- fix: Chameleon projector. (#484)

This commit is contained in:
Aviu00
2024-07-23 15:34:12 +00:00
committed by GitHub
parent 541c463098
commit b64eea4b3f
9 changed files with 294 additions and 128 deletions

View File

@@ -1,49 +1,173 @@
using Content.Shared.Actions;
using Content.Shared.Construction.Components;
using Content.Shared.Coordinates;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Polymorph;
using Content.Shared.Polymorph.Components;
using Content.Shared.Popups;
using Robust.Shared.Serialization.Manager;
using Content.Shared.Verbs;
using Content.Shared.Whitelist;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
using System.Diagnostics.CodeAnalysis;
namespace Content.Shared.Polymorph.Systems;
/// <summary>
/// Handles whitelist/blacklist checking.
/// Actual polymorphing and deactivation is done serverside.
/// Handles disguise validation, disguising and revealing.
/// Most appearance copying is done clientside.
/// </summary>
public abstract class SharedChameleonProjectorSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ISerializationManager _serMan = default!;
[Dependency] private readonly MetaDataSystem _meta = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChameleonDisguiseComponent, InteractHandEvent>(OnDisguiseInteractHand, before: [typeof(SharedItemSystem)]);
SubscribeLocalEvent<ChameleonDisguiseComponent, DamageChangedEvent>(OnDisguiseDamaged);
SubscribeLocalEvent<ChameleonDisguiseComponent, ComponentShutdown>(OnDisguiseShutdown);
SubscribeLocalEvent<ChameleonProjectorComponent, AfterInteractEvent>(OnInteract);
SubscribeLocalEvent<ChameleonProjectorComponent, GetVerbsEvent<UtilityVerb>>(OnGetVerbs);
SubscribeLocalEvent<ChameleonProjectorComponent, DisguiseToggleNoRotEvent>(OnToggleNoRot);
SubscribeLocalEvent<ChameleonProjectorComponent, DisguiseToggleAnchoredEvent>(OnToggleAnchored);
SubscribeLocalEvent<ChameleonProjectorComponent, HandDeselectedEvent>(OnDeselected);
SubscribeLocalEvent<ChameleonProjectorComponent, GotUnequippedHandEvent>(OnUnequipped);
SubscribeLocalEvent<ChameleonProjectorComponent, ComponentShutdown>(OnProjectorShutdown);
}
#region Disguise entity
private void OnDisguiseInteractHand(Entity<ChameleonDisguiseComponent> ent, ref InteractHandEvent args)
{
TryReveal(ent.Comp.User);
args.Handled = true;
}
private void OnDisguiseDamaged(Entity<ChameleonDisguiseComponent> ent, ref DamageChangedEvent args)
{
// anything that would damage both like an explosion gets doubled
// feature? projector makes your atoms weaker or some bs
if (args.DamageDelta is {} damage)
_damageable.TryChangeDamage(ent.Comp.User, damage);
}
private void OnDisguiseShutdown(Entity<ChameleonDisguiseComponent> ent, ref ComponentShutdown args)
{
_actions.RemoveProvidedActions(ent.Comp.User, ent.Comp.Projector);
}
#endregion
#region Projector
private void OnInteract(Entity<ChameleonProjectorComponent> ent, ref AfterInteractEvent args)
{
if (!args.CanReach || args.Target is not {} target)
if (args.Handled || !args.CanReach || args.Target is not {} target)
return;
args.Handled = true;
TryDisguise(ent, args.User, target);
}
private void OnGetVerbs(Entity<ChameleonProjectorComponent> ent, ref GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanAccess)
return;
var user = args.User;
args.Handled = true;
var target = args.Target;
args.Verbs.Add(new UtilityVerb()
{
Act = () =>
{
TryDisguise(ent, user, target);
},
Text = Loc.GetString("chameleon-projector-set-disguise")
});
}
public bool TryDisguise(Entity<ChameleonProjectorComponent> ent, EntityUid user, EntityUid target)
{
if (_container.IsEntityInContainer(target))
{
_popup.PopupClient(Loc.GetString(ent.Comp.ContainerPopup), target, user);
return false;
}
if (IsInvalid(ent.Comp, target))
{
_popup.PopupClient(Loc.GetString(ent.Comp.InvalidPopup), target, user);
return;
return false;
}
_popup.PopupClient(Loc.GetString(ent.Comp.SuccessPopup), target, user);
Disguise(ent.Comp, user, target);
Disguise(ent, user, target);
return true;
}
private void OnToggleNoRot(Entity<ChameleonProjectorComponent> ent, ref DisguiseToggleNoRotEvent args)
{
if (ent.Comp.Disguised is not {} uid)
return;
var xform = Transform(uid);
_xform.SetLocalRotationNoLerp(uid, 0, xform);
xform.NoLocalRotation = !xform.NoLocalRotation;
args.Handled = true;
}
private void OnToggleAnchored(Entity<ChameleonProjectorComponent> ent, ref DisguiseToggleAnchoredEvent args)
{
if (ent.Comp.Disguised is not {} uid)
return;
var xform = Transform(uid);
if (xform.Anchored)
_xform.Unanchor(uid, xform);
else
_xform.AnchorEntity((uid, xform));
args.Handled = true;
}
private void OnDeselected(Entity<ChameleonProjectorComponent> ent, ref HandDeselectedEvent args)
{
RevealProjector(ent);
}
private void OnUnequipped(Entity<ChameleonProjectorComponent> ent, ref GotUnequippedHandEvent args)
{
RevealProjector(ent);
}
private void OnProjectorShutdown(Entity<ChameleonProjectorComponent> ent, ref ComponentShutdown args)
{
RevealProjector(ent);
}
#endregion
#region API
/// <summary>
/// Returns true if an entity cannot be used as a disguise.
/// </summary>
@@ -56,10 +180,81 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
/// <summary>
/// On server, polymorphs the user into an entity and sets up the disguise.
/// </summary>
public virtual void Disguise(ChameleonProjectorComponent comp, EntityUid user, EntityUid entity)
public void Disguise(Entity<ChameleonProjectorComponent> ent, EntityUid user, EntityUid entity)
{
var proj = ent.Comp;
// no spawning prediction sorry
if (_net.IsClient)
return;
// reveal first to allow quick switching
TryReveal(user);
// add actions for controlling transform aspects
_actions.AddAction(user, ref proj.NoRotActionEntity, proj.NoRotAction, container: ent);
_actions.AddAction(user, ref proj.AnchorActionEntity, proj.AnchorAction, container: ent);
proj.Disguised = user;
var disguise = SpawnAttachedTo(proj.DisguiseProto, user.ToCoordinates());
var disguised = AddComp<ChameleonDisguisedComponent>(user);
disguised.Disguise = disguise;
Dirty(user, disguised);
// make disguise look real (for simple things at least)
var meta = MetaData(entity);
_meta.SetEntityName(disguise, meta.EntityName);
_meta.SetEntityDescription(disguise, meta.EntityDescription);
var comp = EnsureComp<ChameleonDisguiseComponent>(disguise);
comp.User = user;
comp.Projector = ent;
comp.SourceEntity = entity;
comp.SourceProto = Prototype(entity)?.ID;
Dirty(disguise, comp);
// item disguises can be picked up to be revealed, also makes sure their examine size is correct
CopyComp<ItemComponent>((disguise, comp));
_appearance.CopyData(entity, disguise);
}
/// <summary>
/// Removes the disguise, if the user is disguised.
/// </summary>
public bool TryReveal(Entity<ChameleonDisguisedComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp, false))
return false;
if (TryComp<ChameleonDisguiseComponent>(ent.Comp.Disguise, out var disguise)
&& TryComp<ChameleonProjectorComponent>(disguise.Projector, out var proj))
{
proj.Disguised = null;
}
var xform = Transform(ent);
xform.NoLocalRotation = false;
_xform.Unanchor(ent, xform);
Del(ent.Comp.Disguise);
RemComp<ChameleonDisguisedComponent>(ent);
return true;
}
/// <summary>
/// Reveal a projector's user, if any.
/// </summary>
public void RevealProjector(Entity<ChameleonProjectorComponent> ent)
{
if (ent.Comp.Disguised is {} user)
TryReveal(user);
}
#endregion
/// <summary>
/// Copy a component from the source entity/prototype to the disguise entity.
/// </summary>