Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -30,10 +30,10 @@ namespace Content.Client.GameObjects.EntitySystems
return;
}
var collidable = playerEnt.GetComponent<ICollidableComponent>();
collidable.Predict = true;
var physics = playerEnt.GetComponent<IPhysicsComponent>();
physics.Predict = true;
UpdateKinematics(playerEnt.Transform, mover, collidable);
UpdateKinematics(playerEnt.Transform, mover, physics);
}
public override void Update(float frameTime)