Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics * high tier PANIQUE * aaaaaaaaAAAAAa * cursed commit dont research * Fix urist and items being anchored * Fix the rest
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@@ -7,7 +7,7 @@ namespace Content.Shared.Physics
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{
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public class BulletController : VirtualController
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{
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public override ICollidableComponent? ControlledComponent { protected get; set; }
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void Push(Vector2 velocityDirection, float speed)
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{
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@@ -10,7 +10,7 @@ namespace Content.Shared.Physics
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{
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public class ConveyedController : VirtualController
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{
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public override ICollidableComponent? ControlledComponent { protected get; set; }
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void Move(Vector2 velocityDirection, float speed)
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{
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@@ -12,7 +12,7 @@ namespace Content.Shared.Physics
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{
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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public override ICollidableComponent? ControlledComponent { protected get; set; }
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void Move(Vector2 velocityDirection, float speed)
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{
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@@ -18,15 +18,15 @@ namespace Content.Shared.Physics.Pull
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private const float DistBeforeStopPull = SharedInteractionSystem.InteractionRange;
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private ICollidableComponent? _puller;
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private IPhysicsComponent? _puller;
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public bool GettingPulled => _puller != null;
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private EntityCoordinates? _movingTo;
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public ICollidableComponent? Puller => _puller;
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public IPhysicsComponent? Puller => _puller;
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public void StartPull(ICollidableComponent puller)
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public void StartPull(IPhysicsComponent puller)
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{
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DebugTools.AssertNotNull(puller);
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@@ -6,10 +6,10 @@ namespace Content.Shared.Physics.Pull
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public class PullMessage : ComponentMessage
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{
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public readonly PullController Controller;
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public readonly ICollidableComponent Puller;
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public readonly ICollidableComponent Pulled;
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public readonly IPhysicsComponent Puller;
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public readonly IPhysicsComponent Pulled;
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protected PullMessage(PullController controller, ICollidableComponent puller, ICollidableComponent pulled)
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protected PullMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled)
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{
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Controller = controller;
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Puller = puller;
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@@ -4,7 +4,7 @@ namespace Content.Shared.Physics.Pull
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{
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public class PullStartedMessage : PullMessage
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{
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public PullStartedMessage(PullController controller, ICollidableComponent puller, ICollidableComponent pulled) :
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public PullStartedMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) :
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base(controller, puller, pulled)
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{
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}
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@@ -4,7 +4,7 @@ namespace Content.Shared.Physics.Pull
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{
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public class PullStoppedMessage : PullMessage
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{
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public PullStoppedMessage(PullController controller, ICollidableComponent puller, ICollidableComponent pulled) :
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public PullStoppedMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) :
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base(controller, puller, pulled)
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{
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}
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@@ -7,7 +7,7 @@ namespace Content.Shared.Physics
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{
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public class ShuttleController : VirtualController
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{
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public override ICollidableComponent? ControlledComponent { protected get; set; }
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void Push(Vector2 velocityDirection, float speed)
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{
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@@ -7,7 +7,7 @@ namespace Content.Shared.Physics
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{
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public class ThrownController : VirtualController
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{
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public override ICollidableComponent? ControlledComponent { protected get; set; }
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void Push(Vector2 velocityDirection, float speed)
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{
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