Adds stun status effect

This commit is contained in:
zumorica
2020-05-14 17:26:08 +02:00
parent a8275b4fae
commit b5cf3cf2da
6 changed files with 69 additions and 8 deletions

View File

@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
return;
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play("/Audio/weapons/egloves.ogg", Owner, AudioHelpers.WithVariation(0.25f));
.Play("/Audio/weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
foreach (var entity in entities)
{
@@ -78,7 +78,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
else
{
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner, AudioHelpers.WithVariation(0.25f));
.Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
item.EquippedPrefix = "on";
sprite.LayerSetState(0, "stunbaton_on");