ECS guns (#6229)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
188
Content.Server/Weapon/Ranged/GunSystem.SpeedLoader.cs
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188
Content.Server/Weapon/Ranged/GunSystem.SpeedLoader.cs
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using Content.Server.Hands.Components;
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using Content.Server.Weapon.Ranged.Ammunition.Components;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Weapon.Ranged;
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public sealed partial class GunSystem
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{
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private void OnSpeedLoaderInit(EntityUid uid, SpeedLoaderComponent component, ComponentInit args)
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{
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component.AmmoContainer = uid.EnsureContainer<Container>($"{component.GetType()}-container", out var existing);
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if (existing)
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{
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foreach (var ammo in component.AmmoContainer.ContainedEntities)
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{
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component.UnspawnedCount--;
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component.SpawnedAmmo.Push(ammo);
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}
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}
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}
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private void OnSpeedLoaderMapInit(EntityUid uid, SpeedLoaderComponent component, MapInitEvent args)
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{
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component.UnspawnedCount += component.Capacity;
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UpdateSpeedLoaderAppearance(component);
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}
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private void UpdateSpeedLoaderAppearance(SpeedLoaderComponent component)
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{
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if (!TryComp(component.Owner, out AppearanceComponent? appearanceComponent)) return;
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appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
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appearanceComponent.SetData(AmmoVisuals.AmmoCount, component.AmmoLeft);
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appearanceComponent.SetData(AmmoVisuals.AmmoMax, component.Capacity);
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}
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private EntityUid? TakeAmmo(SpeedLoaderComponent component)
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{
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if (component.SpawnedAmmo.TryPop(out var entity))
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{
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component.AmmoContainer.Remove(entity);
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return entity;
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}
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if (component.UnspawnedCount > 0)
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{
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component.UnspawnedCount--;
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return EntityManager.SpawnEntity(component.FillPrototype, Transform(component.Owner).Coordinates);
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}
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return null;
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}
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private void OnSpeedLoaderUse(EntityUid uid, SpeedLoaderComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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if (!TryComp(args.User, out HandsComponent? handsComponent))
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{
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return;
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}
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var ammo = TakeAmmo(component);
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if (ammo == null)
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{
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return;
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}
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var itemComponent = EntityManager.GetComponent<SharedItemComponent>(ammo.Value);
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if (!handsComponent.CanPutInHand(itemComponent))
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{
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EjectCasing(ammo.Value);
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}
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else
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{
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handsComponent.PutInHand(itemComponent);
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}
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UpdateSpeedLoaderAppearance(component);
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args.Handled = true;
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}
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private void OnSpeedLoaderAfterInteract(EntityUid uid, SpeedLoaderComponent component, AfterInteractEvent args)
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{
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if (args.Handled) return;
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if (args.Target == null)
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{
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return;
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}
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// This area is dirty but not sure of an easier way to do it besides add an interface or somethin
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var changed = false;
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if (TryComp(args.Target.Value, out RevolverBarrelComponent? revolverBarrel))
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{
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for (var i = 0; i < component.Capacity; i++)
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{
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var ammo = TakeAmmo(component);
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if (ammo == null)
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{
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break;
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}
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if (TryInsertBullet(args.User, ammo.Value, revolverBarrel))
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{
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changed = true;
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continue;
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}
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// Take the ammo back
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TryInsertAmmo(args.User, ammo.Value, component);
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break;
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}
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}
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else if (TryComp(args.Target.Value, out BoltActionBarrelComponent? boltActionBarrel))
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{
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for (var i = 0; i < component.Capacity; i++)
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{
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var ammo = TakeAmmo(component);
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if (ammo == null)
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{
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break;
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}
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if (TryInsertBullet(args.User, ammo.Value, boltActionBarrel))
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{
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changed = true;
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continue;
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}
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// Take the ammo back
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TryInsertAmmo(args.User, ammo.Value, component);
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break;
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}
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}
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if (changed)
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{
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UpdateSpeedLoaderAppearance(component);
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}
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args.Handled = true;
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}
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public bool TryInsertAmmo(EntityUid user, EntityUid entity, SpeedLoaderComponent component)
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{
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if (!TryComp(entity, out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != component.Caliber)
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{
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_popup.PopupEntity(Loc.GetString("speed-loader-component-try-insert-ammo-wrong-caliber"), component.Owner, Filter.Entities(user));
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return false;
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}
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if (component.AmmoLeft >= component.Capacity)
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{
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_popup.PopupEntity(Loc.GetString("speed-loader-component-try-insert-ammo-no-room"), component.Owner, Filter.Entities(user));
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return false;
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}
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component.SpawnedAmmo.Push(entity);
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component.AmmoContainer.Insert(entity);
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UpdateSpeedLoaderAppearance(component);
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return true;
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}
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private void OnSpeedLoaderInteractUsing(EntityUid uid, SpeedLoaderComponent component, InteractUsingEvent args)
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{
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if (args.Handled) return;
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if (TryInsertAmmo(args.User, args.Used, component))
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args.Handled = true;
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}
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}
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