Adds stun status effect
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@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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return;
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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.Play("/Audio/weapons/egloves.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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.Play("/Audio/weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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foreach (var entity in entities)
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{
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@@ -78,7 +78,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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else
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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.Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner, AudioHelpers.WithVariation(0.25f));
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.Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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