New Objective: Ensure another traitor stays alive. (#6020)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -41,6 +41,8 @@ public class TraitorRuleSystem : GameRuleSystem
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private readonly List<TraitorRole> _traitors = new ();
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private const string TraitorPrototypeID = "Traitor";
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public int TotalTraitors => _traitors.Count;
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public override void Initialize()
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{
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