Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
Most warnings were related to EntityQuery and IPhysicsComponent. Partially fixes #1650 and fixes #1682
This commit is contained in:
@@ -1,25 +1,16 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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{
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public sealed class CameraRecoilSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(CameraRecoilComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var entity in RelevantEntities)
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foreach (var recoil in EntityManager.ComponentManager.EntityQuery<CameraRecoilComponent>())
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{
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var recoil = entity.GetComponent<CameraRecoilComponent>();
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recoil.FrameUpdate(frameTime);
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}
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}
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@@ -1,6 +1,5 @@
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using Content.Client.GameObjects.Components.Instruments;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -12,12 +11,6 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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[Dependency] private readonly IGameTiming _gameTiming = default;
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -27,9 +20,9 @@ namespace Content.Client.GameObjects.EntitySystems
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return;
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}
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foreach (var entity in RelevantEntities)
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foreach (var instrumentComponent in EntityManager.ComponentManager.EntityQuery<InstrumentComponent>())
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{
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entity.GetComponent<InstrumentComponent>().Update(frameTime);
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instrumentComponent.Update(frameTime);
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}
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Client.GameObjects.Components.Markers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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@@ -8,13 +7,6 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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private bool _markersVisible;
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery<MarkerComponent>();
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}
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public bool MarkersVisible
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{
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get => _markersVisible;
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@@ -27,9 +19,9 @@ namespace Content.Client.GameObjects.EntitySystems
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private void UpdateMarkers()
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{
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foreach (var entity in RelevantEntities)
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foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>())
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{
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entity.GetComponent<MarkerComponent>().UpdateVisibility();
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markerComponent.UpdateVisibility();
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}
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}
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}
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@@ -1,6 +1,5 @@
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using Content.Client.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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@@ -8,20 +7,13 @@ namespace Content.Client.GameObjects.EntitySystems
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[UsedImplicitly]
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public sealed class MeleeLungeSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery<MeleeLungeComponent>();
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var entity in RelevantEntities)
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foreach (var meleeLungeComponent in EntityManager.ComponentManager.EntityQuery<MeleeLungeComponent>())
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{
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entity.GetComponent<MeleeLungeComponent>().Update(frameTime);
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meleeLungeComponent.Update(frameTime);
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}
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}
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}
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@@ -24,16 +24,15 @@ namespace Content.Client.GameObjects.EntitySystems
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public override void Initialize()
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{
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SubscribeNetworkEvent<PlayMeleeWeaponAnimationMessage>(PlayWeaponArc);
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EntityQuery = new TypeEntityQuery(typeof(MeleeWeaponArcAnimationComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var entity in RelevantEntities)
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foreach (var arcAnimationComponent in EntityManager.ComponentManager.EntityQuery<MeleeWeaponArcAnimationComponent>())
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{
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entity.GetComponent<MeleeWeaponArcAnimationComponent>().Update(frameTime);
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arcAnimationComponent.Update(frameTime);
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}
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}
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@@ -30,11 +30,10 @@ namespace Content.Client.GameObjects.EntitySystems
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return;
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}
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var physics = playerEnt.GetComponent<IPhysicsComponent>();
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playerEnt.TryGetComponent(out ICollidableComponent? collidable);
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physics.Predict = true;
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var collidable = playerEnt.GetComponent<ICollidableComponent>();
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collidable.Predict = true;
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UpdateKinematics(playerEnt.Transform, mover, physics, collidable);
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UpdateKinematics(playerEnt.Transform, mover, collidable);
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}
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public override void Update(float frameTime)
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@@ -1,5 +1,4 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -12,11 +11,6 @@ namespace Content.Client.GameObjects.EntitySystems
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[Dependency] private IGameTiming _gameTiming;
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#pragma warning restore 649
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public StatusEffectsSystem()
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{
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EntityQuery = new TypeEntityQuery(typeof(ClientStatusEffectsComponent));
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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@@ -24,9 +18,9 @@ namespace Content.Client.GameObjects.EntitySystems
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if (!_gameTiming.IsFirstTimePredicted)
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return;
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foreach (var entity in RelevantEntities)
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foreach (var clientStatusEffectsComponent in EntityManager.ComponentManager.EntityQuery<ClientStatusEffectsComponent>())
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{
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entity.GetComponent<ClientStatusEffectsComponent>().FrameUpdate(frameTime);
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clientStatusEffectsComponent.FrameUpdate(frameTime);
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}
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}
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}
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