Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics * high tier PANIQUE * aaaaaaaaAAAAAa * cursed commit dont research * Fix urist and items being anchored * Fix the rest
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@@ -30,10 +30,10 @@ namespace Content.Client.GameObjects.EntitySystems
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return;
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}
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var collidable = playerEnt.GetComponent<ICollidableComponent>();
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collidable.Predict = true;
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var physics = playerEnt.GetComponent<IPhysicsComponent>();
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physics.Predict = true;
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UpdateKinematics(playerEnt.Transform, mover, collidable);
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UpdateKinematics(playerEnt.Transform, mover, physics);
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}
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public override void Update(float frameTime)
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