Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics * high tier PANIQUE * aaaaaaaaAAAAAa * cursed commit dont research * Fix urist and items being anchored * Fix the rest
This commit is contained in:
@@ -58,13 +58,13 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, ICollidableComponent>())
|
||||
foreach (var (moverComponent, physics) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, IPhysicsComponent>())
|
||||
{
|
||||
var entity = moverComponent.Owner;
|
||||
if (_pauseManager.IsEntityPaused(entity))
|
||||
continue;
|
||||
|
||||
UpdateKinematics(entity.Transform, moverComponent, collidableComponent);
|
||||
UpdateKinematics(entity.Transform, moverComponent, physics);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
|
||||
}
|
||||
|
||||
if (ev.Entity.TryGetComponent(out ICollidableComponent? physics) &&
|
||||
if (ev.Entity.TryGetComponent(out IPhysicsComponent? physics) &&
|
||||
physics.TryGetController(out MoverController controller))
|
||||
{
|
||||
controller.StopMoving();
|
||||
|
||||
Reference in New Issue
Block a user