Move Access & AccessReader to shared. (#5798)

* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
This commit is contained in:
Leon Friedrich
2021-12-26 17:07:28 +13:00
committed by GitHub
parent 32d752bfa6
commit b675bdb789
27 changed files with 90 additions and 81 deletions

View File

@@ -1,25 +0,0 @@
using System.Collections.Generic;
using Content.Server.Access.Systems;
using Content.Shared.Access;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.ViewVariables;
namespace Content.Server.Access.Components
{
/// <summary>
/// Simple mutable access provider found on ID cards and such.
/// </summary>
[RegisterComponent]
[Friend(typeof(AccessSystem))]
public class AccessComponent : Component
{
public override string Name => "Access";
[DataField("tags", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
[ViewVariables]
public HashSet<string> Tags = new();
}
}

View File

@@ -1,48 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Hands.Components;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Shared.Access;
using Content.Shared.Inventory;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Access.Components
{
/// <summary>
/// Stores access levels necessary to "use" an entity
/// and allows checking if something or somebody is authorized with these access levels.
/// </summary>
[RegisterComponent]
public class AccessReader : Component
{
public override string Name => "AccessReader";
/// <summary>
/// Whether this reader is enabled or not. If disabled, all access
/// checks will pass.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled = true;
/// <summary>
/// The set of tags that will automatically deny an allowed check, if any of them are present.
/// </summary>
public HashSet<string> DenyTags = new();
/// <summary>
/// List of access lists to check allowed against. For an access check to pass
/// there has to be an access list that is a subset of the access in the checking list.
/// </summary>
[DataField("access")]
[ViewVariables]
public List<HashSet<string>> AccessLists = new();
}
}

View File

@@ -5,6 +5,7 @@ using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -29,7 +30,7 @@ namespace Content.Server.Access.Components
{
base.Initialize();
Owner.EnsureComponentWarn<AccessReader>();
Owner.EnsureComponentWarn<AccessReaderComponent>();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
if (UserInterface != null)
@@ -66,11 +67,11 @@ namespace Content.Server.Access.Components
}
/// <summary>
/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
/// Returns true if there is an ID in <see cref="PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
/// </summary>
private bool PrivilegedIdIsAuthorized()
{
if (!_entities.TryGetComponent(Owner, out AccessReader? reader))
if (!_entities.TryGetComponent(Owner, out AccessReaderComponent? reader))
{
return true;
}