Flavors on DoAfter, instead of after (#11251)

This commit is contained in:
Flipp Syder
2022-09-13 19:36:19 -07:00
committed by GitHub
parent cf8454413b
commit b5b5e18a87
3 changed files with 14 additions and 6 deletions

View File

@@ -265,6 +265,8 @@ namespace Content.Server.Nutrition.EntitySystems
drink.CancelToken = new CancellationTokenSource();
var moveBreak = user != target;
var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(user, drinkSolution);
_doAfterSystem.DoAfter(new DoAfterEventArgs(user, forceDrink ? drink.ForceFeedDelay : drink.Delay, drink.CancelToken.Token, target, drink.Owner)
{
BreakOnUserMove = moveBreak,
@@ -273,7 +275,7 @@ namespace Content.Server.Nutrition.EntitySystems
BreakOnTargetMove = moveBreak,
MovementThreshold = 0.01f,
DistanceThreshold = 1.0f,
TargetFinishedEvent = new DrinkEvent(user, drink, drinkSolution),
TargetFinishedEvent = new DrinkEvent(user, drink, drinkSolution, flavors),
BroadcastCancelledEvent = new DrinkCancelledEvent(drink),
NeedHand = true,
});
@@ -336,7 +338,7 @@ namespace Content.Server.Nutrition.EntitySystems
return;
}
var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(args.User, drained);
var flavors = args.FlavorMessage;
if (forceDrink)
{