Rename usages of collidable to physics (#2230)

* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
This commit is contained in:
DrSmugleaf
2020-10-11 16:36:58 +02:00
committed by GitHub
parent 413ca9812d
commit b64cb24059
79 changed files with 292 additions and 268 deletions

View File

@@ -39,9 +39,9 @@ namespace Content.Server.GameObjects.Components.Atmos
airtightComponent.AirBlocked = false;
}
if (Owner.TryGetComponent(out ICollidableComponent collidableComponent))
if (Owner.TryGetComponent(out IPhysicsComponent physics))
{
collidableComponent.Hard = false;
physics.Hard = false;
}
AutoClose = false;

View File

@@ -142,10 +142,10 @@ namespace Content.Server.GameObjects.Components.Atmos
}
var entity = _entityManager.GetEntity(uid);
var collidable = Owner.GetComponent<ICollidableComponent>();
var otherCollidable = entity.GetComponent<ICollidableComponent>();
var physics = Owner.GetComponent<IPhysicsComponent>();
var otherPhysics = entity.GetComponent<IPhysicsComponent>();
if (!collidable.WorldAABB.Intersects(otherCollidable.WorldAABB))
if (!physics.WorldAABB.Intersects(otherPhysics.WorldAABB))
{
_collided.Remove(uid);
}

View File

@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Atmos
public GasMixture Air { get; set; }
[ViewVariables]
public bool Anchored => !Owner.TryGetComponent<ICollidableComponent>(out var collidable) || collidable.Anchored;
public bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
[ViewVariables]
public GasCanisterPortComponent ConnectedPort { get; private set; }
@@ -39,19 +39,19 @@ namespace Content.Server.GameObjects.Components.Atmos
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent<ICollidableComponent>(out var collidable))
if (Owner.TryGetComponent<IPhysicsComponent>(out var physics))
{
AnchorUpdate();
collidable.AnchoredChanged += AnchorUpdate;
physics.AnchoredChanged += AnchorUpdate;
}
}
public override void OnRemove()
{
base.OnRemove();
if (Owner.TryGetComponent<ICollidableComponent>(out var collidable))
if (Owner.TryGetComponent<IPhysicsComponent>(out var physics))
{
collidable.AnchoredChanged -= AnchorUpdate;
physics.AnchoredChanged -= AnchorUpdate;
}
DisconnectFromPort();
}