|
||||
}
|
||||
|
||||
public List<MagazineType> GetMagazineTypes(MagazineBarrelComponent component)
|
||||
{
|
||||
var types = new List<MagazineType>();
|
||||
|
||||
foreach (MagazineType mag in Enum.GetValues(typeof(MagazineType)))
|
||||
{
|
||||
if ((component.MagazineTypes & mag) != 0)
|
||||
{
|
||||
types.Add(mag);
|
||||
}
|
||||
}
|
||||
|
||||
return types;
|
||||
}
|
||||
|
||||
public void RemoveMagazine(EntityUid user, MagazineBarrelComponent component)
|
||||
{
|
||||
var mag = component.MagazineContainer.ContainedEntity;
|
||||
|
||||
if (mag == null)
|
||||
return;
|
||||
|
||||
if (component.MagNeedsOpenBolt && !component.BoltOpen)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-remove-magazine-bolt-closed"), component.Owner, Filter.Entities(user));
|
||||
return;
|
||||
}
|
||||
|
||||
component.MagazineContainer.Remove(mag.Value);
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundMagEject.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
|
||||
if (TryComp(user, out HandsComponent? handsComponent))
|
||||
{
|
||||
handsComponent.PutInHandOrDrop(EntityManager.GetComponent<SharedItemComponent>(mag.Value));
|
||||
}
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
UpdateMagazineAppearance(component);
|
||||
}
|
||||
|
||||
public bool CanInsertMagazine(EntityUid user, EntityUid magazine, MagazineBarrelComponent component, bool quiet = true)
|
||||
{
|
||||
if (!TryComp(magazine, out RangedMagazineComponent? magazineComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((component.MagazineTypes & magazineComponent.MagazineType) == 0)
|
||||
{
|
||||
if (!quiet)
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-wrong-magazine-type"), component.Owner, Filter.Entities(user));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (magazineComponent.Caliber != component.Caliber)
|
||||
{
|
||||
if (!quiet)
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-wrong-caliber"), component.Owner, Filter.Entities(user));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.MagNeedsOpenBolt && !component.BoltOpen)
|
||||
{
|
||||
if (!quiet)
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-bolt-closed"), component.Owner, Filter.Entities(user));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.MagazineContainer.ContainedEntity == null)
|
||||
return true;
|
||||
|
||||
if (!quiet)
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-already-holding-magazine"), component.Owner, Filter.Entities(user));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void InsertMagazine(EntityUid user, EntityUid magazine, MagazineBarrelComponent component)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundMagInsert.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
_popup.PopupEntity(Loc.GetString("server-magazine-barrel-component-interact-using-success"), component.Owner, Filter.Entities(user));
|
||||
component.MagazineContainer.Insert(magazine);
|
||||
component.Dirty(EntityManager);
|
||||
UpdateMagazineAppearance(component);
|
||||
}
|
||||
}
|
||||
192
Content.Server/Weapon/Ranged/GunSystem.Pump.cs
Normal file
192
Content.Server/Weapon/Ranged/GunSystem.Pump.cs
Normal file
@@ -0,0 +1,192 @@
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
private void OnPumpExamine(EntityUid uid, PumpBarrelComponent component, ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("pump-barrel-component-on-examine", ("caliber", component.Caliber)));
|
||||
}
|
||||
|
||||
private void OnPumpGetState(EntityUid uid, PumpBarrelComponent component, ref ComponentGetState args)
|
||||
{
|
||||
(int, int)? count = (component.ShotsLeft, component.Capacity);
|
||||
var chamberedExists = component.ChamberContainer.ContainedEntity != null;
|
||||
// (Is one chambered?, is the bullet spend)
|
||||
var chamber = (chamberedExists, false);
|
||||
|
||||
if (chamberedExists && TryComp<AmmoComponent?>(component.ChamberContainer.ContainedEntity!.Value, out var ammo))
|
||||
{
|
||||
chamber.Item2 = ammo.Spent;
|
||||
}
|
||||
|
||||
args.State = new PumpBarrelComponentState(
|
||||
chamber,
|
||||
component.FireRateSelector,
|
||||
count,
|
||||
component.SoundGunshot.GetSound());
|
||||
}
|
||||
|
||||
private void OnPumpMapInit(EntityUid uid, PumpBarrelComponent component, MapInitEvent args)
|
||||
{
|
||||
if (component.FillPrototype != null)
|
||||
{
|
||||
component.UnspawnedCount += component.Capacity - 1;
|
||||
}
|
||||
|
||||
UpdatePumpAppearance(component);
|
||||
}
|
||||
|
||||
private void UpdatePumpAppearance(PumpBarrelComponent component)
|
||||
{
|
||||
if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent)) return;
|
||||
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoCount, component.ShotsLeft);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoMax, component.Capacity);
|
||||
}
|
||||
|
||||
private void OnPumpInit(EntityUid uid, PumpBarrelComponent component, ComponentInit args)
|
||||
{
|
||||
component.AmmoContainer =
|
||||
uid.EnsureContainer<Container>($"{component.GetType()}-ammo-container", out var existing);
|
||||
|
||||
if (existing)
|
||||
{
|
||||
foreach (var entity in component.AmmoContainer.ContainedEntities)
|
||||
{
|
||||
component.SpawnedAmmo.Push(entity);
|
||||
component.UnspawnedCount--;
|
||||
}
|
||||
}
|
||||
|
||||
component.ChamberContainer =
|
||||
uid.EnsureContainer<ContainerSlot>($"{component.GetType()}-chamber-container", out existing);
|
||||
|
||||
if (existing)
|
||||
{
|
||||
component.UnspawnedCount--;
|
||||
}
|
||||
|
||||
if (TryComp(uid, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
|
||||
}
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
UpdatePumpAppearance(component);
|
||||
}
|
||||
|
||||
private void OnPumpUse(EntityUid uid, PumpBarrelComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
args.Handled = true;
|
||||
CyclePump(component, true);
|
||||
}
|
||||
|
||||
private void OnPumpInteractUsing(EntityUid uid, PumpBarrelComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (TryInsertBullet(component, args))
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public bool TryInsertBullet(PumpBarrelComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (!TryComp(args.Used, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != component.Caliber)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("pump-barrel-component-try-insert-bullet-wrong-caliber"), component.Owner, Filter.Entities(args.User));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.AmmoContainer.ContainedEntities.Count < component.Capacity - 1)
|
||||
{
|
||||
component.AmmoContainer.Insert(args.Used);
|
||||
component.SpawnedAmmo.Push(args.Used);
|
||||
component.Dirty(EntityManager);
|
||||
UpdatePumpAppearance(component);
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundInsert.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
return true;
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("pump-barrel-component-try-insert-bullet-no-room"), component.Owner, Filter.Entities(args.User));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void CyclePump(PumpBarrelComponent component, bool manual = false)
|
||||
{
|
||||
if (component.ChamberContainer.ContainedEntity is {Valid: true} chamberedEntity)
|
||||
{
|
||||
component.ChamberContainer.Remove(chamberedEntity);
|
||||
var ammoComponent = EntityManager.GetComponent<AmmoComponent>(chamberedEntity);
|
||||
if (!ammoComponent.Caseless)
|
||||
{
|
||||
EjectCasing(chamberedEntity);
|
||||
}
|
||||
}
|
||||
|
||||
if (component.SpawnedAmmo.TryPop(out var next))
|
||||
{
|
||||
component.AmmoContainer.Remove(next);
|
||||
component.ChamberContainer.Insert(next);
|
||||
}
|
||||
|
||||
if (component.UnspawnedCount > 0)
|
||||
{
|
||||
component.UnspawnedCount--;
|
||||
var ammoEntity = EntityManager.SpawnEntity(component.FillPrototype, Transform(component.Owner).Coordinates);
|
||||
component.ChamberContainer.Insert(ammoEntity);
|
||||
}
|
||||
|
||||
if (manual)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundCycle.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
UpdatePumpAppearance(component);
|
||||
}
|
||||
|
||||
public EntityUid? PeekAmmo(PumpBarrelComponent component)
|
||||
{
|
||||
return component.ChamberContainer.ContainedEntity;
|
||||
}
|
||||
|
||||
public EntityUid? TakeProjectile(PumpBarrelComponent component, EntityCoordinates spawnAt)
|
||||
{
|
||||
if (!component.ManualCycle)
|
||||
{
|
||||
CyclePump(component);
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Dirty(EntityManager);
|
||||
}
|
||||
|
||||
if (component.ChamberContainer.ContainedEntity is not {Valid: true} chamberEntity) return null;
|
||||
|
||||
var ammoComponent = EntityManager.GetComponentOrNull<AmmoComponent>(chamberEntity);
|
||||
|
||||
return ammoComponent == null ? null : TakeBullet(ammoComponent, spawnAt);
|
||||
}
|
||||
}
|
||||
142
Content.Server/Weapon/Ranged/GunSystem.RangedMagazine.cs
Normal file
142
Content.Server/Weapon/Ranged/GunSystem.RangedMagazine.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
private void OnRangedMagMapInit(EntityUid uid, RangedMagazineComponent component, MapInitEvent args)
|
||||
{
|
||||
if (component.FillPrototype != null)
|
||||
{
|
||||
component.UnspawnedCount += component.Capacity;
|
||||
}
|
||||
|
||||
UpdateRangedMagAppearance(component);
|
||||
}
|
||||
|
||||
private void OnRangedMagInit(EntityUid uid, RangedMagazineComponent component, ComponentInit args)
|
||||
{
|
||||
component.AmmoContainer = uid.EnsureContainer<Container>($"{component.GetType()}-magazine", out var existing);
|
||||
|
||||
if (existing)
|
||||
{
|
||||
if (component.AmmoContainer.ContainedEntities.Count > component.Capacity)
|
||||
{
|
||||
throw new InvalidOperationException("Initialized capacity of magazine higher than its actual capacity");
|
||||
}
|
||||
|
||||
foreach (var entity in component.AmmoContainer.ContainedEntities)
|
||||
{
|
||||
component.SpawnedAmmo.Push(entity);
|
||||
component.UnspawnedCount--;
|
||||
}
|
||||
}
|
||||
|
||||
if (TryComp(component.Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateRangedMagAppearance(RangedMagazineComponent component)
|
||||
{
|
||||
if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent)) return;
|
||||
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoCount, component.ShotsLeft);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoMax, component.Capacity);
|
||||
}
|
||||
|
||||
private void OnRangedMagUse(EntityUid uid, RangedMagazineComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (!TryComp(args.User, out HandsComponent? handsComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TakeAmmo(component) is not {Valid: true} ammo)
|
||||
return;
|
||||
|
||||
var itemComponent = EntityManager.GetComponent<SharedItemComponent>(ammo);
|
||||
if (!handsComponent.CanPutInHand(itemComponent))
|
||||
{
|
||||
Transform(ammo).Coordinates = Transform(args.User).Coordinates;
|
||||
EjectCasing(ammo);
|
||||
}
|
||||
else
|
||||
{
|
||||
handsComponent.PutInHand(itemComponent);
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnRangedMagExamine(EntityUid uid, RangedMagazineComponent component, ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("ranged-magazine-component-on-examine", ("magazineType", component.MagazineType),("caliber", component.Caliber)));
|
||||
}
|
||||
|
||||
private void OnRangedMagInteractUsing(EntityUid uid, RangedMagazineComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (TryInsertAmmo(args.User, args.Used, component))
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public bool TryInsertAmmo(EntityUid user, EntityUid ammo, RangedMagazineComponent component)
|
||||
{
|
||||
if (!TryComp(ammo, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != component.Caliber)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("ranged-magazine-component-try-insert-ammo-wrong-caliber"), component.Owner, Filter.Entities(user));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.ShotsLeft >= component.Capacity)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("ranged-magazine-component-try-insert-ammo-is-full "), component.Owner, Filter.Entities(user));
|
||||
return false;
|
||||
}
|
||||
|
||||
component.AmmoContainer.Insert(ammo);
|
||||
component.SpawnedAmmo.Push(ammo);
|
||||
UpdateRangedMagAppearance(component);
|
||||
return true;
|
||||
}
|
||||
|
||||
public EntityUid? TakeAmmo(RangedMagazineComponent component)
|
||||
{
|
||||
EntityUid? ammo = null;
|
||||
// If anything's spawned use that first, otherwise use the fill prototype as a fallback (if we have spawn count left)
|
||||
if (component.SpawnedAmmo.TryPop(out var entity))
|
||||
{
|
||||
ammo = entity;
|
||||
component.AmmoContainer.Remove(entity);
|
||||
}
|
||||
else if (component.UnspawnedCount > 0)
|
||||
{
|
||||
component.UnspawnedCount--;
|
||||
ammo = EntityManager.SpawnEntity(component.FillPrototype, Transform(component.Owner).Coordinates);
|
||||
}
|
||||
|
||||
UpdateRangedMagAppearance(component);
|
||||
return ammo;
|
||||
}
|
||||
}
|
||||
228
Content.Server/Weapon/Ranged/GunSystem.Revolvers.cs
Normal file
228
Content.Server/Weapon/Ranged/GunSystem.Revolvers.cs
Normal file
@@ -0,0 +1,228 @@
|
||||
using System;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
private void OnRevolverUse(EntityUid uid, RevolverBarrelComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
EjectAllSlots(component);
|
||||
component.Dirty(EntityManager);
|
||||
UpdateRevolverAppearance(component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnRevolverInteractUsing(EntityUid uid, RevolverBarrelComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (TryInsertBullet(args.User, args.Used, component))
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public bool TryInsertBullet(EntityUid user, EntityUid entity, RevolverBarrelComponent component)
|
||||
{
|
||||
if (!TryComp(entity, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != component.Caliber)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("revolver-barrel-component-try-insert-bullet-wrong-caliber"), component.Owner, Filter.Entities(user));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Functions like a stack
|
||||
// These are inserted in reverse order but then when fired Cycle will go through in order
|
||||
// The reason we don't just use an actual stack is because spin can select a random slot to point at
|
||||
for (var i = component.AmmoSlots.Length - 1; i >= 0; i--)
|
||||
{
|
||||
var slot = component.AmmoSlots[i];
|
||||
if (slot == default)
|
||||
{
|
||||
component.CurrentSlot = i;
|
||||
component.AmmoSlots[i] = entity;
|
||||
component.AmmoContainer.Insert(entity);
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundInsert.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
|
||||
component.Dirty(EntityManager);
|
||||
UpdateRevolverAppearance(component);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("revolver-barrel-component-try-insert-bullet-ammo-full"), ammoComponent.Owner, Filter.Entities(user));
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Russian Roulette
|
||||
/// </summary>
|
||||
public void SpinRevolver(RevolverBarrelComponent component)
|
||||
{
|
||||
var random = _random.Next(component.AmmoSlots.Length - 1);
|
||||
component.CurrentSlot = random;
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundSpin.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2));
|
||||
component.Dirty(EntityManager);
|
||||
}
|
||||
|
||||
public void CycleRevolver(RevolverBarrelComponent component)
|
||||
{
|
||||
// Move up a slot
|
||||
component.CurrentSlot = (component.CurrentSlot + 1) % component.AmmoSlots.Length;
|
||||
component.Dirty(EntityManager);
|
||||
UpdateRevolverAppearance(component);
|
||||
}
|
||||
|
||||
private void EjectAllSlots(RevolverBarrelComponent component)
|
||||
{
|
||||
for (var i = 0; i < component.AmmoSlots.Length; i++)
|
||||
{
|
||||
var entity = component.AmmoSlots[i];
|
||||
if (entity == null) continue;
|
||||
|
||||
component.AmmoContainer.Remove(entity.Value);
|
||||
EjectCasing(entity.Value);
|
||||
component.AmmoSlots[i] = null;
|
||||
}
|
||||
|
||||
if (component.AmmoContainer.ContainedEntities.Count > 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(component.Owner), component.SoundEject.GetSound(), component.Owner, AudioParams.Default.WithVolume(-1));
|
||||
}
|
||||
|
||||
// May as well point back at the end?
|
||||
component.CurrentSlot = component.AmmoSlots.Length - 1;
|
||||
}
|
||||
|
||||
private void OnRevolverGetState(EntityUid uid, RevolverBarrelComponent component, ref ComponentGetState args)
|
||||
{
|
||||
var slotsSpent = new bool?[component.Capacity];
|
||||
for (var i = 0; i < component.Capacity; i++)
|
||||
{
|
||||
slotsSpent[i] = null;
|
||||
var ammoEntity = component.AmmoSlots[i];
|
||||
if (ammoEntity != default && TryComp(ammoEntity, out AmmoComponent? ammo))
|
||||
{
|
||||
slotsSpent[i] = ammo.Spent;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: make yaml var to not sent currentSlot/UI? (for russian roulette)
|
||||
args.State = new RevolverBarrelComponentState(
|
||||
component.CurrentSlot,
|
||||
component.FireRateSelector,
|
||||
slotsSpent,
|
||||
component.SoundGunshot.GetSound());
|
||||
}
|
||||
|
||||
private void OnRevolverMapInit(EntityUid uid, RevolverBarrelComponent component, MapInitEvent args)
|
||||
{
|
||||
component.UnspawnedCount = component.Capacity;
|
||||
var idx = 0;
|
||||
component.AmmoContainer = component.Owner.EnsureContainer<Container>($"{component.GetType()}-ammoContainer", out var existing);
|
||||
if (existing)
|
||||
{
|
||||
foreach (var entity in component.AmmoContainer.ContainedEntities)
|
||||
{
|
||||
component.UnspawnedCount--;
|
||||
component.AmmoSlots[idx] = entity;
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Revolvers should also defer spawning T B H
|
||||
var xform = EntityManager.GetComponent<TransformComponent>(uid);
|
||||
|
||||
for (var i = 0; i < component.UnspawnedCount; i++)
|
||||
{
|
||||
var entity = EntityManager.SpawnEntity(component.FillPrototype, xform.Coordinates);
|
||||
component.AmmoSlots[idx] = entity;
|
||||
component.AmmoContainer.Insert(entity);
|
||||
idx++;
|
||||
}
|
||||
|
||||
UpdateRevolverAppearance(component);
|
||||
component.Dirty(EntityManager);
|
||||
}
|
||||
|
||||
private void UpdateRevolverAppearance(RevolverBarrelComponent component)
|
||||
{
|
||||
if (!TryComp(component.Owner, out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Placeholder, at this stage it's just here for the RPG
|
||||
appearance.SetData(MagazineBarrelVisuals.MagLoaded, component.ShotsLeft > 0);
|
||||
appearance.SetData(AmmoVisuals.AmmoCount, component.ShotsLeft);
|
||||
appearance.SetData(AmmoVisuals.AmmoMax, component.Capacity);
|
||||
}
|
||||
|
||||
private void AddSpinVerb(EntityUid uid, RevolverBarrelComponent component, GetAlternativeVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
if (component.Capacity <= 1 || component.ShotsLeft == 0)
|
||||
return;
|
||||
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("spin-revolver-verb-get-data-text"),
|
||||
IconTexture = "/Textures/Interface/VerbIcons/refresh.svg.192dpi.png",
|
||||
Act = () =>
|
||||
{
|
||||
SpinRevolver(component);
|
||||
component.Owner.PopupMessage(args.User, Loc.GetString("spin-revolver-verb-on-activate"));
|
||||
}
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
public EntityUid? PeekAmmo(RevolverBarrelComponent component)
|
||||
{
|
||||
return component.AmmoSlots[component.CurrentSlot];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes a projectile out if possible
|
||||
/// IEnumerable just to make supporting shotguns saner
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
public EntityUid? TakeProjectile(RevolverBarrelComponent component, EntityCoordinates spawnAt)
|
||||
{
|
||||
var ammo = component.AmmoSlots[component.CurrentSlot];
|
||||
EntityUid? bullet = null;
|
||||
if (ammo != null)
|
||||
{
|
||||
var ammoComponent = EntityManager.GetComponent<AmmoComponent>(ammo.Value);
|
||||
bullet = TakeBullet(ammoComponent, spawnAt);
|
||||
if (ammoComponent.Caseless)
|
||||
{
|
||||
component.AmmoSlots[component.CurrentSlot] = null;
|
||||
component.AmmoContainer.Remove(ammo.Value);
|
||||
}
|
||||
}
|
||||
CycleRevolver(component);
|
||||
UpdateRevolverAppearance(component);
|
||||
return bullet;
|
||||
}
|
||||
}
|
||||
188
Content.Server/Weapon/Ranged/GunSystem.SpeedLoader.cs
Normal file
188
Content.Server/Weapon/Ranged/GunSystem.SpeedLoader.cs
Normal file
@@ -0,0 +1,188 @@
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
private void OnSpeedLoaderInit(EntityUid uid, SpeedLoaderComponent component, ComponentInit args)
|
||||
{
|
||||
component.AmmoContainer = uid.EnsureContainer<Container>($"{component.GetType()}-container", out var existing);
|
||||
|
||||
if (existing)
|
||||
{
|
||||
foreach (var ammo in component.AmmoContainer.ContainedEntities)
|
||||
{
|
||||
component.UnspawnedCount--;
|
||||
component.SpawnedAmmo.Push(ammo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSpeedLoaderMapInit(EntityUid uid, SpeedLoaderComponent component, MapInitEvent args)
|
||||
{
|
||||
component.UnspawnedCount += component.Capacity;
|
||||
UpdateSpeedLoaderAppearance(component);
|
||||
}
|
||||
|
||||
private void UpdateSpeedLoaderAppearance(SpeedLoaderComponent component)
|
||||
{
|
||||
if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent)) return;
|
||||
|
||||
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoCount, component.AmmoLeft);
|
||||
appearanceComponent.SetData(AmmoVisuals.AmmoMax, component.Capacity);
|
||||
}
|
||||
|
||||
private EntityUid? TakeAmmo(SpeedLoaderComponent component)
|
||||
{
|
||||
if (component.SpawnedAmmo.TryPop(out var entity))
|
||||
{
|
||||
component.AmmoContainer.Remove(entity);
|
||||
return entity;
|
||||
}
|
||||
|
||||
if (component.UnspawnedCount > 0)
|
||||
{
|
||||
component.UnspawnedCount--;
|
||||
return EntityManager.SpawnEntity(component.FillPrototype, Transform(component.Owner).Coordinates);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnSpeedLoaderUse(EntityUid uid, SpeedLoaderComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (!TryComp(args.User, out HandsComponent? handsComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ammo = TakeAmmo(component);
|
||||
if (ammo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var itemComponent = EntityManager.GetComponent<SharedItemComponent>(ammo.Value);
|
||||
if (!handsComponent.CanPutInHand(itemComponent))
|
||||
{
|
||||
EjectCasing(ammo.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
handsComponent.PutInHand(itemComponent);
|
||||
}
|
||||
|
||||
UpdateSpeedLoaderAppearance(component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnSpeedLoaderAfterInteract(EntityUid uid, SpeedLoaderComponent component, AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (args.Target == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// This area is dirty but not sure of an easier way to do it besides add an interface or somethin
|
||||
var changed = false;
|
||||
|
||||
if (TryComp(args.Target.Value, out RevolverBarrelComponent? revolverBarrel))
|
||||
{
|
||||
for (var i = 0; i < component.Capacity; i++)
|
||||
{
|
||||
var ammo = TakeAmmo(component);
|
||||
if (ammo == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (TryInsertBullet(args.User, ammo.Value, revolverBarrel))
|
||||
{
|
||||
changed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Take the ammo back
|
||||
TryInsertAmmo(args.User, ammo.Value, component);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (TryComp(args.Target.Value, out BoltActionBarrelComponent? boltActionBarrel))
|
||||
{
|
||||
for (var i = 0; i < component.Capacity; i++)
|
||||
{
|
||||
var ammo = TakeAmmo(component);
|
||||
if (ammo == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (TryInsertBullet(args.User, ammo.Value, boltActionBarrel))
|
||||
{
|
||||
changed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Take the ammo back
|
||||
TryInsertAmmo(args.User, ammo.Value, component);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
UpdateSpeedLoaderAppearance(component);
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public bool TryInsertAmmo(EntityUid user, EntityUid entity, SpeedLoaderComponent component)
|
||||
{
|
||||
if (!TryComp(entity, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ammoComponent.Caliber != component.Caliber)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("speed-loader-component-try-insert-ammo-wrong-caliber"), component.Owner, Filter.Entities(user));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.AmmoLeft >= component.Capacity)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("speed-loader-component-try-insert-ammo-no-room"), component.Owner, Filter.Entities(user));
|
||||
return false;
|
||||
}
|
||||
|
||||
component.SpawnedAmmo.Push(entity);
|
||||
component.AmmoContainer.Insert(entity);
|
||||
UpdateSpeedLoaderAppearance(component);
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
private void OnSpeedLoaderInteractUsing(EntityUid uid, SpeedLoaderComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (TryInsertAmmo(args.User, args.Used, component))
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Server.Stunnable;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Camera;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.PowerCell.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
@@ -13,22 +34,224 @@ namespace Content.Server.Weapon.Ranged;
|
||||
public sealed partial class GunSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly AdminLogSystem _logs = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||
[Dependency] private readonly CameraRecoilSystem _recoil = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly EffectSystem _effects = default!;
|
||||
[Dependency] private readonly PowerCellSystem _cell = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly StunSystem _stun = default!;
|
||||
|
||||
/// <summary>
|
||||
/// How many sounds are allowed to be played on ejecting multiple casings.
|
||||
/// </summary>
|
||||
private const int EjectionSoundMax = 3;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// TODO: So at the time I thought there might've been a need to keep magazines
|
||||
// and ammo boxes separate.
|
||||
// There isn't.
|
||||
// They should be combined.
|
||||
|
||||
SubscribeLocalEvent<AmmoComponent, ExaminedEvent>(OnAmmoExamine);
|
||||
|
||||
SubscribeLocalEvent<AmmoBoxComponent, ComponentInit>(OnAmmoBoxInit);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, MapInitEvent>(OnAmmoBoxMapInit);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, ExaminedEvent>(OnAmmoBoxExamine);
|
||||
|
||||
SubscribeLocalEvent<AmmoBoxComponent, InteractUsingEvent>(OnAmmoBoxInteractUsing);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, UseInHandEvent>(OnAmmoBoxUse);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, InteractHandEvent>(OnAmmoBoxInteractHand);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, GetAlternativeVerbsEvent>(OnAmmoBoxAltVerbs);
|
||||
|
||||
SubscribeLocalEvent<RangedMagazineComponent, ComponentInit>(OnRangedMagInit);
|
||||
SubscribeLocalEvent<RangedMagazineComponent, MapInitEvent>(OnRangedMagMapInit);
|
||||
SubscribeLocalEvent<RangedMagazineComponent, UseInHandEvent>(OnRangedMagUse);
|
||||
SubscribeLocalEvent<RangedMagazineComponent, ExaminedEvent>(OnRangedMagExamine);
|
||||
SubscribeLocalEvent<RangedMagazineComponent, InteractUsingEvent>(OnRangedMagInteractUsing);
|
||||
|
||||
// Whenever I get around to refactoring guns this is all going to change.
|
||||
// Essentially the idea is
|
||||
// You have GunComponent and ChamberedGunComponent (which is just guncomp + containerslot for chamber)
|
||||
// GunComponent has a component for an ammo provider on it (e.g. battery) and asks it for ammo to shoot
|
||||
// ALTERNATIVELY, it has a "MagazineAmmoProvider" that has its own containerslot that it can ask
|
||||
// (All of these would be comp references so max you only ever have 2 components on the gun).
|
||||
SubscribeLocalEvent<BatteryBarrelComponent, ComponentInit>(OnBatteryInit);
|
||||
SubscribeLocalEvent<BatteryBarrelComponent, MapInitEvent>(OnBatteryMapInit);
|
||||
SubscribeLocalEvent<BatteryBarrelComponent, ComponentGetState>(OnBatteryGetState);
|
||||
SubscribeLocalEvent<BatteryBarrelComponent, PowerCellChangedEvent>(OnCellSlotUpdated);
|
||||
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, ComponentInit>(OnBoltInit);
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, MapInitEvent>(OnBoltMapInit);
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, GunFireAttemptEvent>(OnBoltFireAttempt);
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, UseInHandEvent>(OnBoltUse);
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, InteractUsingEvent>(OnBoltInteractUsing);
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, ComponentGetState>(OnBoltGetState);
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, ExaminedEvent>(OnBoltExamine);
|
||||
SubscribeLocalEvent<BoltActionBarrelComponent, GetInteractionVerbsEvent>(AddToggleBoltVerb);
|
||||
|
||||
SubscribeLocalEvent<MagazineBarrelComponent, ComponentInit>(OnMagazineInit);
|
||||
SubscribeLocalEvent<MagazineBarrelComponent, MapInitEvent>(OnMagazineMapInit);
|
||||
SubscribeLocalEvent<MagazineBarrelComponent, ExaminedEvent>(OnMagazineExamine);
|
||||
SubscribeLocalEvent<MagazineBarrelComponent, UseInHandEvent>(OnMagazineUse);
|
||||
SubscribeLocalEvent<MagazineBarrelComponent, InteractUsingEvent>(OnMagazineInteractUsing);
|
||||
SubscribeLocalEvent<MagazineBarrelComponent, ComponentGetState>(OnMagazineGetState);
|
||||
SubscribeLocalEvent<MagazineBarrelComponent, GetInteractionVerbsEvent>(AddMagazineInteractionVerbs);
|
||||
SubscribeLocalEvent<MagazineBarrelComponent, GetAlternativeVerbsEvent>(AddEjectMagazineVerb);
|
||||
|
||||
SubscribeLocalEvent<PumpBarrelComponent, ComponentGetState>(OnPumpGetState);
|
||||
SubscribeLocalEvent<PumpBarrelComponent, ComponentInit>(OnPumpInit);
|
||||
SubscribeLocalEvent<PumpBarrelComponent, MapInitEvent>(OnPumpMapInit);
|
||||
SubscribeLocalEvent<PumpBarrelComponent, ExaminedEvent>(OnPumpExamine);
|
||||
SubscribeLocalEvent<PumpBarrelComponent, UseInHandEvent>(OnPumpUse);
|
||||
SubscribeLocalEvent<PumpBarrelComponent, InteractUsingEvent>(OnPumpInteractUsing);
|
||||
|
||||
SubscribeLocalEvent<RevolverBarrelComponent, MapInitEvent>(OnRevolverMapInit);
|
||||
SubscribeLocalEvent<RevolverBarrelComponent, UseInHandEvent>(OnRevolverUse);
|
||||
SubscribeLocalEvent<RevolverBarrelComponent, InteractUsingEvent>(OnRevolverInteractUsing);
|
||||
SubscribeLocalEvent<RevolverBarrelComponent, ComponentGetState>(OnRevolverGetState);
|
||||
SubscribeLocalEvent<RevolverBarrelComponent, GetAlternativeVerbsEvent>(AddSpinVerb);
|
||||
|
||||
SubscribeLocalEvent<SpeedLoaderComponent, ComponentInit>(OnSpeedLoaderInit);
|
||||
SubscribeLocalEvent<SpeedLoaderComponent, MapInitEvent>(OnSpeedLoaderMapInit);
|
||||
SubscribeLocalEvent<SpeedLoaderComponent, UseInHandEvent>(OnSpeedLoaderUse);
|
||||
SubscribeLocalEvent<SpeedLoaderComponent, AfterInteractEvent>(OnSpeedLoaderAfterInteract);
|
||||
SubscribeLocalEvent<SpeedLoaderComponent, InteractUsingEvent>(OnSpeedLoaderInteractUsing);
|
||||
|
||||
// SubscribeLocalEvent<ServerRangedWeaponComponent, ExaminedEvent>(OnGunExamine);
|
||||
SubscribeNetworkEvent<FirePosEvent>(OnFirePos);
|
||||
}
|
||||
|
||||
private void OnFirePos(FirePosEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} user)
|
||||
return;
|
||||
|
||||
if (!msg.Coordinates.IsValid(EntityManager))
|
||||
return;
|
||||
|
||||
if (!TryComp(user, out HandsComponent? handsComponent))
|
||||
return;
|
||||
|
||||
// TODO: Not exactly robust
|
||||
var gun = handsComponent.GetActiveHand()?.HeldEntity;
|
||||
|
||||
if (gun == null || !TryComp(gun, out ServerRangedWeaponComponent? weapon))
|
||||
return;
|
||||
|
||||
// map pos
|
||||
TryFire(user, msg.Coordinates, weapon);
|
||||
}
|
||||
|
||||
public EntityUid? PeekAtAmmo(ServerRangedBarrelComponent component)
|
||||
{
|
||||
return component switch
|
||||
{
|
||||
BatteryBarrelComponent battery => PeekAmmo(battery),
|
||||
BoltActionBarrelComponent bolt => PeekAmmo(bolt),
|
||||
MagazineBarrelComponent mag => PeekAmmo(mag),
|
||||
PumpBarrelComponent pump => PeekAmmo(pump),
|
||||
RevolverBarrelComponent revolver => PeekAmmo(revolver),
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
}
|
||||
|
||||
public EntityUid? TakeOutProjectile(ServerRangedBarrelComponent component, EntityCoordinates spawnAt)
|
||||
{
|
||||
return component switch
|
||||
{
|
||||
BatteryBarrelComponent battery => TakeProjectile(battery, spawnAt),
|
||||
BoltActionBarrelComponent bolt => TakeProjectile(bolt, spawnAt),
|
||||
MagazineBarrelComponent mag => TakeProjectile(mag, spawnAt),
|
||||
PumpBarrelComponent pump => TakeProjectile(pump, spawnAt),
|
||||
RevolverBarrelComponent revolver => TakeProjectile(revolver, spawnAt),
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops multiple cartridges / shells on the floor
|
||||
/// Wraps EjectCasing to make it less toxic for bulk ejections
|
||||
/// </summary>
|
||||
public void EjectCasings(IEnumerable<EntityUid> entities)
|
||||
{
|
||||
var soundPlayCount = 0;
|
||||
var playSound = true;
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
EjectCasing(entity, playSound);
|
||||
soundPlayCount++;
|
||||
if (soundPlayCount > EjectionSoundMax)
|
||||
{
|
||||
playSound = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops a single cartridge / shell
|
||||
/// </summary>
|
||||
public void EjectCasing(
|
||||
EntityUid entity,
|
||||
bool playSound = true,
|
||||
AmmoComponent? ammoComponent = null)
|
||||
{
|
||||
const float ejectOffset = 0.4f;
|
||||
|
||||
if (!Resolve(entity, ref ammoComponent)) return;
|
||||
|
||||
var offsetPos = (_random.NextFloat(-ejectOffset, ejectOffset), _random.NextFloat(-ejectOffset, ejectOffset));
|
||||
|
||||
var xform = Transform(entity);
|
||||
|
||||
var coordinates = xform.Coordinates;
|
||||
coordinates = coordinates.Offset(offsetPos);
|
||||
|
||||
xform.LocalRotation = _random.NextFloat(MathF.Tau);
|
||||
xform.Coordinates = coordinates;
|
||||
|
||||
if (playSound)
|
||||
SoundSystem.Play(Filter.Pvs(entity), ammoComponent.SoundCollectionEject.GetSound(), coordinates, AudioParams.Default.WithVolume(-1));
|
||||
}
|
||||
|
||||
private Angle GetRecoilAngle(ServerRangedBarrelComponent component, Angle direction)
|
||||
{
|
||||
var currentTime = _gameTiming.CurTime;
|
||||
var timeSinceLastFire = (currentTime - component.LastFire).TotalSeconds;
|
||||
var newTheta = MathHelper.Clamp(component.CurrentAngle.Theta + component.AngleIncrease - component.AngleDecay * timeSinceLastFire, component.MinAngle.Theta, component.MaxAngle.Theta);
|
||||
component.CurrentAngle = new Angle(newTheta);
|
||||
|
||||
var random = (_random.NextDouble(-1, 1));
|
||||
var angle = Angle.FromDegrees(direction.Degrees + component.CurrentAngle.Degrees * random);
|
||||
return angle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on a gun when it fires.
|
||||
/// </summary>
|
||||
public sealed class GunShotEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public sealed class GunFireAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public EntityUid? User = null;
|
||||
public ServerRangedWeaponComponent Weapon;
|
||||
|
||||
public GunFireAttemptEvent(EntityUid? user, ServerRangedWeaponComponent weapon)
|
||||
{
|
||||
User = user;
|
||||
Weapon = weapon;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,9 @@
|
||||
using System;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.CombatMode;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Interaction.Components;
|
||||
using Content.Server.Stunnable;
|
||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged
|
||||
@@ -30,11 +11,7 @@ namespace Content.Server.Weapon.Ranged
|
||||
[RegisterComponent]
|
||||
public sealed class ServerRangedWeaponComponent : SharedRangedWeaponComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private TimeSpan _lastFireTime;
|
||||
public TimeSpan LastFireTime;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("clumsyCheck")]
|
||||
@@ -46,154 +23,16 @@ namespace Content.Server.Weapon.Ranged
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("canHotspot")]
|
||||
private bool _canHotspot = true;
|
||||
public bool CanHotspot = true;
|
||||
|
||||
[DataField("clumsyWeaponHandlingSound")]
|
||||
private SoundSpecifier _clumsyWeaponHandlingSound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg");
|
||||
public SoundSpecifier ClumsyWeaponHandlingSound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg");
|
||||
|
||||
[DataField("clumsyWeaponShotSound")]
|
||||
private SoundSpecifier _clumsyWeaponShotSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/bang.ogg");
|
||||
public SoundSpecifier ClumsyWeaponShotSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/bang.ogg");
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("clumsyDamage")]
|
||||
public DamageSpecifier? ClumsyDamage;
|
||||
|
||||
public Func<bool>? WeaponCanFireHandler;
|
||||
public Func<EntityUid, bool>? UserCanFireHandler;
|
||||
public Action<EntityUid, Vector2>? FireHandler;
|
||||
|
||||
public ServerRangedBarrelComponent? Barrel
|
||||
{
|
||||
get => _barrel;
|
||||
set
|
||||
{
|
||||
if (_barrel != null && value != null)
|
||||
{
|
||||
Logger.Error("Tried setting Barrel on RangedWeapon that already has one");
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
_barrel = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
private ServerRangedBarrelComponent? _barrel;
|
||||
|
||||
private FireRateSelector FireRateSelector => _barrel?.FireRateSelector ?? FireRateSelector.Safety;
|
||||
|
||||
private bool WeaponCanFire()
|
||||
{
|
||||
return WeaponCanFireHandler == null || WeaponCanFireHandler();
|
||||
}
|
||||
|
||||
private bool UserCanFire(EntityUid user)
|
||||
{
|
||||
return (UserCanFireHandler == null || UserCanFireHandler(user)) && EntitySystem.Get<ActionBlockerSystem>().CanInteract(user);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
if (session == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(session));
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case FirePosComponentMessage msg:
|
||||
if (session.AttachedEntity is not {Valid: true} user)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (msg.TargetGrid != GridId.Invalid)
|
||||
{
|
||||
// grid pos
|
||||
if (!_mapManager.TryGetGrid(msg.TargetGrid, out var grid))
|
||||
{
|
||||
// Client sent us a message with an invalid grid.
|
||||
break;
|
||||
}
|
||||
|
||||
var targetPos = grid.LocalToWorld(msg.TargetPosition);
|
||||
TryFire(user, targetPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
// map pos
|
||||
TryFire(user, msg.TargetPosition);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new RangedWeaponComponentState(FireRateSelector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to fire a round of ammo out of the weapon.
|
||||
/// </summary>
|
||||
/// <param name="user">Entity that is operating the weapon, usually the player.</param>
|
||||
/// <param name="targetPos">Target position on the map to shoot at.</param>
|
||||
private void TryFire(EntityUid user, Vector2 targetPos)
|
||||
{
|
||||
if (!_entMan.TryGetComponent(user, out HandsComponent? hands) || hands.GetActiveHandItem?.Owner != Owner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_entMan.TryGetComponent(user, out CombatModeComponent? combat) || !combat.IsInCombatMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UserCanFire(user) || !WeaponCanFire())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var curTime = _gameTiming.CurTime;
|
||||
var span = curTime - _lastFireTime;
|
||||
if (span.TotalSeconds < 1 / _barrel?.FireRate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastFireTime = curTime;
|
||||
|
||||
if (ClumsyCheck && ClumsyDamage != null && ClumsyComponent.TryRollClumsy(user, ClumsyExplodeChance))
|
||||
{
|
||||
//Wound them
|
||||
EntitySystem.Get<DamageableSystem>().TryChangeDamage(user, ClumsyDamage);
|
||||
EntitySystem.Get<StunSystem>().TryParalyze(user, TimeSpan.FromSeconds(3f), true);
|
||||
|
||||
// Apply salt to the wound ("Honk!")
|
||||
SoundSystem.Play(
|
||||
Filter.Pvs(Owner), _clumsyWeaponHandlingSound.GetSound(),
|
||||
_entMan.GetComponent<TransformComponent>(Owner).Coordinates, AudioParams.Default.WithMaxDistance(5));
|
||||
|
||||
SoundSystem.Play(
|
||||
Filter.Pvs(Owner), _clumsyWeaponShotSound.GetSound(),
|
||||
_entMan.GetComponent<TransformComponent>(Owner).Coordinates, AudioParams.Default.WithMaxDistance(5));
|
||||
|
||||
user.PopupMessage(Loc.GetString("server-ranged-weapon-component-try-fire-clumsy"));
|
||||
|
||||
_entMan.DeleteEntity(Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_canHotspot)
|
||||
{
|
||||
EntitySystem.Get<AtmosphereSystem>().HotspotExpose(_entMan.GetComponent<TransformComponent>(user).Coordinates, 700, 50);
|
||||
}
|
||||
FireHandler?.Invoke(user, targetPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user