Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
Most warnings were related to EntityQuery and IPhysicsComponent. Partially fixes #1650 and fixes #1682
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@@ -142,11 +142,11 @@ namespace Content.Shared.GameObjects.Components.Movement
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/// <inheritdoc />
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public override void OnAdd()
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{
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// This component requires that the entity has a PhysicsComponent.
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if (!Owner.HasComponent<IPhysicsComponent>())
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// This component requires that the entity has a CollidableComponent.
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if (!Owner.HasComponent<ICollidableComponent>())
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Logger.Error(
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$"[ECS] {Owner.Prototype?.Name} - {nameof(SharedPlayerInputMoverComponent)} requires" +
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$" {nameof(IPhysicsComponent)}. ");
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$" {nameof(ICollidableComponent)}. ");
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base.OnAdd();
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}
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@@ -50,13 +50,12 @@ namespace Content.Shared.GameObjects.Components.Movement
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|| _slipped.Contains(entity.Uid)
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|| !entity.TryGetComponent(out SharedStunnableComponent stun)
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|| !entity.TryGetComponent(out ICollidableComponent otherBody)
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|| !entity.TryGetComponent(out IPhysicsComponent otherPhysics)
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|| !Owner.TryGetComponent(out ICollidableComponent body))
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{
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return false;
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}
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if (otherPhysics.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
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if (otherBody.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
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{
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return false;
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}
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