Clean up LockSystem very slightly.
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@@ -28,7 +28,7 @@ namespace Content.Server.Lock
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SubscribeLocalEvent<LockComponent, ExaminedEvent>(OnExamined);
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}
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private void OnStartup(EntityUid eUI, LockComponent lockComp, ComponentStartup args)
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private void OnStartup(EntityUid uid, LockComponent lockComp, ComponentStartup args)
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{
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if (lockComp.Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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@@ -36,21 +36,20 @@ namespace Content.Server.Lock
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}
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}
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private void OnActivated(EntityUid eUI, LockComponent lockComp, ActivateInWorldEvent args)
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private void OnActivated(EntityUid uid, LockComponent lockComp, ActivateInWorldEvent args)
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{
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// Only attempt an unlock by default on Activate
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if (lockComp.Locked)
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{
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DoUnlock(lockComp, args);
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DoUnlock(uid, args.User, lockComp);
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}
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else
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else if (lockComp.LockOnClick)
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{
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if (lockComp.LockOnClick)
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DoLock(lockComp, args);
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DoLock(uid, args.User, lockComp);
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}
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}
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private void OnExamined(EntityUid eUI, LockComponent lockComp, ExaminedEvent args)
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private void OnExamined(EntityUid uid, LockComponent lockComp, ExaminedEvent args)
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{
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args.PushText(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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@@ -58,14 +57,15 @@ namespace Content.Server.Lock
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("entityName", lockComp.Owner.Name)));
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}
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public void DoLock(LockComponent lockComp, ActivateInWorldEvent args)
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public bool DoLock(EntityUid uid, IEntity user, LockComponent? lockComp = null)
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{
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if (!HasUserAccess(lockComp, args.User))
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{
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return;
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}
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if (!Resolve(uid, ref lockComp))
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return false;
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lockComp.Owner.PopupMessage(args.User, Loc.GetString("lock-comp-do-lock-success", ("entityName",lockComp.Owner.Name)));
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if (!HasUserAccess(uid, user))
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return false;
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lockComp.Owner.PopupMessage(user, Loc.GetString("lock-comp-do-lock-success", ("entityName",lockComp.Owner.Name)));
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lockComp.Locked = true;
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if(lockComp.LockSound != null)
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{
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@@ -79,17 +79,18 @@ namespace Content.Server.Lock
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RaiseLocalEvent(lockComp.Owner.Uid, new LockToggledEvent(true));
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args.Handled = true;
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return true;
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}
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public void DoUnlock(LockComponent lockComp, ActivateInWorldEvent args )
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public bool DoUnlock(EntityUid uid, IEntity user, LockComponent? lockComp = null)
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{
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if (!HasUserAccess(lockComp, args.User))
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{
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return;
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}
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if (!Resolve(uid, ref lockComp))
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return false;
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lockComp.Owner.PopupMessage(args.User, Loc.GetString("lock-comp-do-unlock-success", ("entityName", lockComp.Owner.Name)));
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if (!HasUserAccess(uid, user))
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return false;
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lockComp.Owner.PopupMessage(user, Loc.GetString("lock-comp-do-unlock-success", ("entityName", lockComp.Owner.Name)));
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lockComp.Locked = false;
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if(lockComp.UnlockSound != null)
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{
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@@ -104,20 +105,22 @@ namespace Content.Server.Lock
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RaiseLocalEvent(lockComp.Owner.Uid, new LockToggledEvent(false));
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// To stop EntityStorageComponent from opening right after the container gets unlocked
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args.Handled = true;
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return true;
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}
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private static bool HasUserAccess(LockComponent lockComp, IEntity user)
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private bool HasUserAccess(EntityUid uid, IEntity user, AccessReader? reader = null)
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{
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if (lockComp.Owner.TryGetComponent(out AccessReader? reader))
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// Not having an AccessComponent means you get free access. woo!
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if (!Resolve(uid, ref reader))
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return true;
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if (!reader.IsAllowed(user))
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{
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if (!reader.IsAllowed(user))
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{
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lockComp.Owner.PopupMessage(user, Loc.GetString("lock-comp-has-user-access-fail"));
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return false;
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}
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reader.Owner.PopupMessage(user, Loc.GetString("lock-comp-has-user-access-fail"));
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return false;
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}
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return true;
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}
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}
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