Liquid anomaly (#20626)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
using Content.Server.Anomaly.Effects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Anomaly.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This component allows the anomaly to inject liquid from the SolutionContainer
|
||||
/// into the surrounding entities with the InjectionSolution component
|
||||
/// </summary>
|
||||
|
||||
[RegisterComponent, Access(typeof(InjectionAnomalySystem))]
|
||||
public sealed partial class InjectionAnomalyComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// the maximum amount of injection of a substance into an entity per pulsation
|
||||
/// scales with Severity
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float MaxSolutionInjection = 15;
|
||||
/// <summary>
|
||||
/// the maximum amount of injection of a substance into an entity in the supercritical phase
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float SuperCriticalSolutionInjection = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum radius in which the anomaly injects reagents into the surrounding containers.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float InjectRadius = 3;
|
||||
/// <summary>
|
||||
/// The maximum radius in which the anomaly injects reagents into the surrounding containers.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float SuperCriticalInjectRadius = 15;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the prototype of the special effect that appears above the entities into which the injection was carried out
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadOnly)]
|
||||
public EntProtoId VisualEffectPrototype = "PuddleSparkle";
|
||||
/// <summary>
|
||||
/// Solution name that can be drained.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public string Solution { get; set; } = "default";
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using Content.Server.Anomaly.Effects;
|
||||
|
||||
namespace Content.Server.Anomaly.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This component allows the anomaly to create puddles from the solutionContainer
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(PuddleCreateAnomalySystem))]
|
||||
public sealed partial class PuddleCreateAnomalyComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum amount of solution that an anomaly can splash out of the storage on the floor during pulsation.
|
||||
/// Scales with Severity.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float MaxPuddleSize = 100;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum amount of solution that an anomaly can splash out of the storage on the floor during supercritical event
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float SuperCriticalPuddleSize = 1000;
|
||||
|
||||
/// <summary>
|
||||
/// Solution name that can be drained.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public string Solution { get; set; } = "default";
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
using Content.Server.Anomaly.Effects;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Content.Server.Anomaly.Components;
|
||||
/// <summary>
|
||||
/// This component allows the anomaly to generate a random type of reagent in the specified SolutionContainer.
|
||||
/// With the increasing severity of the anomaly, the type of reagent produced may change.
|
||||
/// The higher the severity of the anomaly, the higher the chance of dangerous or useful reagents.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(ReagentProducerAnomalySystem))]
|
||||
public sealed partial class ReagentProducerAnomalyComponent : Component
|
||||
{
|
||||
//the addition of the reagent will occur instantly when an anomaly appears,
|
||||
//and there will not be the first three seconds of a white empty anomaly.
|
||||
public float AccumulatedFrametime = 3.0f;
|
||||
/// <summary>
|
||||
/// How frequently should this reagent generation update, in seconds?
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float UpdateInterval = 3.0f;
|
||||
|
||||
/// <summary>
|
||||
/// The spread of the random weight of the choice of this category, depending on the severity.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public Vector2 WeightSpreadDangerous = new(5.0f, 9.0f);
|
||||
/// <summary>
|
||||
/// The spread of the random weight of the choice of this category, depending on the severity.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public Vector2 WeightSpreadFun = new(3.0f, 0.0f);
|
||||
/// <summary>
|
||||
/// The spread of the random weight of the choice of this category, depending on the severity.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public Vector2 WeightSpreadUseful = new(1.0f, 1.0f);
|
||||
|
||||
/// <summary>
|
||||
/// Category of dangerous reagents for injection. Various toxins and poisons
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public List<ProtoId<ReagentPrototype>> DangerousChemicals = new();
|
||||
/// <summary>
|
||||
/// Category of useful reagents for injection. Medicine and other things that players WANT to get
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public List<ProtoId<ReagentPrototype>> UsefulChemicals = new();
|
||||
/// <summary>
|
||||
/// Category of fun reagents for injection. Glue, drugs, beer. Something that will bring fun.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public List<ProtoId<ReagentPrototype>> FunChemicals = new();
|
||||
|
||||
/// <summary>
|
||||
/// Noise made when anomaly pulse.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public SoundSpecifier ChangeSound = new SoundPathSpecifier("/Audio/Effects/waterswirl.ogg");
|
||||
/// <summary>
|
||||
/// The component will repaint the sprites of the object to match the current color of the solution,
|
||||
/// if the RandomSprite component is hung correctly.
|
||||
/// Ideally, this should be put into a separate component, but I suffered for 4 hours,
|
||||
/// and nothing worked out for me. So for now it will be like this.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadOnly)]
|
||||
public bool NeedRecolor = false;
|
||||
|
||||
/// <summary>
|
||||
/// the maximum amount of reagent produced per second
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float MaxReagentProducing = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// how much does the reagent production increase before entering the supercritical state
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float SupercriticalReagentProducingModifier = 100f;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the reagent that the anomaly produces.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public ProtoId<ReagentPrototype> ProducingReagent = "Water";
|
||||
/// <summary>
|
||||
/// Solution name where the substance is generated
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("solution")]
|
||||
public string Solution = "default";
|
||||
}
|
||||
Reference in New Issue
Block a user